Software Engineer
Erika Washburn - erikawashburn@fb.comAug 18, 2014 to March 1st 2017 Built and owned the Audience Network 3rd party advertising SDKs, primarily focused on iOS and Unity, but also built and owned large parts of the Android and Windows SDKs. Reached over a billion dollars in yearly revenue. Extensive experience with Obj-C, Obj-C++, C++, C, C#, and Java. Lots of debugging 3rd party apps, some reverse engineering, alongside working very closely with sales, research, and marketing. Worked on many high profile deals directly with external devs, including Skype's now announced integration of the AN SDK. March 1st 2017 to March 1st 2018Transferred on assignment to follow Audience Network SDK project to London, Trained a new team that was spun up on the tips and tricks of building and debugging SDKs, alongside the release process, along with still doing the above.March 1st 2018 to April 2019Working on several teams on News Feed Experience, including Control, Photos and Messaging, and now Synchronous Conversations. Primarily working with iOS, but often reviewing Android code as needed. Primary new experience is with ComponentKit, GraphQL and learning more about Obj-C++.Fun fact: I wrote the 15th most used iOS SDK ever. (http://mightysignal.com/top-ios-sdks)April 2019 - Jan 2021Built data pipelines for Facebook Reality Labs's AR/VR mapping rigs and developed the Aria AR research project (https://about.fb.com/news/2020/09/privacy-matters-project-aria/)