Espen Sogn

Espen Sogn Email and Phone Number

Founder and Studio Head @ Amsterdam, NH, NL
Amsterdam, NH, NL
Espen Sogn's Location
Amsterdam, North Holland, Netherlands, Netherlands
Espen Sogn's Contact Details

Espen Sogn work email

Espen Sogn personal email

Espen Sogn phone numbers

About Espen Sogn

After twenty years in AAA (Guerrilla and Ninja Theory) I decided to start my own studio, Jotun Games, in Amsterdam.

Espen Sogn's Current Company Details
Jotun Games

Jotun Games

Founder and Studio Head
Amsterdam, NH, NL
Espen Sogn Work Experience Details
  • Jotun Games
    Founder And Studio Head
    Jotun Games
    Amsterdam, Nh, Nl
  • Jotun Games
    Founder & Studio Head
    Jotun Games Jul 2024 - Present
    Amsterdam, North Holland, Netherlands
    We are working on a strategy game best described as a roguelite XCOM in a dark fantasy setting. I'm looking forward to sharing more about our project soon!
  • Guerrilla
    Lead Living World Designer
    Guerrilla Jan 2020 - Jul 2024
    Amsterdam Area, Netherlands
    In a nutshell I make the narrative setting for our games feel tangible and make sense. Most recently I did this for Horizon Forbidden West and it's DLC The Burning Shores.My team is small, consisting of animators, tech animators and designers, but in order to create our content we must work closely with almost every other team at Guerrilla. For the most involved teams I try and make sure they hire a specialist who’s main task is to look after our content.I am the vision holder for Living World which means I spend my time developing ideas and then negotiating and persuading other teams to work with us. Keeping the vision on track requires constant vigilance and renewed collaborator buy-in, so I keep myself busy.If you are curious and have a GDC Vault pass have a look at my 2023 presentation https://www.gdcvault.com/play/1029117/Game-Narrative-Summit-Creating-a
  • Guerrilla Games
    Principal Living World Designer
    Guerrilla Games Jan 2018 - Jan 2020
    Amsterdam Area, Netherlands
  • Guerrilla Games
    Principal Cutscene Animator
    Guerrilla Games Apr 2011 - Jan 2018
  • Guerrilla Games (Scee)
    Principal Cutscene Animator
    Guerrilla Games (Scee) 2011 - Jan 2018
  • Ninja Theory
    Senior Cutscene Coordinator
    Ninja Theory Mar 2009 - Apr 2011
    Cambridge, England, United Kingdom
    I was responsible for making the cutscenes for Enslaved: Odyssey To The West and its DLC. This involved everything from working with our mocap outsource partner to hands-on animation work. I ensured that they were delivered on time and to spec.
  • Guerrilla-Games
    Senior Animator
    Guerrilla-Games Dec 2003 - Oct 2008
    I was the senior animator on the cutscene team for Killzone 2. Together with the director I was responsible for realizing the cutscenes from conception to finish. This involved a lot of problem solving and coordination with code, art and design to get the high quality that we wanted.I animated everything for Killzone:Liberation for the PSP including the in-game cutscenes. I also animated all the cameras and did most of the scripting for the cutscenes and was generally responsible for getting them out the door.- I worked as an animator on the pre-rendered cutscenes for Killzone 1 and did some post-production effects for them.Primary software used: Maya and some Motion Builder
  • Afilm
    Character Animator
    Afilm Sep 2003 - Dec 2003
    Character animation for the film "Terkel I Knibe".This was quite an intense project. I made on average 12 seconds per day.Primary software used: 3D Studio Max
  • Absolute Studios
    Character Animator
    Absolute Studios Dec 2002 - Sep 2003
    I worked on the animated/live-action TV-show "Blobheads".I made on average 5 seconds per day of full body and facial animations. Most scenes would have 2-3 characters.Primary software used: Lightwave
  • Oniria Pictures
    Character Animator
    Oniria Pictures Aug 2001 - Oct 2002
    I animated on the TV-show "Bob's Beach" and on the film "Renart The Fox".I made about 5 seconds of full performance animation per day.Primary software used: 3D Studio Max
  • Oniria
    Animator
    Oniria 2001 - 2002

Espen Sogn Skills

Ps3 Maya Video Games Game Development Animation Character Animation Computer Games Game Design

Espen Sogn Education Details

Frequently Asked Questions about Espen Sogn

What company does Espen Sogn work for?

Espen Sogn works for Jotun Games

What is Espen Sogn's role at the current company?

Espen Sogn's current role is Founder and Studio Head.

What is Espen Sogn's email address?

Espen Sogn's email address is es****@****ail.com

What is Espen Sogn's direct phone number?

Espen Sogn's direct phone number is +316814*****

What schools did Espen Sogn attend?

Espen Sogn attended Academy Of Art University.

What skills is Espen Sogn known for?

Espen Sogn has skills like Ps3, Maya, Video Games, Game Development, Animation, Character Animation, Computer Games, Game Design.

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