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Erik Schulz Email & Phone Number

Senior Software Engineer - Bedrock Platform at Mojang Studios
Location: Greater Seattle Area, United States 7 work roles 1 school
1 work email found @microsoft.com LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

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Work email e****@microsoft.com
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Current company
Role
Senior Software Engineer - Bedrock Platform
Location
Greater Seattle Area, United States

Who is Erik Schulz? Overview

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Erik Schulz is listed as Senior Software Engineer - Bedrock Platform at Mojang Studios, based in Greater Seattle Area, United States. AeroLeads shows a work email signal at microsoft.com and a matched LinkedIn profile for Erik Schulz.

Erik Schulz previously worked as Senior Software Engineer at Mojang Studios and Senior Software Engineer, CSD Data & Intelligence at Microsoft. Erik Schulz holds Computer Science from The University Of Texas At Austin.

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Email format at Mojang Studios

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{first_initial}{last}@microsoft.com
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AeroLeads found 1 current-domain work email signal for Erik Schulz. Compare company email patterns before reaching out.

Profile bio

About Erik Schulz

I'm a Software Engineer that's passionate about building layered systems and enjoys the challenge of leading efforts to solve hard to optimize problems.

Listed skills include Javascript, Jquery, Software Development, F#, and 14 others.

Current workplace

Erik Schulz's current company

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Mojang Studios
Mojang Studios
Senior Software Engineer - Bedrock Platform
Website
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7 roles

Erik Schulz work experience

A career timeline built from the work history available for this profile.

Senior Software Engineer - Bedrock Platform

Kirkland, Wa, Us

Senior Software Engineer

Stockholm, Stockholm, Se

Enjoying my dream job working on Minecraft Bedrock!

Senior Software Engineer, Csd Data & Intelligence

Redmond, Washington, Us

I autonomously built and shipped an experimental Windows update service designed to update Windows for machines which had previously failed to update. This C++17 service leveraged custom cloud services and was deployed to millions of Windows machines.Working with my team, I designed and built packaging and installation tools for cross platform Windows application installation and updates, while leveraging purely open source software, C#, and .NET Core.I volunteered to help a team meet their schedule to create a new Windows update stack. While helping, I designed and implemented a rule based engine to analyze packages and catch bugs before they were shipped to customers using C# and Azure services.Helped another team hit deadlines and while doing so I improved the reliability of their Windows service. With some refactoring and a command queue, I removed all race conditions from their Windows API.

Nov 2017 - Oct 2021

Software Developer Ii, Microsoft Hololens

Redmond, Washington, Us

I shipped Windows HoloLens (Augmented Reality Device) and three updates for it.While working on it, I designed and implemented Windows AR APIs and built highly concurrent supporting Win32 services in C++17. This was challenging as the hardware was changing while the APIs were being built, and internal consumers were3 using them. Most of these APIs were real time sensitive and had memory or cpu constraints.I refactored our aging code base by implementing a locking hierarchy, adding non-blocking IO, and defining strict initialize and shutdown orders. This resulted in a 30% reduction in our incoming bug rate during the next release milestone.To improve quality I proposed and built an end to end automated testing framework that resulted in the team's P0 bug rate being reduced by half. It worked by simulating HoloLens hardware drivers with software and providing a high level API that represented the world as a simulation.While working on HoloLens I researched and developed a number of prototype features. Two of which shipped. A real time polygon reduction algorithm and a WiFi relocalization service which I received a patent for (10531065).I contributed to the team’s culture by updating old c++ patterns to new c++17 paradigms, sharing interesting c++/coding articles, fostering whiteboard design discussions, many code reviews, and helping junior developers succeed.Other challenges I faced included debugging rendering APIs, triaging bugs between teams above and below us in the stack, and helping other teams consume/understand our APIs.

Sep 2013 - Nov 2017

Software Developer, Windows 8

Redmond, Washington, Us

I shipped Windows 8 Calendar App for which I built and maintained the JavaScript UI. Later in the product's life-cycle I maintained all of its UX.My challenges included building an app on unfinished APIs, refactoring an ever growing JavaScript code base, adding web workers to parallelize the work and managing product expectations against a tight deadline.To improve code quality across the application, I helped write an internal jQuery like library, introduced the use of the promise pattern, and other functional programming paradigms.

Dec 2011 - Sep 2013

Software Engineer

Seattle, Wa, Us

I worked on a custom network protocol for a multi-threaded media streaming service written in C++ and designed for satellite traffic. It was built on top of UDP and leveraged protocol buffers.I wrote custom extensions to MediaWiki to interact with a NoSQL semantic learning system made with Python. I also built REST APIs in Python so apps could consume data from the semantic learning system.I contributed to a C# Outlook plugin that assisted in auto sorting mail using semantic learning and behavioral analytics.

Jul 2008 - Nov 2011

Applications Developer

Dallas, Tx, Us

I implemented a custom content management system from the ground up and deployed it on a number of customer sites. Here I learned how to support customers which required writing custom extensions for their needs. Some customers required integration of outside systems for distributing ads.I also built a number of small full stack websites based on customer requirements using a variety of open source CMS.

Feb 2007 - Mar 2008
Team & coworkers

Colleagues at Mojang Studios

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1 education record

Erik Schulz education

  • The University Of Texas At Austin
    The University Of Texas At Austin
    Computer Science
FAQ

Frequently asked questions about Erik Schulz

Quick answers generated from the profile data available on this page.

What company does Erik Schulz work for?

Erik Schulz works for Mojang Studios.

What is Erik Schulz's role at Mojang Studios?

Erik Schulz is listed as Senior Software Engineer - Bedrock Platform at Mojang Studios.

What is Erik Schulz's email address?

AeroLeads has found 1 work email signal at @microsoft.com for Erik Schulz at Mojang Studios.

Where is Erik Schulz based?

Erik Schulz is based in Greater Seattle Area, United States while working with Mojang Studios.

What companies has Erik Schulz worked for?

Erik Schulz has worked for Mojang Studios, Microsoft, Vulcan, and Levelten Design.

Who are Erik Schulz's colleagues at Mojang Studios?

Erik Schulz's colleagues at Mojang Studios include Đạt Nguyên, Ixxdrawingxxi Yt, Isaiah Jr, Andrea Ferraro, and Noelia Mds.

How can I contact Erik Schulz?

You can use AeroLeads to view verified contact signals for Erik Schulz at Mojang Studios, including work email, phone, and LinkedIn data when available.

What schools did Erik Schulz attend?

Erik Schulz holds Computer Science from The University Of Texas At Austin.

What skills is Erik Schulz known for?

Erik Schulz is listed with skills including Javascript, Jquery, Software Development, F#, C++, Web Development, Software Engineering, and Web Applications.

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