Erik Larsson Email & Phone Number
@inhumanize.com
2 phones found area 646
LinkedIn matched
Who is Erik Larsson? Overview
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Erik Larsson is listed as CEO at Inhuman at Inhuman, based in Austin, Texas, United States. AeroLeads shows a work email signal at inhumanize.com, phone signal with area code 646, and a matched LinkedIn profile for Erik Larsson.
Erik Larsson previously worked as Founder + CEO at Inhuman and Technical Artist at Meta. Erik Larsson holds 3D Character Animation from Center For Digital Imaging And Sound.
Email format at Inhuman
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AeroLeads found 1 current-domain work email signal for Erik Larsson. Compare company email patterns before reaching out.
About Erik Larsson
Building human centered tools of the future. At Inhuman we are creating experiences that enhance lives, foster connection, and empower personal growth.
Listed skills include Video Games, Texturing, Maya, Animation, and 20 others.
Erik Larsson's current company
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Erik Larsson work experience
A career timeline built from the work history available for this profile.
Technical Artist
Creative Director
Lead Technical Artist
Technical Artist
• Worked on Just Cause 3! • Creating and updating various shaders including vehicles, skin, cloth, environment, and others • Building several pipeline tools in Python with Pyside including a material editing tool • Setup Maya workflow for outsource artists with cgfx shaders, the material tool, and documentation
Technical Artist
• Worked on Army of Two: The Devil's Cartel and an unannounced third person action title• Created many shaders for the games including skin, water, flow, blood, weapon, parallax fog, parallax window, post effects, and more using shader graphs and HLSL• Created many water, puddle, and rain shaders as well as a flow map tool in C#. The tool allows you to paint flow maps for use with the flowing water/blood shaders and character shaders with dripping water• Created several enemy death effect shaders including burning up, tearing apart, and bubbling explosion• Experience with Frostbite engine • Provided technical art support for the team
Fx Artist
• Worked on The Saboteur as the sole FX Artist• Created many different effects for gameplay and cinematics including, fire, sparks, muzzle flashes, explosions, splashes, ricochets, blood, smoke, clouds, and more.• Created many shaders in Render Monkey that were to be implemented in the next game• Worked with engineers to help improve the fx system• Built a tool for the Xbox 360 in C# that allows you view all of the games on the devkit and run them. It also showed all the different levels for each build of The Saboteur so I could easily launch them.
Technical Artist
• Worked on Sonic Rivals[PSP] and Monster Lab[Wii, DS]• Created environments and props [Models, Textures, Shaders(Wii), and FX]• Created vertex lighting tools and pipeline and lit many levels and props• Built many different tools in Maya including an artists tool, export tool, fx tool, and a script debugger• Provided technical art support for the team
Artist
• Worked on Jaws Unleashed, Karaoke Revolutions Party, Heavy Hammer, Imperator, and more• Created lowpoly characters and props [Models, Textures, and Rigs]
Artist
• Worked on Endless ages and a cancelled project• Created low-poly characters, props, and environments [Concepting, Modeling, Texturing, Rigging, and Animating]
Erik Larsson education
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Center For Digital Imaging And Sound
Frequently asked questions about Erik Larsson
Quick answers generated from the profile data available on this page.
What company does Erik Larsson work for?
Erik Larsson works for Inhuman.
What is Erik Larsson's role at Inhuman?
Erik Larsson is listed as CEO at Inhuman at Inhuman.
What is Erik Larsson's email address?
AeroLeads has found 1 work email signal at @inhumanize.com for Erik Larsson at Inhuman.
What is Erik Larsson's phone number?
AeroLeads has found 2 phone signal(s) with area code 646 for Erik Larsson at Inhuman.
Where is Erik Larsson based?
Erik Larsson is based in Austin, Texas, United States while working with Inhuman.
What companies has Erik Larsson worked for?
Erik Larsson has worked for Inhuman, Meta, Ugo3D, Pocket Gems, and Avalanche Studios.
How can I contact Erik Larsson?
You can use AeroLeads to view verified contact signals for Erik Larsson at Inhuman, including work email, phone, and LinkedIn data when available.
What schools did Erik Larsson attend?
Erik Larsson holds 3D Character Animation from Center For Digital Imaging And Sound.
What skills is Erik Larsson known for?
Erik Larsson is listed with skills including Video Games, Texturing, Maya, Animation, Game Development, Computer Games, Shaders, and Game Design.
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