Eric Kozlowsky work email
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Art Director with over 20 years of industry experience, and 15 shipped games to my credit.Specialties: Art Direction, Team management, Environment Modeling, Prop Modeling, Texture Painting, High Poly sculpting (zbrush)Maya, 3D Studio Max, Zbrush, Photoshop, Substance Painter/Designer, UE4Shipped Titles:Lynked Banner of the Spark (PC)Resident Evil 4 VR (Oculus Quest 2)Indivisible (PS4, XBOX One, Switch, PC)Mass Effect Andromeda (PS4, XBOX One, PC)Donkey Kong Country Tropical Freeze (Wii U, Switch)Uncharted 3 Drakes Deception (PS3)Walt Disney's Tangled (Wii)Drawn to Life: The Next Chapter (Wii)Brutal Legend (XBox 360, PS3, PC)Battle of the Bands (Wii)After Burner Black Falcon (PSP)X-Men The Official Game (PS2, GameCube, XBOX)Spy Vs. Spy (XBOX)Robotech: Invasion (PS2, XBOX)Steel Tide (PC)
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Senior Environment ArtistStealthChicago, Il, Us -
Art DirectorFuzzybot Feb 2021 - PresentLos Angeles, Ca, UsLynked: Banner of the Spark- Dream Haven-Art Direction-Team Building/Team Management-Project planning-Writing-Outsource Management -
Senior Environment ArtistArmature Studio Aug 2020 - Feb 2021Austin, Tx, UsResident Evil 4 VR - Capcom (Meta Quest)-Environment Art Modeling Texturing Asset Integration and optimization -
Department Lead/Senior Environment ArtistMajor League Baseball Dec 2019 - Aug 2020New York, New York, UsManagement of environment team within MLB's Advance Media division. RBI Baseball 2021 - MLB (PS4, XBOX One, Switch, Mobile)- Project Planning- Prop and Stadium modelingRBI Baseball 2020 - MLB (PS4, XBOX One, Switch, Mobile)- Prop and Stadium modelingAtBatVr - MLB- Environment Modeling, and texturing -
Art DirectorDefiant Studios Dec 2016 - Sep 2019New York, UsLords of the Fallen 2 - CI Games (canceled)Came up with the direction and tone for the art and pitched it to the publisher in order to get them on board with our vision and ultimately sign on with us to develop the game. In pre-production I created a robust art bible and over 50 mood-boards. During development I was responsible for building the art team from a character artist and an environment artist to a full team of 12 artists and outsourcing partners. I ran weekly art review meetings, monthly artist 1-on-1 career development check-ins. I also coordinated with production for artist and milestone schedules as well as outgoing art outsourcing needs. Furthermore when time allowed for it I helped in the creation of various art assets.- Art Direction- Team managment- Hiring- Asset Creation Warframe - Digital Extremes (PC, PS4, XBox One, Nintendo Switch)- Prop, weapon, and vehicle design and creation (Tusk Thumper) for Plains of Eidolon expansion.L.A. Noire: The VR Case Files- Rockstar (PC, PS4)- UI asset creation and prop art implementationMegalodon VR - Starbreeze/Synthesis VR- Art Direction- Prop and environment art- UI design and asset creation.- Graphic designTipping Tower - Samsung Gear VR-Art Direction-Model and Texture creation -
Lead Environment ArtistLab Zero Games Jan 2016 - Dec 2016Los Angeles, California, UsIndivisible - 505 Games (PC, PS4, XBO, Nintendo Switch)- Modeling, Texturing and level layout/World Building- Outsource Environment Art Direction- Artist scheduling and mentoring -
Senior Environment ArtistBioware Aug 2015 - Jan 2016Edmonton, Alberta, CaMass Effect Andromeda - Electronic Arts (PS4, XB0, PC)- Modeling, texturing, world building. -
Artist, Level - 3Retro Studios Jul 2011 - Aug 2015Austin, Texas, UsDonkey Kong Country: Tropical Freeze - Nintendo (WiiU, Nintendo Switch)- Modeling - Modeled a large variety of props, architecture, vegetation, and landscapes- World Building - Used objects created by myself and other team members to populate environments and create the levels while working closely with level designers.- Textures - Created a large amount of texture maps using detail sculpts in zbrush, and traditional photoshop painting.- Lighting - Setup basic first pass lighting for scenes.- Mentoring - Worked with environment artists teaching zbrush sculpting, next generation art pipeline and techniques. -
