Eric Kozlowsky
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Eric Kozlowsky Email & Phone Number

Senior Environment Artist at Stealth
Location: Chicago, Illinois, United States 18 work roles 1 school
1 work email found @fuzzybot.com LinkedIn matched
✓ Verified Jun 2026 4 data sources Profile completeness 100%

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Work email e****@fuzzybot.com
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Current company
Role
Senior Environment Artist
Location
Chicago, Illinois, United States

Who is Eric Kozlowsky? Overview

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Quick answer

Eric Kozlowsky is listed as Senior Environment Artist at Stealth, based in Chicago, Illinois, United States. AeroLeads shows a work email signal at fuzzybot.com and a matched LinkedIn profile for Eric Kozlowsky.

Eric Kozlowsky previously worked as Art Director at Fuzzybot and Senior Environment Artist at Armature Studio. Eric Kozlowsky holds Bachelors In Game Art & Design, Game Art from The Art Institutes.

Company email context

Email format at Stealth

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{first}.{last}@fuzzybot.com
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AeroLeads found 1 current-domain work email signal for Eric Kozlowsky. Compare company email patterns before reaching out.

Profile bio

About Eric Kozlowsky

Art Director with over 20 years of industry experience, and 15 shipped games to my credit.Specialties: Art Direction, Team management, Environment Modeling, Prop Modeling, Texture Painting, High Poly sculpting (zbrush)Maya, 3D Studio Max, Zbrush, Photoshop, Substance Painter/Designer, UE4Shipped Titles:Lynked Banner of the Spark (PC)Resident Evil 4 VR (Oculus Quest 2)Indivisible (PS4, XBOX One, Switch, PC)Mass Effect Andromeda (PS4, XBOX One, PC)Donkey Kong Country Tropical Freeze (Wii U, Switch)Uncharted 3 Drakes Deception (PS3)Walt Disney's Tangled (Wii)Drawn to Life: The Next Chapter (Wii)Brutal Legend (XBox 360, PS3, PC)Battle of the Bands (Wii)After Burner Black Falcon (PSP)X-Men The Official Game (PS2, GameCube, XBOX)Spy Vs. Spy (XBOX)Robotech: Invasion (PS2, XBOX)Steel Tide (PC)

Listed skills include 3D Modeling, 3D Studio Max, Maya, Zbrush, and 4 others.

Current workplace

Eric Kozlowsky's current company

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Stealth
Stealth
Senior Environment Artist
Chicago, IL, US
AeroLeads page
18 roles

Eric Kozlowsky work experience

A career timeline built from the work history available for this profile.

Senior Environment Artist

Chicago, IL, US

Art Director

Current

Los Angeles, CA, US

Lynked: Banner of the Spark- Dream Haven-Art Direction-Team Building/Team Management-Project planning-Writing-Outsource Management

Feb 2021 - Present

Senior Environment Artist

Austin, TX, US

Resident Evil 4 VR - Capcom (Meta Quest)-Environment Art Modeling Texturing Asset Integration and optimization

Aug 2020 - Feb 2021

Department Lead/Senior Environment Artist

New York, New York, US

Management of environment team within MLB's Advance Media division. RBI Baseball 2021 - MLB (PS4, XBOX One, Switch, Mobile)- Project Planning- Prop and Stadium modelingRBI Baseball 2020 - MLB (PS4, XBOX One, Switch, Mobile)- Prop and Stadium modelingAtBatVr - MLB- Environment Modeling, and texturing

Dec 2019 - Aug 2020

Art Director

New York, US

Lords of the Fallen 2 - CI Games (canceled)Came up with the direction and tone for the art and pitched it to the publisher in order to get them on board with our vision and ultimately sign on with us to develop the game. In pre-production I created a robust art bible and over 50 mood-boards. During development I was responsible for building the art team.

Dec 2016 - Sep 2019

Lead Environment Artist

LOS Angeles, California, US

Indivisible - 505 Games (PC, PS4, XBO, Nintendo Switch)- Modeling, Texturing and level layout/World Building- Outsource Environment Art Direction- Artist scheduling and mentoring

Jan 2016 - Dec 2016

Senior Environment Artist

Edmonton, Alberta, CA

Mass Effect Andromeda - Electronic Arts (PS4, XB0, PC)- Modeling, texturing, world building.

