Erin (Browes) Mcmorris
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Erin (Browes) Mcmorris Email & Phone Number

Director of Engine Development at Electronic Arts (EA)
Location: British Columbia, Canada 14 work roles 3 schools
2 work emails found @ea.com LinkedIn matched
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Current company
Role
Director of Engine Development
Location
British Columbia, Canada
Company size

Who is Erin (Browes) Mcmorris? Overview

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Erin (Browes) Mcmorris is listed as Director of Engine Development at Electronic Arts (EA), a with 34905 employees, based in British Columbia, Canada. AeroLeads shows a work email signal at ea.com and a matched LinkedIn profile for Erin (Browes) Mcmorris.

Erin (Browes) Mcmorris previously worked as Sr Engineering Manager - Frostbite Audio and Movie at Electronic Arts (Ea) and Sr Technical Program Manager - Frostbite Audio and Movie at Electronic Arts (Ea). Erin (Browes) Mcmorris holds Bachelor Of Applied Science (B.A.Sc.), Comp Sci, Cmns, Geography from Simon Fraser University.

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Profile bio

About Erin (Browes) Mcmorris

Engineering Manager, Program Manager, and Product Owner with 17 years of experience building and delivering high-quality complex central technologies in the video games industry.A cross-functional leader with a proven track record managing teams of 20+ people, capable of developing talent and inspiring awesome teams. Experience working in a matrix organization using Agile methodologies. Technologies range widely from Audio technologies, low-level cross-platform libraries, LOB applications, search solutions, knowledge management tools, telemetry, build systems and customer-facing Installers and DRM solutions. Business analyst known for translating multifaceted business issues into customer solutions, managing partner relationships at all levels, and effective product positioning. Articulate speaker with experience presenting to 500+ people, leading executive-level discussions, teaching technical subjects, and crafting creative marketing material.

Listed skills include Product Management, Sharepoint, Video Games, Game Development, and 17 others.

Current workplace

Erin (Browes) Mcmorris's current company

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Electronic Arts (EA)
Electronic Arts (Ea)
Director of Engine Development
British Columbia, Canada
Website
Employees
34905
AeroLeads page
14 roles · 32 years

Erin (Browes) Mcmorris work experience

A career timeline built from the work history available for this profile.

Sr Technical Program Manager - Frostbite Audio And Movie

Vancouver, British Columbia, Canada

Developing strategic plans and roadmaps and ensuring execution for the Frostbite Audio and Movie technologies. Interpreting the business' short and long-term goals, foreseeing possible risks, managing team development challenges, and coming up with solutions to resolve roadblocks. Coaching the leadership team and determining ambitious yet attainable deadlines. Communicating progress and liaising with stakeholders.

Core Area Product Owner, Frostbite

Vancouver, Canada Area

Jun 2014 - Jun 2015

Program Manager

Burnaby, Bc

Leading a team of 16 people as Product Owner, we recently completed the transition of 50 disparate products to support XBoxOne and PS4. This included the creation of several new product suites specific to the new consoles.Using an Agile development methodology, I'm responsible for prioritizing the groups projects, brokering requirements with stakeholders, and enabling product teams to succeed in delivering tools that give a strategic advantage to EA. As an example, part of my… Show more Leading a team of 16 people as Product Owner, we recently completed the transition of 50 disparate products to support XBoxOne and PS4. This included the creation of several new product suites specific to the new consoles.Using an Agile development methodology, I'm responsible for prioritizing the groups projects, brokering requirements with stakeholders, and enabling product teams to succeed in delivering tools that give a strategic advantage to EA. As an example, part of my team provides critical development and support for EA’s PC and Mac installer and DRM technologies. These technologies are used on products like Titanfall and Battlefield 4. This often requires round the clock monitoring of product launch. I provide product direction to ensure high quality, ever evolving technology that hits deadlines, is easy to integrate, remains stable and meets EA’s objectives for slick installs and seamless DRM. Product Team, Technology Areas:- Low level, cross platform technologies for console development- Job management, threading- Memory management- Configuration management technologies- Cross platform build systems- DRM software and encryption technologies- Physical and digital software installation packages for PC and Mac (integrated into EA's Origin client). - Package delivery and technology outsourcing tools- Game patching technologies Show less