Lead Environment ArtistSquare Enix Nov 2010 - Apr 2011London, Greater London, GbProject Dropship - SEA (PSN, XBLA, PC - Canceled)In-house original ip, unfortunately financial circumstances within the Square-Enix corporation led to its cancellation and subsequent layoffs ensued resulting in the complete disbandment of the team.- Environment modeling, texture painting, and lighting- Worked with Art Manager on implementation of art on levels with in house created assets (and incoming assets from outsourcing partners).- Helped define art style for levels and worked with artists to make vision come to fruition in game. -
Environment ArtistNaughty Dog Feb 2010 - Nov 2010Santa Monica, Ca, UsUncharted 3:Drakes Deception - SCEA (Playstation 3)- Environment modeling - cinematics and gameplay -
Senior ArtistPlanet Moon Studios Jul 2008 - Feb 2010San Francisco, Ca, UsDisney Tangled: The Video Game -Disney Interactive (Wii)- Environment modeling, lighting, and texture painting. Game Prototype (unspecified platform)- Lead Artist - responsible for all concept art for pitched prototypes. Created style guides for client, and defined the look of the chosen prototype.Wish You Were Here -ngmoco:) (iphone - canceled)- Lead Artist - responsible for all concept art and nearly all in game assets. Created style guides for publisher, and defined the look of the game. Drawn to Life: The Next Chapter -THQ (Wii)- Concept Art, Environment Modeling & Texturing. Art style prototyping, and junior artist supervising. -
Environment ArtistDouble Fine Productions Feb 2008 - Jul 2008San Francisco, Ca, UsBrutal Legend -Electronic Arts (PS3, XBOX360)Was sent to Double Fine "on loan" as a contract artist from Planet Moon to help them reach Alpha on Brutal Legend. Initially for only 3 months, this was then extended further to 6 at which point I resumed my duties at Planet Moon Studios.- Prop and Environment modeling -
ArtistPlanet Moon Studios Aug 2006 - Feb 2008San Francisco, Ca, UsBattle of the Bands -THQ (Wii)- Concept Art, Character Modeling & Texturing, Environment Modeling, Lighting, and TexturingAfterBurner: Black Falcon -SEGA (PSP)- Concept Art, Environment Modeling, TexturingConan -THQ (PSP) - Canceled- Concept Art -
Environment ArtistActivision May 2005 - Mar 2006Santa Monica, California, UsX-MEN: The Official Game -Activision (PS2, XBOX)- Environment modeling, and lighting. -
ArtistVicious Cycle Software, Inc. Sep 2003 - Apr 2005Robotech: Invasion -Global Star Software (PS2, XBOX)- Concept art, modeling, lighting, and character rigging.Spy Vs. Spy -Global Star Software (XBOX)- Modeling, and lighting -
InternArush Entertainment Apr 2003 - Sep 2003Hunting Unlimited 2 (PC)- Gameplay testingArush Forums- Community manager
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InternProfessor Fog'S Workshop Jun 2002 - Sep 2002Steel Tide -infograms (PC)- Modeling, Texturing, and gameplay testing
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InternCinematix Studios Apr 2001 - Jul 2001Renegade Zero (PS2 - Canceled)- Level design
Eric Kozlowsky Skills
Eric Kozlowsky Education Details
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The Art InstitutesGame Art
Frequently Asked Questions about Eric Kozlowsky
What company does Eric Kozlowsky work for?
Eric Kozlowsky works for Stealth
What is Eric Kozlowsky's role at the current company?
Eric Kozlowsky's current role is Senior Environment Artist.
What is Eric Kozlowsky's email address?
Eric Kozlowsky's email address is vo****@****ail.com
What schools did Eric Kozlowsky attend?
Eric Kozlowsky attended The Art Institutes.
What skills is Eric Kozlowsky known for?
Eric Kozlowsky has skills like 3d Modeling, 3d Studio Max, Maya, Zbrush, Environment Art, Game Design, Video Games, Art Direction.
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