Espen Sogn
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Espen Sogn Email & Phone Number

Founder and Studio Head at Jotun Games
Location: Amsterdam, North Holland, Netherlands 12 work roles 1 school
1 work email found @guerrilla-games.com 1 phone found area 168 LinkedIn matched
✓ Verified August 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 1 phone

Work email e****@guerrilla-games.com
Direct phone (168) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Jotun Games
Role
Founder and Studio Head
Location
Amsterdam, North Holland, Netherlands

Who is Espen Sogn? Overview

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Quick answer

Espen Sogn is listed as Founder and Studio Head at Jotun Games, based in Amsterdam, North Holland, Netherlands. AeroLeads shows a work email signal at guerrilla-games.com, phone signal with area code 168, and a matched LinkedIn profile for Espen Sogn.

Espen Sogn previously worked as Founder & Studio Head at Jotun Games and Lead Living World Designer at Guerrilla. Espen Sogn holds Bfa, Illustration And Cg Animation from Academy Of Art University.

Company email context

Email format at Jotun Games

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{first}.{last}@guerrilla-games.com
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AeroLeads found 1 current-domain work email signal for Espen Sogn. Compare company email patterns before reaching out.

Profile bio

About Espen Sogn

After twenty years in AAA (Guerrilla and Ninja Theory) I decided to start my own studio, Jotun Games, in Amsterdam.

Listed skills include Ps3, Maya, Video Games, Game Development, and 4 others.

Current workplace

Espen Sogn's current company

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Jotun Games
Jotun Games
Founder and Studio Head
Amsterdam, NH, NL
12 roles · 26 years

Espen Sogn work experience

A career timeline built from the work history available for this profile.

Founder And Studio Head

Jotun Games

Amsterdam, Nh, Nl

Founder & Studio Head

Jotun Games

Amsterdam, North Holland, Netherlands

We are working on a strategy game best described as a roguelite XCOM in a dark fantasy setting. I'm looking forward to sharing more about our project soon!

Lead Living World Designer

Amsterdam Area, Netherlands

In a nutshell I make the narrative setting for our games feel tangible and make sense. Most recently I did this for Horizon Forbidden West and it's DLC The Burning Shores.My team is small, consisting of animators, tech animators and designers, but in order to create our content we must work closely with almost every other team at Guerrilla. For the most involved teams I try and make sure they hire a specialist who’s main task is to look after our content.I am the vision holder for Living World which means I spend my time developing ideas and then negotiating and persuading other teams to work with us. Keeping the vision on track requires constant vigilance and renewed collaborator buy-in, so I keep myself busy.If you are curious and have a GDC Vault pass have a look at my 2023 presentation https://www.gdcvault.com/play/1029117/Game-Narrative-Summit-Creating-a

Jan 2020 - Jul 2024

Principal Living World Designer

Amsterdam Area, Netherlands

Jan 2018 - Jan 2020

Principal Cutscene Animator

Guerrilla Games (Scee)
2011 - Jan 2018

Senior Cutscene Coordinator

Cambridge, England, United Kingdom

I was responsible for making the cutscenes for Enslaved: Odyssey To The West and its DLC. This involved everything from working with our mocap outsource partner to hands-on animation work. I ensured that they were delivered on time and to spec.

Mar 2009 - Apr 2011

Senior Animator

I was the senior animator on the cutscene team for Killzone 2. Together with the director I was responsible for realizing the cutscenes from conception to finish. This involved a lot of problem solving and coordination with code, art and design to get the high quality that we wanted.I animated everything for Killzone:Liberation for the PSP including the in-game cutscenes. I also animated all the cameras and did most of the scripting for the cutscenes and was generally responsible for getting them out the door.- I worked as an animator on the pre-rendered cutscenes for Killzone 1 and did some post-production effects for them.Primary software used: Maya and some Motion Builder

Dec 2003 - Oct 2008

Character Animator

Afilm

Character animation for the film "Terkel I Knibe".This was quite an intense project. I made on average 12 seconds per day.Primary software used: 3D Studio Max

Sep 2003 - Dec 2003

Character Animator

Absolute Studios

I worked on the animated/live-action TV-show "Blobheads".I made on average 5 seconds per day of full body and facial animations. Most scenes would have 2-3 characters.Primary software used: Lightwave

Dec 2002 - Sep 2003

Character Animator

Oniria Pictures

I animated on the TV-show "Bob's Beach" and on the film "Renart The Fox".I made about 5 seconds of full performance animation per day.Primary software used: 3D Studio Max

Aug 2001 - Oct 2002

Animator

Oniria
2001 - 2002 ~1 yr
1 education record

Espen Sogn education

FAQ

Frequently asked questions about Espen Sogn

Quick answers generated from the profile data available on this page.

What company does Espen Sogn work for?

Espen Sogn works for Jotun Games.

What is Espen Sogn's role at Jotun Games?

Espen Sogn is listed as Founder and Studio Head at Jotun Games.

What is Espen Sogn's email address?

AeroLeads has found 1 work email signal at @guerrilla-games.com for Espen Sogn at Jotun Games.

What is Espen Sogn's phone number?

AeroLeads has found 1 phone signal(s) with area code 168 for Espen Sogn at Jotun Games.

Where is Espen Sogn based?

Espen Sogn is based in Amsterdam, North Holland, Netherlands while working with Jotun Games.

What companies has Espen Sogn worked for?

Espen Sogn has worked for Jotun Games, Guerrilla, Guerrilla Games, Guerrilla Games (Scee), and Ninja Theory.

How can I contact Espen Sogn?

You can use AeroLeads to view verified contact signals for Espen Sogn at Jotun Games, including work email, phone, and LinkedIn data when available.

What schools did Espen Sogn attend?

Espen Sogn holds Bfa, Illustration And Cg Animation from Academy Of Art University.

What skills is Espen Sogn known for?

Espen Sogn is listed with skills including Ps3, Maya, Video Games, Game Development, Animation, Character Animation, Computer Games, and Game Design.

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