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After twenty years in AAA (Guerrilla and Ninja Theory) I decided to start my own studio, Jotun Games, in Amsterdam.
Jotun Games
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Founder And Studio HeadJotun GamesAmsterdam, Nh, Nl
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Founder & Studio HeadJotun Games Jul 2024 - PresentAmsterdam, North Holland, NetherlandsWe are working on a strategy game best described as a roguelite XCOM in a dark fantasy setting. I'm looking forward to sharing more about our project soon!
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Lead Living World DesignerGuerrilla Jan 2020 - Jul 2024Amsterdam Area, NetherlandsIn a nutshell I make the narrative setting for our games feel tangible and make sense. Most recently I did this for Horizon Forbidden West and it's DLC The Burning Shores.My team is small, consisting of animators, tech animators and designers, but in order to create our content we must work closely with almost every other team at Guerrilla. For the most involved teams I try and make sure they hire a specialist who’s main task is to look after our content.I am the vision holder for Living World which means I spend my time developing ideas and then negotiating and persuading other teams to work with us. Keeping the vision on track requires constant vigilance and renewed collaborator buy-in, so I keep myself busy.If you are curious and have a GDC Vault pass have a look at my 2023 presentation https://www.gdcvault.com/play/1029117/Game-Narrative-Summit-Creating-a -
Principal Living World DesignerGuerrilla Games Jan 2018 - Jan 2020Amsterdam Area, Netherlands -
Principal Cutscene AnimatorGuerrilla Games Apr 2011 - Jan 2018 -
Principal Cutscene AnimatorGuerrilla Games (Scee) 2011 - Jan 2018
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Senior Cutscene CoordinatorNinja Theory Mar 2009 - Apr 2011Cambridge, England, United KingdomI was responsible for making the cutscenes for Enslaved: Odyssey To The West and its DLC. This involved everything from working with our mocap outsource partner to hands-on animation work. I ensured that they were delivered on time and to spec. -
Senior AnimatorGuerrilla-Games Dec 2003 - Oct 2008I was the senior animator on the cutscene team for Killzone 2. Together with the director I was responsible for realizing the cutscenes from conception to finish. This involved a lot of problem solving and coordination with code, art and design to get the high quality that we wanted.I animated everything for Killzone:Liberation for the PSP including the in-game cutscenes. I also animated all the cameras and did most of the scripting for the cutscenes and was generally responsible for getting them out the door.- I worked as an animator on the pre-rendered cutscenes for Killzone 1 and did some post-production effects for them.Primary software used: Maya and some Motion Builder -
Character AnimatorAfilm Sep 2003 - Dec 2003Character animation for the film "Terkel I Knibe".This was quite an intense project. I made on average 12 seconds per day.Primary software used: 3D Studio Max
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Character AnimatorAbsolute Studios Dec 2002 - Sep 2003I worked on the animated/live-action TV-show "Blobheads".I made on average 5 seconds per day of full body and facial animations. Most scenes would have 2-3 characters.Primary software used: Lightwave
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Character AnimatorOniria Pictures Aug 2001 - Oct 2002I animated on the TV-show "Bob's Beach" and on the film "Renart The Fox".I made about 5 seconds of full performance animation per day.Primary software used: 3D Studio Max
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AnimatorOniria 2001 - 2002
Espen Sogn Skills
Espen Sogn Education Details
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Illustration And Cg Animation
Frequently Asked Questions about Espen Sogn
What company does Espen Sogn work for?
Espen Sogn works for Jotun Games
What is Espen Sogn's role at the current company?
Espen Sogn's current role is Founder and Studio Head.
What is Espen Sogn's email address?
Espen Sogn's email address is es****@****ail.com
What is Espen Sogn's direct phone number?
Espen Sogn's direct phone number is +316814*****
What schools did Espen Sogn attend?
Espen Sogn attended Academy Of Art University.
What skills is Espen Sogn known for?
Espen Sogn has skills like Ps3, Maya, Video Games, Game Development, Animation, Character Animation, Computer Games, Game Design.
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