Tyler Esselstrom

Tyler Esselstrom Email and Phone Number

3D Artist | Lighting TD | Technologist @ Kirkland, WA, US
Kirkland, WA, US
Tyler Esselstrom's Location
Greater Seattle Area, United States, United States
Tyler Esselstrom's Contact Details

Tyler Esselstrom work email

Tyler Esselstrom personal email

n/a
About Tyler Esselstrom

As a senior 3D artist, I’ve worked across design, film/TV VFX, and XR/VR content creation, using my skills to blend creativity with technology. I’m passionate about finding innovative solutions to creative challenges and am always striving to push the boundaries of what’s possible while delivering high-quality work. My focus is on continuous growth and improvement, ensuring that every project I touch is the best it can be.Filmography:• Batman v Superman: Dawn of Justice (2016)• Furious 7 (2015)• Divergent (2014)• Pompeii (2014)• Thor: The Dark World (2013)• Pacific Rim (2013)• Underworld: Awakening (2012)• Hugo (2011)• X-Men: First Class (2011)• Piranha 3D (2010)• Alice in Wonderland (2010)Television:• Game of Thrones Season 4: "The Children"​ (2014)• Mockingbird Lane: "Pilot" (2012)Games:• Bullet Storm• Red Faction: Guerrilla• Golden Axe: Beast Rider• WWE 2008• Stuntman: IgnitionCommercials:• Disney Cruise Lines• Chevy• Lincoln• Verizon• Madden 2016 "Madden: The Movie"Software:• xCloud Design• Xbox One Game Streaming for Oculus Rift• Holographic Academy training• DisastARcons for HoloLens Hardware:• Xbox Controller Phone Mount Adjustable Phone Holder

