Eric Reinecke

Eric Reinecke Email and Phone Number

Senior Software Engineer, Media Foundations @ Netflix
California, United States
Eric Reinecke's Location
San Francisco Bay Area, United States, United States
About Eric Reinecke

Skilled software engineer and self-motivated learner with diverse work experience.I've focused on film production technology and have done a range of work that spans from back end render farm tasks to end-user facing applications targeted at all stages of the film-making process.Areas of focus: Python, AWS Lambda, Microservice Architecture, Swift/Objective-C development for iOS and OS X, Editorial Intelligence and EDLs, Maya, Previz Process, Pipeline Development, and Post-Production.Technical Steering Committee member on OpenTimelineIO http://opentimeline.io

Eric Reinecke's Current Company Details
Netflix

Netflix

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Senior Software Engineer, Media Foundations
California, United States
Website:
netflix.com
Employees:
17330
Eric Reinecke Work Experience Details
  • Netflix
    Senior Software Engineer, Media Foundations
    Netflix
    California, United States
  • Netflix
    Senior Software Engineer, Video Engineering
    Netflix Oct 2018 - Present
    Los Gatos, Ca, Us
    Building backend services supporting video processing, transcoding, and film post-production workflows.Work as a consultant for other teams within Netflix on editorial data interchange.
  • Pix System
    Senior Software Engineer
    Pix System Jun 2017 - Oct 2018
    San Francisco, Ca, Us
    Core contributor to engineering and company process with a focus on client workflows and Media Pipelines.Key Accomplishments include:• Worked on small team that lead transition to microservice architecture• Built massively parallel video processing pipeline using FFmpeg on AWS Lambda to prepare media for secure streaming• Implemented streaming manifest generation for both HLS and DASH• Built service for executing complex task trees in the cloud using Python, Flask, and SQLAlchemy• Wrote Python library for inspecting and manipulating MP4 (ISO BMFF) binary structure• Wrote Python library for frame-accurate inspection of media characteristics using ffprobe for underlying media inspection• Wrote Python library providing a high-level abstraction for media transcode and containerization using FFmpeg
  • Pix System
    Software Developer
    Pix System May 2013 - Jun 2017
    San Francisco, Ca, Us
    Developer on team delivering end-user client applications for collaboration platform focused on motion picture content creators.Key Accomplishments include:• Contributed in team environment to frameworks shared by apps on both iOS and OS X• Used FFMPEG C APIs, OpenGL, and CoreAudio to build prototype video player running in iOS, OS X, and as an NPAPI plugin for Safari• Built solution for securely storing DRM protected media for offline viewing on iOS and worked through security auditing process• Contributed to iOS app (https://itunes.apple.com/us/app/pix-system/id438296952) re-build for(2.0 release and later led iOS app team through several releases (about one year)• Worked closely with client relations team to develop a desktop app for OS X providing streamlined interface for uploading files• Maintained and enhanced Mac OS X desktop application to provide strong user experiences
  • Lucasfilm Animation
    Pipeline Technical Director
    Lucasfilm Animation Jun 2011 - May 2013
    San Francisco, Ca, Us
    Work with artists and technical leadership within the company to develop and design a 3D Animation pipeline for television production.Key Accomplishments include:• Built artist toolset for assembling assets from a library of components allowing for greater reuse and flexibility• Provided technical advice for 3D story, pre-production assets, and overseas studios• Lead design of automated asset management tools to run quality assurance tests and checkin to aunified asset library• Built a node graph abstraction layer providing a uniform interface across multiple 3D packagesincluding Maya
  • Lucasfilm Animation
    Jr. Software Engineer
    Lucasfilm Animation Jun 2010 - Jun 2011
    San Francisco, Ca, Us
    Working in the Production Engineering Group on development and support of software for 3D animation pipeline and artist tools.• Developed and supported tools with a focus on 3D animation production pipeline• Collaborated across multiple Lucasfilm technology teams to bootstrap new show pipelines• Maintained and enhanced take management system to ensure solid tracking of shot iterations fromstory to final• Helped design a filesystem management abstraction layer to enable tools to be less dependent on filelayout• Built a custom Maya node to provide asset "level of detail" control within the shot production pipeline• Created a solution to render animation playblasts on the render farm to free up animators andworkstationsProjects worked on include Star Wars: The Clone Wars, Star Wars: Detours, Strange Magic
  • Lucasfilm Animation
    Associate Technical Director - 3D Story
    Lucasfilm Animation Mar 2009 - May 2010
    San Francisco, Ca, Us
    Day-to-day pipeline and workflow ninja for 3D Story development.Key Accomplishments:• Provided directors and 3D story artists with tools and support using innovative storytelling technology from ILM R&D• Built tools to provide detailed metrics of asset usage within 3D scenes based on what appears incamera• Implemented pipeline to provide cameras and other scene data to downstream departments• Worked closely to with artists to develop tools to speed up everyday workflow
  • Lucasfilm Animation
    Production Coordinator
    Lucasfilm Animation Aug 2007 - Mar 2009
    San Francisco, Ca, Us
    Point-person for asset production on Star Wars: The Clone Wars.Key Accomplishments:• Established strong tracking and production database practices• Coordinated asset supply chain with multiple overseas vendors and sites• Worked closely with production tracking database development team• Monitored "on the ground" situation for asset QC team
  • New Line Cinema
    Post-Production Coordinator
    New Line Cinema Apr 2007 - Aug 2007
    Burbank, California, Us
    Titles Include: Rush Hour 3 and Fracture
  • Post-Production Coordinator
    "Dirt" - Abc Tv Sep 2006 - Mar 2007
    - Scheduled and attended post sessions from the film lab to the mix stage- Worked with VFX houses and vendors to ensure timely delivery of elements

Eric Reinecke Skills

Python Microservices Amazon Web Services Cocoa Ios Development Objective C Swift Pipeline Development Film Flask C++ Agile Methodolgy Film Production Visual Effects Computer Animation Os X Linux Post Production Maya Mel Computer Graphics Video Production Animation Pyqt Sql Scripting Pre Visualization Render Farms 3d Animation Television Production Final Cut Pro Alembic Sqlite Mysql Mac Os Video Labview Ffmpeg Postgresql Restful Webservices Opentimelineio Hls Dash Sqlalchemy

Eric Reinecke Education Details

  • Brooks Institute
    Brooks Institute
    Film And Video Production

Frequently Asked Questions about Eric Reinecke

What company does Eric Reinecke work for?

Eric Reinecke works for Netflix

What is Eric Reinecke's role at the current company?

Eric Reinecke's current role is Senior Software Engineer, Media Foundations.

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What schools did Eric Reinecke attend?

Eric Reinecke attended Brooks Institute.

What are some of Eric Reinecke's interests?

Eric Reinecke has interest in Peer Development/mentorship, Boating, Collecting Antiques, Exercise, Electronics, Outdoors, Investing, Home Improvement, Cycling, Visual Storytelling.

What skills is Eric Reinecke known for?

Eric Reinecke has skills like Python, Microservices, Amazon Web Services, Cocoa, Ios Development, Objective C, Swift, Pipeline Development, Film, Flask, C++, Agile Methodolgy.

Who are Eric Reinecke's colleagues?

Eric Reinecke's colleagues are Kesha Jones, Jorge Andrade, Bach Trieu, Lola Oliveira, Leonel Antonio, Abdullah Kazi, Dwayne Allen.

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