Jun 2012 - Sep 2014

Development Director

Burnaby, Canada

As a Development Director in EA's Core Technologies group I managed a number of products aimed at leveraging economies of scale to bring efficient workflows to EA's development community.Some of the projects I completed:I managed a collaborative project with EA's QA group, to develop an electronic builds transfer system to deliver secure game builds direct to consoles on distributed QA teams without requiring burned media. In order to meet EA's strategic objectives, my team… Show more As a Development Director in EA's Core Technologies group I managed a number of products aimed at leveraging economies of scale to bring efficient workflows to EA's development community.Some of the projects I completed:I managed a collaborative project with EA's QA group, to develop an electronic builds transfer system to deliver secure game builds direct to consoles on distributed QA teams without requiring burned media. In order to meet EA's strategic objectives, my team redesigned our PC software installation system to integrate with Origin, EA’s PC and Mac content delivery system. The team expanded to include EA's proprietary DRM technology suite used on both Windows and Mac. This tech is responsible for ensuring zero-day protection for all of EA’s PC games. I worked with the Configuration Management groups on tools and processes to remove development inefficiencies by adding automated testing workflows, improvements to a NAnt based build system and improving visibility of central technology information in EA. Show less

Sep 2010 - May 2012

Product Manager

Burnaby, Canada

My team has built an award winning knowledge management and social networking portal for the enterprise. I have a passion for product development, web and user interface design. As the Product Manager for a technology services and web applications team, I managed a distributed team handling everything from specifications, requirements and design, to QA, customer relations, and the completion of the software's life cycle.- Developed an internal social networking platform, much… Show more My team has built an award winning knowledge management and social networking portal for the enterprise. I have a passion for product development, web and user interface design. As the Product Manager for a technology services and web applications team, I managed a distributed team handling everything from specifications, requirements and design, to QA, customer relations, and the completion of the software's life cycle.- Developed an internal social networking platform, much like LinkedIn or Facebook- Developed Communities of Practice, allowing teams at EA to share and retain knowledge and best practices easily.- Lead enterprise search architect, experienced with MOSS and familiar with GSA. - Developed metrics and telemetry engines and provided dashboards for end user consumption.I won "Speaker of the Day" at the SharePoint 2009 conference as voted by my peers, also, my team won "Customer of the Quarter" from Microsoft in Q2 09. For more information, take a look at the Social Networking case study: http://www.microsoft.com/Casestudies/Case_Study_Detail.aspx?casestudyid=4000004267Also available is "Designing it Right" from the Sharepoint Conference 2009 (https://spc2009.dynamiceventsreg.com/)SpecialtiesSharePoint 2010,SharePoint 2007,SharePoint 2003, html, javascript, css, sql, web development, project management, product management, communications Show less

Jun 2006 - Sep 2010

Project Manager / Software Engineer

My team built an award winning knowledge management and social networking portal for the enterprise. I provided product development direction, administration and user interface design. I managed a distributed team spanning three locations on different time zones and handling everything from specifications, design, and customer relations.As part of this effort we launch an extensive comparison between using a Google Search Appliance and SharePoint’s Fast Search Server to… Show more My team built an award winning knowledge management and social networking portal for the enterprise. I provided product development direction, administration and user interface design. I managed a distributed team spanning three locations on different time zones and handling everything from specifications, design, and customer relations.As part of this effort we launch an extensive comparison between using a Google Search Appliance and SharePoint’s Fast Search Server to determine the preferred search solution for EA. In 2009 I attended the SharePoint 2009 conference and won "Speaker of the Day" as voted by my peers. Also, my team won "Customer of the Quarter" from Microsoft in Q2 2009. Show less

