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Eric Adams Email & Phone Number

Accomplished Production / Creative / Product Management for Apps & Games ๐Ÿ‘‰ Mobile, Console, PC, AR, VR (ex Marvel - Activision - XBOX Studios - Unity - DreamWorks - Razer) ๐ŸŽฎ at Freelance Consultant
Location: Los Angeles Metropolitan Area, United States 11 work roles 2 schools
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Accomplished Production / Creative / Product Management for Apps & Games ๐Ÿ‘‰ Mobile, Console, PC, AR, VR (ex Marvel - Activision - XBOX Studios - Unity - DreamWorks - Razer) ๐ŸŽฎ
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Los Angeles Metropolitan Area, United States

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Eric Adams is listed as Accomplished Production / Creative / Product Management for Apps & Games ๐Ÿ‘‰ Mobile, Console, PC, AR, VR (ex Marvel - Activision - XBOX Studios - Unity - DreamWorks - Razer) ๐ŸŽฎ at Freelance Consultant, based in Los Angeles Metropolitan Area, United States. AeroLeads shows a matched LinkedIn profile for Eric Adams.

Eric Adams previously worked as Sr. Producer and Product Manager at Freelance Consultant and Senior Producer and Product Manager at National Cinemedia (Ncm). Eric Adams holds Ba, Political Science from Penn State University.

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About Eric Adams

Iโ€™m a dynamic senior game and app producer with over 20 years of experience across the gaming and entertainment industries. Iโ€™ve worked with industry leaders such as Activision, THQ, Xbox Studios, DirecTV, Marvel, DreamWorks Animation, and Unity. From mobile to AR, VR, and consoles, Iโ€™ve delivered over 30 games, generating a lifetime gross revenue of over $500 million. If you are seeking a Senior game or App Producer with passion, personality, and purpose...let's work together.Notables:- 10 years of AAA game production in an external Producer role with Eidos, XBOX Studios, Activision, THQ- 7 years of AAA game and app production and product management for top media companies Marvel, DreamWorks Animation, DirecTV- 3 years of full cycle production at top technology companies Unity and Razer- Over 25 shipped games and apps with gross revenue estimates at over $400mm - US Patent

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Freelance Consultant
Freelance Consultant
Accomplished Production / Creative / Product Management for Apps & Games ๐Ÿ‘‰ Mobile, Console, PC, AR, VR (ex Marvel - Activision - XBOX Studios - Unity - DreamWorks - Razer) ๐ŸŽฎ
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11 roles

Eric Adams work experience

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Sr. Producer And Product Manager

Current

Contract work for interactive Apps and Games, with a focus on mobile, AR and VR B2C projects. -Producer and product manager for Cortex mobile App for Razer. -Line Producer at Digital Domain for AR and VR projects and prototypes (Voltron Chronicles VR and Monkey King)-Sr. Producer at ZQgame managing two mobile games, including live ops and design-Product manager for two confidential startups (mobile and AR gaming) building the meta-game loop, IAP store, with supporting UX/UI. - Sr. Product Manager for DesignCar - https://www.designcar.io/- Sr. Producer for ForeVR Cornhole and upcoming Sports VR game.- Consultant on MetaVerse-based entertainment app with Blockchain elements.- (2024) Web3 game production with AI/ML integrations, part-time advisor for a gaming startupSupport includes market analysis/strategy, risk mitigation, RFP, design, monetization, KPI analysis, and Live Ops planning.

Jan 2017 - Present

Senior Producer And Product Manager

Centennial, Colorado, Us

At NCM, I assumed the dual role of Senior Producer and Senior Product Manager, orchestrating the successful development and launch of gaming and entertainment mobile and web applications for NCM.Senior Producer Responsibilities:-> Team Leadership: Oversaw four external development teams, employing Agile and Waterfall methodologies, to bring to life innovative gaming and entertainment applications. -> Project Highlight: Spearheaded the creation of Noovie Trivia, a Unity-built app utilizing Playfab for player data. The app housed three engaging trivia games within a single container app. -> Development Oversight: Managed an internal team of ten developers, steering the LiveOps and continuous improvement for various apps.-> Product Roadmap Ownership: As the owner of the product roadmap, led game design efforts for all released and future game executions.Product Manager Contributions:-> Strategic Vision: Crafted and executed comprehensive product strategies aligned with market trends and user preferences.-> Data-Driven Decision-Making: Proficiently utilized analytics and user feedback to drive informed decisions, optimize features, and enhance player engagement.-> End-to-End Development: Led the entire product development lifecycle, from conceptualization to launch, ensuring flawless execution and meeting business objectives across multiple gaming apps.-> User-Centric Design: Championed user-centric design principles to deliver intuitive and enjoyable gaming experiences.-> Player Engagement: Implemented effective player engagement strategies with a keen focus on user satisfaction and retention.Content Management Collaboration:-> Collaborated with an internal content team to provide regular app puzzle and question updates, ensuring relevance to trends and cinema releases.

Sep 2019 - Jan 2024

Executive Producer

San Francisco, Us

Leveraging the power of Unity to create cutting-edge interactive experiences for premier clients. Shipped the Cannes Lions 2018 Unity module with nine AR experiences, and the Unity Ads Showcase App with two AR experiences. External production of Playable Ads and Messenger games. Internal production of Playable Ads and demos using ECS For Small Things. Improving social experiences with Ads and Unity gaming. Leveraging Machine Learning to improve the performance of products in real-world A/B tests.

Dec 2017 - Sep 2018

Senior Product Manager

Glendale, Ca, Us

Managing two AAA mobile F2P games (Trolls: Crazy Party Forest! and DreamWorks: Universe of Legends), one PC/Console title, and one VR title. Work includes design, story, licensing, KPI analysis, schedule, monetization, marketing, and art management.

