Erica Li
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Erica Li Email & Phone Number

Technical Producer at Supercell
Location: San Francisco Bay Area, United States, United States 7 work roles 1 school
1 work email found @supercell.com LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email l****@supercell.com
LinkedIn Profile matched
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Current company
Role
Technical Producer
Location
San Francisco Bay Area, United States, United States
Company size

Who is Erica Li? Overview

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Quick answer

Erica Li is listed as Technical Producer at Supercell, a company with 807 employees, based in San Francisco Bay Area, United States, United States. AeroLeads shows a work email signal at supercell.com and a matched LinkedIn profile for Erica Li.

Erica Li previously worked as Marketing Producer at Supercell and Associate Marketing Producer at Supercell. Erica Li holds Bachelor Of Arts - Ba, Art And Design: Games And Playable Media from University Of California, Santa Cruz.

Company email context

Email format at Supercell

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{last}@supercell.com
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AeroLeads found 1 current-domain work email signal for Erica Li. Compare company email patterns before reaching out.

Profile bio

About Erica Li

Erica Li is a Technical Producer at Supercell. She possess expertise in digital illustration, substance painter, clip studio paint, 3d modeling, blender and 2 more skills.

Listed skills include Digital Illustration, Substance Painter, Clip Studio Paint, 3D Modeling, and 3 others.

Current workplace

Erica Li's current company

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Supercell
Supercell
Technical Producer
helsinki, southern finland, finland
Website
Employees
807
AeroLeads page
7 roles

Erica Li work experience

A career timeline built from the work history available for this profile.

Technical Producer

California, United States

Associate Marketing Producer

San Francisco Bay Area

  • Led and spearheaded the email marketing and survey initiatives for Clash of Clans, Brawl Stars, Clash Royale, Hay Day, and unreleased titles, overseeing all marketing operations.
  • Managed the development of the email marketing channel, and collaborated with marketing and game teams to convert emails into a standard marketing channel.
  • Collaborated with marketing back-end engineers to develop products that improved Supercell's metrics by managing marketing emails and in-game surveys… Show more
  • Collaborated with marketing back-end engineers to develop products that improved Supercell's metrics by managing marketing emails and in-game surveys for game teams, working closely with the performance marketing and.
  • Utilized Figma to craft our innovative audience creation, segmentation, and survey notification tool, and collaborated with stakeholders to establish it as the game teams’ go-to solution for cross-promotion, survey.
  • Responsible for the quality assurance on various devices, guaranteeing player experience with our in-game notifications.
Feb 2022 - Mar 2024

Art Lead/3D Artist

Ucsc Capstone Game

Santa Cruz, California, United States

  • Led and mentored a team of artists, driving them to achieve project objectives while providing valuable input and creative direction
  • Worked with the concept artist to create 3D models of creatures, characters and a forest environment using Blender
  • Used GitHub and Unity to directly implement assets
  • Worked with programmers to refine procedural generation system to output more natural looking environment
Sep 2020 - Jun 2023

3D Artist

  • Conducted mobile game research and developed visual concepts and ideas for a mobile grocery store game
  • Utilized Unity to craft and arrange 3D models within level designs
Jun 2021 - Sep 2021

Tutor/Grader For Digital Modeling And Animation

Santa Cruz, California, United States

  • Responsible for the evaluation and grading of student assignments in the courses "Introduction to 3D Modeling & Animation" and "Character Creation for Video Games."
  • Led engaging and comprehensive office hours, offering guidance in Concept Art, 3D Modeling, UV Unwrapping and Texturing, Sculpting, Rigging, and Animation, proficiently utilizing Photoshop, Blender, and Substance.
  • Facilitated students' progress, fostering a dynamic and enjoyable learning environment that… Show more
  • Facilitated students' progress, fostering a dynamic and enjoyable learning environment that encouraged regular participation and growth.Courses:
  • Intro to 3D Modelling
  • Intro to 3D Animation
Sep 2020 - Mar 2021

3D Artist

Neo City Chronicles
  • Modeled and textured 3D location map icons for a Tabletop Simulator game.
Jul 2020 - Dec 2020
Team & coworkers

Colleagues at Supercell

Other employees you can reach at supercell.com. View company contacts for 807 employees →

1 education record

Erica Li education

FAQ

Frequently asked questions about Erica Li

Quick answers generated from the profile data available on this page.

What company does Erica Li work for?

Erica Li works for Supercell.

What is Erica Li's role at Supercell?

Erica Li is listed as Technical Producer at Supercell.

What is Erica Li's email address?

AeroLeads has found 1 work email signal at @supercell.com for Erica Li at Supercell.

Where is Erica Li based?

Erica Li is based in San Francisco Bay Area, United States, United States while working with Supercell.

What companies has Erica Li worked for?

Erica Li has worked for Supercell, Ucsc Capstone Game, Rgate Systems, University Of California, Santa Cruz, and Neo City Chronicles.

Who are Erica Li's colleagues at Supercell?

Erica Li's colleagues at Supercell include Antoine Madre, Naman Sharma, Saad Ali, Klare Montefalco, and Erol Tekkanat.

How can I contact Erica Li?

You can use AeroLeads to view verified contact signals for Erica Li at Supercell, including work email, phone, and LinkedIn data when available.

What schools did Erica Li attend?

Erica Li holds Bachelor Of Arts - Ba, Art And Design: Games And Playable Media from University Of California, Santa Cruz.

What skills is Erica Li known for?

Erica Li is listed with skills including Digital Illustration, Substance Painter, Clip Studio Paint, 3D Modeling, Blender, Adobe Photoshop, and Autodesk Maya.

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