Aug 2015 - Jan 2016

Artist, Level - 3

Austin, Texas, US

Donkey Kong Country: Tropical Freeze - Nintendo (WiiU, Nintendo Switch)- Modeling - Modeled a large variety of props, architecture, vegetation, and landscapes- World Building - Used objects created by myself and other team members to populate environments and create the levels while working closely with level designers.- Textures - Created a large amount.

Jul 2011 - Aug 2015

Lead Environment Artist

London, Greater London, GB

Project Dropship - SEA (PSN, XBLA, PC - Canceled)In-house original ip, unfortunately financial circumstances within the Square-Enix corporation led to its cancellation and subsequent layoffs ensued resulting in the complete disbandment of the team.- Environment modeling, texture painting, and lighting- Worked with Art Manager on implementation of art on.

Nov 2010 - Apr 2011

Environment Artist

Santa Monica, CA, US

Uncharted 3:Drakes Deception - SCEA (Playstation 3)- Environment modeling - cinematics and gameplay

Feb 2010 - Nov 2010

Senior Artist

San Francisco, CA, US

Disney Tangled: The Video Game -Disney Interactive (Wii)- Environment modeling, lighting, and texture painting. Game Prototype (unspecified platform)- Lead Artist - responsible for all concept art for pitched prototypes. Created style guides for client, and defined the look of the chosen prototype.Wish You Were Here -ngmoco:) (iphone - canceled)- Lead.

Jul 2008 - Feb 2010

Environment Artist

San Francisco, CA, US

Brutal Legend -Electronic Arts (PS3, XBOX360)Was sent to Double Fine "on loan" as a contract artist from Planet Moon to help them reach Alpha on Brutal Legend. Initially for only 3 months, this was then extended further to 6 at which point I resumed my duties at Planet Moon Studios.- Prop and Environment modeling

Feb 2008 - Jul 2008

Artist

San Francisco, CA, US

Battle of the Bands -THQ (Wii)- Concept Art, Character Modeling & Texturing, Environment Modeling, Lighting, and TexturingAfterBurner: Black Falcon -SEGA (PSP)- Concept Art, Environment Modeling, TexturingConan -THQ (PSP) - Canceled- Concept Art

Aug 2006 - Feb 2008

Environment Artist

Santa Monica, California, US

X-MEN: The Official Game -Activision (PS2, XBOX)- Environment modeling, and lighting.

May 2005 - Mar 2006

Artist

Robotech: Invasion -Global Star Software (PS2, XBOX)- Concept art, modeling, lighting, and character rigging.Spy Vs. Spy -Global Star Software (XBOX)- Modeling, and lighting

Sep 2003 - Apr 2005

Intern

Arush Entertainment

Hunting Unlimited 2 (PC)- Gameplay testingArush Forums- Community manager

Apr 2003 - Sep 2003

Intern

Professor Fog'S Workshop

Steel Tide -infograms (PC)- Modeling, Texturing, and gameplay testing

Jun 2002 - Sep 2002

Intern

Cinematix Studios

Renegade Zero (PS2 - Canceled)- Level design

Apr 2001 - Jul 2001
1 education record

Eric Kozlowsky education

  • The Art Institutes
    The Art Institutes
    Game Art
FAQ

Frequently asked questions about Eric Kozlowsky

Quick answers generated from the profile data available on this page.

What company does Eric Kozlowsky work for?

Eric Kozlowsky works for Stealth.

What is Eric Kozlowsky's role at Stealth?

Eric Kozlowsky is listed as Senior Environment Artist at Stealth.

What is Eric Kozlowsky's email address?

AeroLeads has found 1 work email signal at @fuzzybot.com for Eric Kozlowsky at Stealth.

Where is Eric Kozlowsky based?

Eric Kozlowsky is based in Chicago, Illinois, United States while working with Stealth.

What companies has Eric Kozlowsky worked for?

Eric Kozlowsky has worked for Stealth, Fuzzybot, Armature Studio, Major League Baseball, and Defiant Studios.

How can I contact Eric Kozlowsky?

You can use AeroLeads to view verified contact signals for Eric Kozlowsky at Stealth, including work email, phone, and LinkedIn data when available.

What schools did Eric Kozlowsky attend?

Eric Kozlowsky holds Bachelors In Game Art & Design, Game Art from The Art Institutes.

What skills is Eric Kozlowsky known for?

Eric Kozlowsky is listed with skills including 3D Modeling, 3D Studio Max, Maya, Zbrush, Environment Art, Game Design, Video Games, and Art Direction.

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