Jan 2005 - Jun 2006

Technical Writer

My initial position at EA was as a Technical Writer for a team providing middleware technologies. Beyond documentation, some of the projects included adding polish to plug-ins for Maya and working on UI for some core technology. I also enhanced an automated documentation workflow using a modified version of Doxygen.As an outspoken and driven individual, I proposed a significant upgrade to our Tools and Libraries database and web portal. After working on providing an enhanced… Show more My initial position at EA was as a Technical Writer for a team providing middleware technologies. Beyond documentation, some of the projects included adding polish to plug-ins for Maya and working on UI for some core technology. I also enhanced an automated documentation workflow using a modified version of Doxygen.As an outspoken and driven individual, I proposed a significant upgrade to our Tools and Libraries database and web portal. After working on providing an enhanced entry point for internal customers to access information about EA's central technology, I moved into a Product Management role for EA's intranet. Show less

Jan 2003 - Jan 2005

Technical Communications / Dba

Technical communication, localization, usability testing, international standards compliance (for communication material shipped with products). Designed and implemented a SQL database for documentation control. Produce materials such as technical briefs, end user documentation, quick start guides and marketing materials in online and paper formats.

Jan 2003 - Sep 2003

Web Developer / Cmns Coordinator

Skills Canada Bc

Project management and communications for a 4 day national skilled trades competition at BC Place (+30000 attendees). Designed and coordinated a 50 page full colour bi-lingual event guide.Created and managed the NFPs website including online registration forms and an online marketing campaign.

Dec 2001 - Sep 2002

Web Developer

Self Employeed

Created websites for small businesses (resaurants mostly) as a side project while at university. Though it never really took off, i completed 8? discreet projects including a number that are still operational today.

Jan 2000 - Aug 2002

Manager/Supervisor

Various Restaurants/Tourism

Various positions in the restaurant and service industry. Managing small teams, scheduling, ordering stock, serving, etc.

1995 - 2002 ~7 yrs
Team & coworkers

Colleagues at Electronic Arts (EA)

Other employees you can reach at ea.com. View company contacts for 34905 employees →

3 education records

Erin (Browes) Mcmorris education

Financial Planning Certificate - Cfp Option, Gpa 86%

Completed the CFP program option in the Financial Management track. Passed the Financial Planning Exam (FPE 1) Fall 2013.

FAQ

Frequently asked questions about Erin (Browes) Mcmorris

Quick answers generated from the profile data available on this page.

What company does Erin (Browes) Mcmorris work for?

Erin (Browes) Mcmorris works for Electronic Arts (EA).

What is Erin (Browes) Mcmorris's role at Electronic Arts (EA)?

Erin (Browes) Mcmorris is listed as Director of Engine Development at Electronic Arts (EA).

What is Erin (Browes) Mcmorris's email address?

AeroLeads has found 2 work email signals at @ea.com for Erin (Browes) Mcmorris at Electronic Arts (EA).

Where is Erin (Browes) Mcmorris based?

Erin (Browes) Mcmorris is based in British Columbia, Canada while working with Electronic Arts (EA).

What companies has Erin (Browes) Mcmorris worked for?

Erin (Browes) Mcmorris has worked for Electronic Arts (Ea), Electronic Arts, 3M Touch Systems, Skills Canada Bc, and Self Employeed.

Who are Erin (Browes) Mcmorris's colleagues at Electronic Arts (EA)?

Erin (Browes) Mcmorris's colleagues at Electronic Arts (EA) include Mark Oldham, Alexandru Tudor, Dan Rod, Liza Ball, and Traci H. Pagan.

How can I contact Erin (Browes) Mcmorris?

You can use AeroLeads to view verified contact signals for Erin (Browes) Mcmorris at Electronic Arts (EA), including work email, phone, and LinkedIn data when available.

What schools did Erin (Browes) Mcmorris attend?

Erin (Browes) Mcmorris holds Bachelor Of Applied Science (B.A.Sc.), Comp Sci, Cmns, Geography from Simon Fraser University.

What skills is Erin (Browes) Mcmorris known for?

Erin (Browes) Mcmorris is listed with skills including Product Management, Sharepoint, Video Games, Game Development, Javascript, Project Management, Web Development, and Scrum.

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