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The near-infinite energy and resources offered through development of our Solar System provide a unique solution set to many of humanity's most pressing challenges. With an optimistic passion for science, exploration, and storytelling, I enjoy collaborating with research, engineering, and narrative teams to improve the way we bring into being our shared future. From research, brainstorming, and ideation, to wireframe prototyping and narrative visualizations, multidisciplinary project teams can be led to create smart, beautiful, informative and useful design through fast iteration, frequent A/B testing, visionary expectations, and zero-ego, open, sincere, plus-up communication. Excellence is the passing grade. Let's figure it out and make beautiful things happen.
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Senior Digital DesignerFactual Fiction Studios Aug 1999 - PresentPalo Alto, Ca, UsSandbox and consulting company specializing in conceptual design and narrative visualization of advanced technology concepts. Here ideas precipitated from brainstorming sessions either become entrepreneurial projects or are archived, chalked up as learning experiences. • Manage translation of business goals into world-class design with minimal oversight. • Lead concept art creation with clients in higher education, museums, aerospace and publishing industries (keyframes/characters/creatures/environments/props) • Fast, efficient, imaginative 3D Direction (low-poly, high-res, environment, prop, organic character, terrain) with artistic texturing & UV layout (procedural, photo-source, painted).• Animate with technical rigging (skeletal, mechanical, blending), particle effects, lighting, and rendering (‘in-game’ cinematography and ‘playable’ cameras rigs), motion composition and design. • User interfaces, technical writing, copywriting, layout, color theory, typography, photography, and film, working closely with engineers, programmers, and product designers across disciplines. • Manage asset creation and optimization workflows for Unity and Unreal, including PBR with VR/AR interactives, simulations, and 'factual fiction' storytelling.“It’s often easier to make progress when you’re really ambitious, and, the reason is, you actually don’t have any competition – no one else is willing to try those things – and you also get the best people, because, the best people want to work on the most ambitious things.” Larry Page. -
Tesla Motors, Inc.Tesla Dec 2020 - PresentAustin, Texas, Us“Excellence is the passing grade. It’s not an option -- it’s necessary for the survival of the company. We have to have excellence -- on average.” -
Art DirectorThe Mars Society Jan 2003 - Jan 2008Bellevue, Washington, UsWebsite design, logo enhancement, outreach materials and event advertising to promote human settlement of Mars. Redesigned the Mars Society's website, created their first YouTube channel, Mars to Stay and Inspiration Mars wikipedia pages, Facebook and Twitter accounts, among many graphically intensive assets.Software: Photoshop, Illustrator, After Effects, Premiere Pro, Dreamweaver -
Multimedia Design Adjunct ProfessorColumbia University 1999 - Aug 2002New York, Ny, UsDMC | Digital Media Center for Film and Visual ArtsTaught graduate level courses in digital art, animation, and design using Maya/CAD, Photoshop, Illustrator, InDesign, Flash, and UX design. Guided artists in their creation of interactive media, installation art, character designs, corporate logos and branding, stage sets and event advertising, personal websites and portfolio PDFs. -
Digital Art InstructorColumbia University Aug 1999 - Jun 2002New York, Ny, UsMaya, Houdini, and CAD modeling instruction for engineering and graduate-level digital art students at The Fu Foundation School of Engineering.
Eric Machmer Skills
Eric Machmer Education Details
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Stanford University School Of EngineeringSee Courses In Robotics And Machine Learning -
CaltechProject Management -
Vancouver Institute Of Media Arts (Vanarts)Story And Animation Masterclass -
New York University School Of LawPolitical Science -
Harvard UniversityDesign -
University Of California, BerkeleyPolitical Science -
Allegheny CollegeRussian
Frequently Asked Questions about Eric Machmer
What company does Eric Machmer work for?
Eric Machmer works for Factual Fiction Studios
What is Eric Machmer's role at the current company?
Eric Machmer's current role is Art | Code | Story.
What is Eric Machmer's email address?
Eric Machmer's email address is em****@****sla.com
What is Eric Machmer's direct phone number?
Eric Machmer's direct phone number is +164622*****
What schools did Eric Machmer attend?
Eric Machmer attended Stanford University School Of Engineering, Caltech, Vancouver Institute Of Media Arts (Vanarts), New York University School Of Law, Harvard University, University Of California, Berkeley, Allegheny College.
What are some of Eric Machmer's interests?
Eric Machmer has interest in Guitar, Standup, Snowboarding, Motorcycles, Poetry, Surfing, Camping, Lacrosse, Drawing.
What skills is Eric Machmer known for?
Eric Machmer has skills like Graphic Design, Art Direction, Illustration, Creative Strategy, Creative Direction, Brand Development, Marketing, Corporate Identity, Branding And Identity, Advertising, Storyboarding, Photoshop.
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