Eric Webb Email & Phone Number
@hotheadgames.com
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Who is Eric Webb? Overview
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Eric Webb is listed as Creative Consultant at undefined, based in Montreal, Quebec, Canada. AeroLeads shows a work email signal at hotheadgames.com and a matched LinkedIn profile for Eric Webb.
Eric Webb previously worked as Creative Director at Hothead Games and Senior Game Designer - DC Heroes and Villains at Ludia. Eric Webb holds Video Game Design & Development from Dawson College.
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AeroLeads found 1 current-domain work email signal for Eric Webb. Compare company email patterns before reaching out.
About Eric Webb
Creative, dedicated and ambitious with a record of success in Game Design, Production Management, and Creative Direction in the Video Game, Television, Advertising and Film Industries. Consistently led cross-functional teams to success across a range of diverse projects by establishing an adaptable approach, and providing clear leadership. AREAS OF EXPERIENCE: • Game Design• Monetization• Feature Analysis• Metrics and Data analysis (intermediate)• UI/UX Design• Narrative Design• Project Management• Conception and Pitch PresentationsCREDITS INCLUDE:• DC Heroes and Villains (Senior Game Designer)• Untitled Star Wars Game (Concept Developer and Pitch Presenter)• Disney Wonderful Worlds (Game Designer - Brand expert and Content Manager)• Jurassic World The Game (Game Designer)• TMNT Legends (Lead Game Designer)• Price is Right - Bingo (Lead Game Designer)• Unannounced New I.P. (Game Designer, Co-creator)• Scrabble for Mobile and Facebook (Game Designer)TECHNICAL SKILLS:• Confluence• MS Word (Intermediate)• MS Excel (Intermediate)• Unity (Beginner)• Adobe Photoshop (Intermediate)
Listed skills include Game Design, Video Games, Mobile Games, Gameplay, and 30 others.
Eric Webb's current company
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Eric Webb work experience
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Role listed
Creative Director
Senior Game Designer - Dc Heroes And Villains
DC Heroes and Villains was a project that I had proposed internally and eventually became a major project at the studio. I was responsible for creating and presenting the original pitch for the license holders and once the project began production I was responsible for devising the content plan, character systems and live-ops strategy.- Created pitch and original game conceit- Designed character management and progression systems- Defined content plan for launch and post launch live-ops- Created unique concept for player engagement (cannot yet be discussed)- Worked with licensing partners to ensure brand alignment- Supervised Narrative Design- Provided Soft Launch analysis and recommendations
Game Designer - Jurassic World The Game
I was brought onto Jurassic World the Game to help improve KPI's and although my time with that project was short, my work had a positive impact on early retention and monetization.- Analysed product to identify problem areas- Created detailed report and proposals via presentation for the team in order to determine needs and next steps- Restructured the entire player progression to improve the player experience- Devised successful new in-game subscription service- Made changes to improve the live-ops systems and planning
Game Designer
While working on the Disney Wonderful Worlds game my primary role was brand expert and content manager as well as providing design proposals during pre-production.- Worked with licensing partner to understand and maintain brand rules and accessibility- Heavily researched content and history of the Disney brand parks and resorts- Created content release plan for launch and live-ops
Game Designer - Unnamed Star Wars Game
I was asked to conceptualize a pitch that brought together the Star Wars brand with a specific game genre (NDA protected) and to present that pitch to the license holders. After the pitch was successfully accepted I moved on to the DC project.- Develop game conceit- Devise exciting and unique gameplay systems that worked within the game genre and took advantage of the brand opportunities- Worked with executive team to refine proposal and present it to the license holders
Lead Game Designer - Tmnt Legends
Project: TMNT LegendsAs Lead Game Designer I was responsible for a team of up to 7 designers from concept to ship with an additional 2 years of post launch Live-ops.- Lead multidisciplinary design team through production and release- Developed and presented the game concept to the licensors for acquisition of IP rights- Created original story and game conceit - Defined in-game systems, player loops and monetization strategies- Managed Live-Ops Strategies based on metrics and data- Worked with Licensing partners to ensure the integrity of the IP was preserved and maintained
Lead Game Designer - Price Is Right: Bingo
My first project at Ludia. The game was already live and was about to make the leap from Facebook game to Mobile. My role when I joined the project was to identify how to grow the product and evolve it relation to our competitors - Designed original concepts to incorporate more of the brands internal IP- Improved KPI’s with a focus on retention, engagement and monetization - Managed Live-Ops - Shepherded design aspect of transitioning the project from Facebook to mobile- Analysis of competitors in the same game space- Economic design/balancing
Lead Game Designer - Co-Creator
Project: Unannounced new I.P.I pitched an idea to the studio for a new social-mobile I.P. which is now in production with the full support of the studio. I also devised an innovative user input method that the company is seeking to patent. • Game & core mechanics design (Power-ups, Levelling system, Game flow, Balancing)• Devise and design ARM (Acquisition, Retention, and Monetization) model.• Maintain documentation (Visio flows, GDD, and Strings) across multiple SKU’s.• Collaborate on art and audio direction.• Market research and competitive analysis.
Game Designer
Project: Scrabble for mobile cross-platformPrimarily responsible for designing and proposing new features and game play, with a concentration in UI and navigation flow.• Developed presentations and pitches for Monetization and Achievement systems.• Maintained documentation (Visio flows, GDD, and Strings) across multiple SKU’s• Collaborated on art and audio direction• Review consumer feedback and assist in community support.Provided design analysis and feedback for other projects.
Qa Test Team Lead
Qa Tester
Production Manager/Producer/Voice Director/Client Relations
Production Manager/Voice Director/Client RelationsAccountable for organizing and managing production and the acquisition of Industry leading clients including Electronic Arts, Eidos, Top Ware, dtp, Webzen, Gameloft, Bug Tracker, Koei, and Muse Entertainment. SELECT ACCOMPLISHMENTS INCLUDE:• The development and implementation of new procedures and tools to attract international clients, increase profitability, and improve performance.• Spearheaded the initiative to install a recording studio in the company office and devised a system of production and management of voice recordings that dramatically increased the company’s profit margin and its ability to execute projects. • Managed and devised all creative and implementation aspects of branding. Was responsible for the creation of: Company name logo design, websites, marketing, B2B materials, and promotional videos
Project Manager
Eric Webb education
Video Game Design & Development
Dec, Film & Television, Creative Writing
Frequently asked questions about Eric Webb
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What company does Eric Webb work for?
Eric Webb works for undefined.
What is Eric Webb's role at undefined?
Eric Webb is listed as Creative Consultant at undefined.
What is Eric Webb's email address?
AeroLeads has found 1 work email signal at @hotheadgames.com for Eric Webb at undefined.
Where is Eric Webb based?
Eric Webb is based in Montreal, Quebec, Canada while working with undefined.
What companies has Eric Webb worked for?
Eric Webb has worked for Undefined, Freelance, Hothead Games, Ludia, and Electronic Arts.
How can I contact Eric Webb?
You can use AeroLeads to view verified contact signals for Eric Webb at undefined, including work email, phone, and LinkedIn data when available.
What schools did Eric Webb attend?
Eric Webb holds Video Game Design & Development from Dawson College.
What skills is Eric Webb known for?
Eric Webb is listed with skills including Game Design, Video Games, Mobile Games, Gameplay, Game Mechanics, Social Games, Game Development, and Casual Games.
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