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Award winning game Producer with six shipped titles across web, Facebook, iOS, Android, and Kindle. Led multiple teams to complete revenue generating features for “The Ville”, the largest Facebook game during the summer of 2012 at six million DAU. Experience managing outsourcers, cross-disciplinary teams, and development schedules. Skilled with Agile philosophy and Jira project management tools. Proficient with Javascript, Objective-C, and Ruby on Rails.
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Executive ProducerZynga Mar 2018 - PresentSan Francisco, California, Us• Leading all production efforts and the talented team working on Zynga Poker -
Lead ProducerZynga Sep 2016 - Mar 2018San Francisco, California, Us -
Senior Project ManagerZynga Nov 2014 - Sep 2016San Francisco, California, Us• Coordinated a group of software development professionals to release Zynga Poker Classic on the Android platform. -
Project ManagerZynga Jun 2014 - Nov 2014San Francisco, California, Us• Shipped six games across five platforms with over fifty features in each.• Identified risks and provided solutions to cases such as QA bandwidth constraints, poor engine selection, and underestimating player backlash to subpar features. • Launched “Riches of Olympus” on iOS, now a Top 5 game in the ‘Casino’ category.• Coordinated communication between seven departments in San Francisco, two engineering teams in India, and a Localization team in Quebec to deliver game content.• Simultaneously tasked teams of varied focus and ability including a backend server team, content delivery team, and a frontend feature development team. -
ProducerZynga Sep 2012 - Jun 2014San Francisco, California, Us• Producer on "The Ville", the largest game on Facebook during the Summer of 2012 at 6.5 Million DAU• Earned the 2012 Top Performer Award for positively impacting team efficiency, having superb organizational skills, and fostering a positive work environment • Created, defined and documented over a dozen new production processes including production software releases, tracking defects, and tracking tasks using Jira.• Collaborated with project leads to establish project plans and milestones; responsible for maintaining and reporting progress against the schedule. -
Associate ProducerZynga Jan 2011 - Sep 2012San Francisco, California, Us• Triaged, prioritized, and assigned fifty bugs weekly.• Led daily scrum meetings to anticipate potential roadblocks and report on daily progress against the schedule. -
Qa Lead EngineerZynga May 2010 - Jan 2011San Francisco, California, Us• Created detailed test plans for each feature of a live game with eighty thousand daily active users.• Managed eight QA analysts by directing their tasks, editing their bugs, and boosting morale during seventy to eighty hour work weeks.• Practiced lateral and analytical thinking skills in order to definitely identify bug causes. -
Qa Lead EngineerChallenge Games Dec 2009 - May 2010• Created detailed test plans for each feature of a live game with eighty thousand daily active users.• Managed eight QA analysts by directing their tasks, editing their bugs, and boosting morale during seventy to eighty hour work weeks.• Practiced lateral and analytical thinking skills in order to definitely identify bug causes.
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Technical Certification SpecialistAspyr Media Oct 2009 - Nov 2009Austin, Texas, Us• Experienced with a wide variety of certifications and compliance testing and submission procedures such as: ○ Microsoft Technical Certification Requirements (TCR) ○ Microsoft Functional Test Cases (FTC) ○ Sony Technical Requirement Checklist (TCR) for Playstation ○ Nintendo Lotcheck testing for Wii and DS ○ ESRB submission and compliance.• Managed a small team to ensure that the lotchecks and functional test cases were completed for each project in a timely manner.• Experienced with the use of development hardware such as Nintendo's Nitro-Writer for DS, NDEV Wii emulator, and RVT-R test consoles; Microsoft's Xbox 360 development console; and Sony's PS3 development console. -
Technical Support ConsultantAspyr Media Jun 2009 - Oct 2009Austin, Texas, Us• Resolved forty technical problems through customer emails and phone calls daily.• Used thorough knowledge of ATI video cards, Nvidia video cards, Intel processors, and AMD processors to guide customers through complicated issue resolutions.• Installed and tested new game patches to ensure quality and functionality on a broad range of computers meeting various system requirements.• Completed Community Manager tasks by monitoring forums, enforcing license agreements, and testing new features for clubtreasureworld.com. -
Quality Assurance Game AnalystAspyr Media Mar 2009 - Jun 2009Austin, Texas, Us• Logged software bugs, wrote detailed bug reproduction steps, and interfaced with developers to find bug resolutions.• Initiated new bug logging strategies, such as templates and a formal bug structure, that decreased bug writing time by 50%.
Eric Longoria Skills
Eric Longoria Education Details
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The University Of Texas At AustinHuman Biology; Social Aspects Of Health And
Frequently Asked Questions about Eric Longoria
What company does Eric Longoria work for?
Eric Longoria works for Zynga
What is Eric Longoria's role at the current company?
Eric Longoria's current role is Executive Producer on Zynga Poker.
What is Eric Longoria's email address?
Eric Longoria's email address is im****@****ail.com
What is Eric Longoria's direct phone number?
Eric Longoria's direct phone number is (855) 449*****
What schools did Eric Longoria attend?
Eric Longoria attended The University Of Texas At Austin.
What are some of Eric Longoria's interests?
Eric Longoria has interest in Videogames, Web Development, Reading, Science And Technology, Drums, Health.
What skills is Eric Longoria known for?
Eric Longoria has skills like Jira, Video Games, Xbox 360, Actionscript, Ps3, Microsoft Office, Social Games, Game Development, Casual Games, Photoshop, Software Project Management, Mobile Games.
Who are Eric Longoria's colleagues?
Eric Longoria's colleagues are Sam Elsass, Logan M., Om Patel, John Hom, Ghaith Slimani, Sam Cheney, Robin Alim.
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