Tyler Esselstrom's Current Company Details
TylerE.com

Tylere.Com

3D Artist | Lighting TD | Technologist
Kirkland, WA, US
Tyler Esselstrom Work Experience Details
  • Tylere.Com
    Tylere.Com
    Kirkland, Wa, Us
  • Luma Pictures
    Virtual Reality Specialist
    Luma Pictures Sep 2023 - Apr 2024
    Santa Monica, California, Us
    • Helped evaluate AI / MR tools for VFX production.• Contributed to a VR experience for Marvel/Disney.• Developed internal projects using Unreal Engine for VR.
  • Apple Via Pro Unlimited
    Cg Generalist
    Apple Via Pro Unlimited Feb 2023 - Aug 2023
    • Created artwork for the Apple Vision Pro keynote, which was seen by over 500,000attendees globally.
  • Microsoft
    Sr. Technical Artist
    Microsoft Aug 2015 - Feb 2023
    Redmond, Washington, Us
    • Developed Unity Training for Hololens 1.0.• Front-end development for the Xbox App.• Designed an Xbox controller accessory to play X-Cloud on.• Contributed to the overall Xbox Design System.• Developed and evaluated the user experience for the X-Cloud gaming service
  • Ves Washington Section
    Board Of Managers
    Ves Washington Section Jan 2017 - Dec 2017
    Goals of the Washington Section• To further acknowledge the art of visual effects and to foster our community across all platforms with the professionals who craft visual works;• To provide education, enrichment, and value to the membership by providing networking events, educational events, and screenings;• To broaden our local membership and cultivate a stronger community bond;• Acting as representatives of the VFX community involves liaising with government bodies, media outlets, and industry peer groups, including guilds and associations.
  • Mpc
    Freelance Lighting Technical Director
    Mpc Jul 2015 - Aug 2015
    London, Gb
    • I participated in T-Rex lighting and rendering with the amazing team at MPC Commercials LA. Check out the fantastic spot titled "THIS IS ABOUT THIS!"
  • Blur Studio
    Scene Assembly
    Blur Studio Apr 2015 - Jun 2015
    Culver City, Ca, Us
    • Lit and composed multiple shots for the pre-rendered cinematic trailer of STAR WARS: The Old Republic – Knights of the Fallen Empire – "Sacrifice".
  • Scanlinevfx
    Cg Supervisor
    Scanlinevfx Nov 2013 - Mar 2015
    Vancouver , British Columbia, Ca
    • Secured Emmy for Outstanding Special and Visual Effects in S4.• CG Supervisor for the film "Fast and Furious 7".• Contributed to several scenes in "Batman v Superman".• Lit multiple shots for "Divergent".• Contributed work to the film "Pompeii".
  • Double Negative
    Lighting Td / Generalist
    Double Negative Jul 2013 - Oct 2013
    Fitzrovia, London, Gb
    • Assisted the lighting team by providing lighting rigs, textures, and materials. Rendered multiple shots for the film "Thor: The Dark World."
  • Mirada Studios
    Lighting Lead / Td
    Mirada Studios Feb 2012 - Jun 2013
    Los Angeles, Ca, Us
    Assisting in the development of the lighting pipeline and completing shots for various projects. Projects Include:• Guillermo del Toro's Pacific Rim Feature Film• Munsters: Mockingbird Lane Pilot• Disney Comercials and promotional materials.• Colgate • Target
  • Logan La
    Lighting Td / Look Dev
    Logan La May 2011 - Mar 2012
    Set the look and lighting shots on various commercial projects using Mental Ray and Maya.
  • Ntropic
    Senior Lighting Artist / Generalist
    Ntropic Nov 2011 - Dec 2011
    San Francisco, California, Us
    Completed the FX elements in stereo for Underworld Awakening (2012).
  • Pixomondo
    Senior Look Dev / Lighting Td
    Pixomondo May 2011 - Nov 2011
    London, Uk, Gb
    Hugo (2011)Initially, I was brought to Pixomondo to set the look for specific shots which would then be completed at Pixomondo studios around the globe. I was then tasked with moving Pixomondo London's Maya pipeline over to the Santa Monica office. After completing the Maya VRay pipeline, I moved onto developing proprietary tools to incorporate Massive crowd SIM data into Maya, to be rendered using VRay for Maya and VRay Standalone. I was then sent to Pixomondo London to help the lighting team with their final shots. While there, I wrote the tools to support the lighting team. In Maya Vray, I supervised the team for best practices and optimization to create better render times I worked closely with IT and IO in order to utilize the render farms in four different Pixomondo facilities in four different countries.
  • Digital Domain
    Digital Artist / Generalist
    Digital Domain Feb 2010 - May 2011
    Los Angeles, Ca, Us
    • X-Men: First Class (2011)For X-men: First Class, I was responsible for the look and set construction of the twelve-sided mirrored submarine interior sequence. I textured, surfaced, and lit the environment and choreographed the set layout for the best visual impact. While lighting the shots, I also aided in the technical direction for the rest of the sequence lighters.• 2011 Dodge Charger "Future of Driving" Commercial:I created the lighting for the holographic kitchen effects as well as environment lighting and look development.• Bulletstorm:Setup and maintained a Unreal Engine pipeline in order to create an E3 trailer for Epics "Bulletstorm".I was also on various bid jobs doing look development and surface work.
  • Public Vfx
    Maya / Mental Ray Generalist
    Public Vfx Apr 2010 - Dec 2010
    Us
    Provided rendered elements for the following projects:• Chevy Malibu• Disney Dream Cruise Line• Verizon Wireless• Lincoln Automobiles
  • Flat Earth Productions
    Lighting Lead / Lighting Pipeline Td
    Flat Earth Productions May 2010 - Aug 2010
    Worked on the lighting and shading pipeline for Piranha 3D. I setup the lighting rigs and scripts for the lighting team.
  • Cafefx
    Lighting Lead
    Cafefx Sep 2009 - Mar 2010
    Us
    Completed multiple shots for Tim Burton's Alice in Wonderland 3D.
  • Pendulum Studios
    Sr. Lighting & Shading Artist
    Pendulum Studios Mar 2007 - Sep 2009
    Los Angeles, Ca, Us
    I was the lighting TD and look development artist for the following pre-rendered cinematics:• Red Faction: Guerrilla• Golden Axe: Beast Rider• WWE 2008• Stuntman: Ignition
  • Logistics Services International
    Graphic Specialist Lvl. Iii
    Logistics Services International Jun 2004 - Dec 2006
    Jacksonville, Fl, Us
    Created complex 3d models and animation for military training. Specifically, I designed an interactive maintenance course-ware for the Marine variant of the V-22 Osprey.

Tyler Esselstrom Skills

Maya Mental Ray Visual Effects Lighting Nuke Shading Animation Look Development Texturing Feature Films Computer Graphics Cinematics Compositing Digital Compositing Technical Direction Vray Computer Animation After Effects Film Rendering Pipeline Development Texture Painting Photoshop Commercials Unity3d Oculus Rift Htc Vive Augmented Reality Unreal Engine Virtual Reality Creative Content Creation Texture Artist Special Effects Pipelines Renderman Post Production Motion Graphics 3d Studio Max Hololens Supervision Osvr Python Lighting Tools Deadline Arnold Stereo Production World Building Metaverse

Tyler Esselstrom Education Details

  • The Art Institutes
    The Art Institutes
    Computer Animation

Frequently Asked Questions about Tyler Esselstrom

What company does Tyler Esselstrom work for?

Tyler Esselstrom works for Tylere.com

What is Tyler Esselstrom's role at the current company?

Tyler Esselstrom's current role is 3D Artist | Lighting TD | Technologist.

What is Tyler Esselstrom's email address?

Tyler Esselstrom's email address is ty****@****ere.com

What schools did Tyler Esselstrom attend?

Tyler Esselstrom attended The Art Institutes.

What are some of Tyler Esselstrom's interests?

Tyler Esselstrom has interest in Mobile, Lighting, Clean Technology, Visual Fx, Education, Health Care, Mental Ray, Science And Technology, Shading, Consumer Internet.

What skills is Tyler Esselstrom known for?

Tyler Esselstrom has skills like Maya, Mental Ray, Visual Effects, Lighting, Nuke, Shading, Animation, Look Development, Texturing, Feature Films, Computer Graphics, Cinematics.

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