Aug 2015 - Jan 2017

Sr. Producer / Sr. Product Manager

New York, New York, Us

Managing external production of web and mobile games under the Addicting Games, Shockwave, and Smosh Games brand. Work included business development, department best practices, and mobile/web ad tech, IAP planning, testing/certification, and PR/Marketing plan development. Mobile Projects: Mining Truck, World Wars, and AddictingGames Mobile App. Analytics management via Google Analytics and Firebase.Agile/Scrum internal development.

Sep 2014 - Aug 2015

Senior Product Manager

As Senior Interactive Manager for Marvel I was responsible for Brand design and implementation for high profile Animation, Comic and Film based games. Duties entailed design and narrative direction, market analysis and playtest, key build milestone review, PR and Marketing collaboration, asset research/sourcing, and business development for new partners. Mobile: Contest of Champions, Marvel War of Heroes, Guardians of the Galaxy, Spider-Man: Total Mayhem, Thor the Dark World, Thor: Son of Asgard, Captain America: Sentinel of Liberty, Captain America: The Winter Soldier, The Amazing Spider-Man 1 & 2, Iron Man 3, Marvel Run Jump Smash!, Marvel Kapow!, SuperHero AR, HeroClix TapApp Elite.Console: Super Hero Squad, Super Hero Squad Infinity Gauntlet, Avengers Battle for Earth, Marvel Lego Super HeroesFacebook: Avengers Alliance, Marvel ArcadeFlash: 25+ games including gaming media recognized Captain America (http://kotaku.com/5820275/the-captain-america-game-you-can-play-for-free) and Thor (http://kotaku.com/5798809/the-thor-game-you-can-play-for-free-and-which-is-pretty-great)

Apr 2009 - Jul 2014

Senior Producer

El Segundo, Ca, Us

Produced and managed the Game Lounge casual game channel for DIRECTV. This paid service had over 195k monthly subscribers at time of my departure. Managed the production and development of forty games for the service, including the development of the on-air portal. Responsible for the service documentation, processes, and development contracts/deals, P&L, and game designs. Roles included the content management of the service portal and of the service website (www.gamelounge.com - including the porting of over twenty games from the channel). Internally supervised a diverse team of twenty developers and leads to launch the service. Worked with major licensors such as Mattel, NICK, Hasbro, Cartoon Network, and PBS on licensed games. Additionally I oversaw production on the DIRECTV (version 1) iPhone DVR scheduler application. US Patent holder (20080141326).Games released included: Scrabble, Bejeweled, Puzzle Quest, Boggle, Hot Wheels, SpongeBob.

Mar 2006 - Apr 2009

Senior Producer

Thq

Agoura Hills, Ca, Us

Senior Producer responsible for producing premier licensed sports and entertainment games for the Wireless Division. Managed a team of ten people. Responsibilities included design, budget, analytics reporting, and quality assurance oversight. Producer on eight shipped sports titles and on three premier entertainment titles. Games:Sports - World League Hockey, NHL Hockey 2005, NBA Basketball 2005, 2006 NBA All Star 3pt shootout, Big League Baseball 2005, NBA Slam - Entertainment: Destroy All Humans 2, Company of Heroes, Juiced: Eliminator

Feb 2004 - Mar 2006

Producer

Santa Monica, California, Us

Producer on Call of Duty (PC) and Producer on Call of Duty: Finest Hour (PS2, Xbox). Production work included external developer management of schedule, budget, design, and quality assurance. Extensive support work on title's PR and Marketing campaigns. Oversaw a publishing team of ten people.

Dec 2002 - Jan 2004

Producer

Redmond, Washington, Us

Producer on Xbox first party titles Tao Feng: Fist of the Lotus and Munch's Oddysee. Supervised many facets of the game development including: design, schedule, milestone evaluation, localization, and QA. Provided expert consultation for legal, marketing, and game documentation managers. Strong technical knowledge of the Xbox console, including publishing of three technical papers. Co-managed game asset creation, website development, focus group and play testing sessions for the Usability team. Co-managed an internal team of twenty.

Jan 2000 - Jan 2002

Producer

Eidos

Production oversight included contract negotiations, schedule and milestone management, design refinement/balancing, narrative, and quality assurance supervision. Onsite management of the Warzone and Commandos projects. Producer on the following titles (*= internal production experience): Startopia, Project IGI, Sword of the Berserk, Braveheart, Urban Chaos, Warzone 2100*, Commandos: Behind Enemy Lines*, Commandos: Beyond the Call of Duty, Joint Strike Fighter.

Jan 1997 - Jan 2000
2 education records

Eric Adams education

Ba, Political Science

Penn State University

Education record

Uc Berkeley
FAQ

Frequently asked questions about Eric Adams

Quick answers generated from the profile data available on this page.

What company does Eric Adams work for?

Eric Adams works for Freelance Consultant.

What is Eric Adams's role at Freelance Consultant?

Eric Adams is listed as Accomplished Production / Creative / Product Management for Apps & Games ๐Ÿ‘‰ Mobile, Console, PC, AR, VR (ex Marvel - Activision - XBOX Studios - Unity - DreamWorks - Razer) ๐ŸŽฎ at Freelance Consultant.

Where is Eric Adams based?

Eric Adams is based in Los Angeles Metropolitan Area, United States while working with Freelance Consultant.

What companies has Eric Adams worked for?

Eric Adams has worked for Freelance Consultant, National Cinemedia (Ncm), Unity Technologies, Dreamworks Animation, and Defy Media.

How can I contact Eric Adams?

You can use AeroLeads to view verified contact signals for Eric Adams at Freelance Consultant, including work email, phone, and LinkedIn data when available.

What schools did Eric Adams attend?

Eric Adams holds Ba, Political Science from Penn State University.

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