Unity Game Developer
Current- Worked on the development of Hazmob FPS, Block Gun, and Special Ops games.
- Managed a development team, overseeing their tasks and ensuring timely delivery of milestones.
- Designed and implemented game mechanics and backend solutions.
- Integrated multiplayer systems and developed serverless backend solutions using PlayFab and Azure Services,
- Successfully released Hazmob FPS on Android and iOS platforms.
- Conducted research and identified optimal tools and technologies to enhance project development.