Tyler Esselstrom work email
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Tyler Esselstrom personal email
As a senior 3D artist, I’ve worked across design, film/TV VFX, and XR/VR content creation, using my skills to blend creativity with technology. I’m passionate about finding innovative solutions to creative challenges and am always striving to push the boundaries of what’s possible while delivering high-quality work. My focus is on continuous growth and improvement, ensuring that every project I touch is the best it can be.Filmography:• Batman v Superman: Dawn of Justice (2016)• Furious 7 (2015)• Divergent (2014)• Pompeii (2014)• Thor: The Dark World (2013)• Pacific Rim (2013)• Underworld: Awakening (2012)• Hugo (2011)• X-Men: First Class (2011)• Piranha 3D (2010)• Alice in Wonderland (2010)Television:• Game of Thrones Season 4: "The Children" (2014)• Mockingbird Lane: "Pilot" (2012)Games:• Bullet Storm• Red Faction: Guerrilla• Golden Axe: Beast Rider• WWE 2008• Stuntman: IgnitionCommercials:• Disney Cruise Lines• Chevy• Lincoln• Verizon• Madden 2016 "Madden: The Movie"Software:• xCloud Design• Xbox One Game Streaming for Oculus Rift• Holographic Academy training• DisastARcons for HoloLens Hardware:• Xbox Controller Phone Mount Adjustable Phone Holder
Tylere.Com
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Tylere.ComKirkland, Wa, Us
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Virtual Reality SpecialistLuma Pictures Sep 2023 - Apr 2024Santa Monica, California, Us• Helped evaluate AI / MR tools for VFX production.• Contributed to a VR experience for Marvel/Disney.• Developed internal projects using Unreal Engine for VR. -
Cg GeneralistApple Via Pro Unlimited Feb 2023 - Aug 2023• Created artwork for the Apple Vision Pro keynote, which was seen by over 500,000attendees globally.
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Sr. Technical ArtistMicrosoft Aug 2015 - Feb 2023Redmond, Washington, Us• Developed Unity Training for Hololens 1.0.• Front-end development for the Xbox App.• Designed an Xbox controller accessory to play X-Cloud on.• Contributed to the overall Xbox Design System.• Developed and evaluated the user experience for the X-Cloud gaming service -
Board Of ManagersVes Washington Section Jan 2017 - Dec 2017Goals of the Washington Section• To further acknowledge the art of visual effects and to foster our community across all platforms with the professionals who craft visual works;• To provide education, enrichment, and value to the membership by providing networking events, educational events, and screenings;• To broaden our local membership and cultivate a stronger community bond;• Acting as representatives of the VFX community involves liaising with government bodies, media outlets, and industry peer groups, including guilds and associations.
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Freelance Lighting Technical DirectorMpc Jul 2015 - Aug 2015London, Gb• I participated in T-Rex lighting and rendering with the amazing team at MPC Commercials LA. Check out the fantastic spot titled "THIS IS ABOUT THIS!" -
Scene AssemblyBlur Studio Apr 2015 - Jun 2015Culver City, Ca, Us• Lit and composed multiple shots for the pre-rendered cinematic trailer of STAR WARS: The Old Republic – Knights of the Fallen Empire – "Sacrifice". -
Cg SupervisorScanlinevfx Nov 2013 - Mar 2015Vancouver , British Columbia, Ca• Secured Emmy for Outstanding Special and Visual Effects in S4.• CG Supervisor for the film "Fast and Furious 7".• Contributed to several scenes in "Batman v Superman".• Lit multiple shots for "Divergent".• Contributed work to the film "Pompeii". -
Lighting Td / GeneralistDouble Negative Jul 2013 - Oct 2013Fitzrovia, London, Gb• Assisted the lighting team by providing lighting rigs, textures, and materials. Rendered multiple shots for the film "Thor: The Dark World." -
Lighting Lead / TdMirada Studios Feb 2012 - Jun 2013Los Angeles, Ca, UsAssisting in the development of the lighting pipeline and completing shots for various projects. Projects Include:• Guillermo del Toro's Pacific Rim Feature Film• Munsters: Mockingbird Lane Pilot• Disney Comercials and promotional materials.• Colgate • Target -
Lighting Td / Look DevLogan La May 2011 - Mar 2012Set the look and lighting shots on various commercial projects using Mental Ray and Maya. -
Senior Lighting Artist / GeneralistNtropic Nov 2011 - Dec 2011San Francisco, California, UsCompleted the FX elements in stereo for Underworld Awakening (2012). -
Senior Look Dev / Lighting TdPixomondo May 2011 - Nov 2011London, Uk, GbHugo (2011)Initially, I was brought to Pixomondo to set the look for specific shots which would then be completed at Pixomondo studios around the globe. I was then tasked with moving Pixomondo London's Maya pipeline over to the Santa Monica office. After completing the Maya VRay pipeline, I moved onto developing proprietary tools to incorporate Massive crowd SIM data into Maya, to be rendered using VRay for Maya and VRay Standalone. I was then sent to Pixomondo London to help the lighting team with their final shots. While there, I wrote the tools to support the lighting team. In Maya Vray, I supervised the team for best practices and optimization to create better render times I worked closely with IT and IO in order to utilize the render farms in four different Pixomondo facilities in four different countries. -
Digital Artist / GeneralistDigital Domain Feb 2010 - May 2011Los Angeles, Ca, Us• X-Men: First Class (2011)For X-men: First Class, I was responsible for the look and set construction of the twelve-sided mirrored submarine interior sequence. I textured, surfaced, and lit the environment and choreographed the set layout for the best visual impact. While lighting the shots, I also aided in the technical direction for the rest of the sequence lighters.• 2011 Dodge Charger "Future of Driving" Commercial:I created the lighting for the holographic kitchen effects as well as environment lighting and look development.• Bulletstorm:Setup and maintained a Unreal Engine pipeline in order to create an E3 trailer for Epics "Bulletstorm".I was also on various bid jobs doing look development and surface work. -
Maya / Mental Ray GeneralistPublic Vfx Apr 2010 - Dec 2010UsProvided rendered elements for the following projects:• Chevy Malibu• Disney Dream Cruise Line• Verizon Wireless• Lincoln Automobiles -
Lighting Lead / Lighting Pipeline TdFlat Earth Productions May 2010 - Aug 2010Worked on the lighting and shading pipeline for Piranha 3D. I setup the lighting rigs and scripts for the lighting team.
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Lighting LeadCafefx Sep 2009 - Mar 2010UsCompleted multiple shots for Tim Burton's Alice in Wonderland 3D. -
Sr. Lighting & Shading ArtistPendulum Studios Mar 2007 - Sep 2009Los Angeles, Ca, UsI was the lighting TD and look development artist for the following pre-rendered cinematics:• Red Faction: Guerrilla• Golden Axe: Beast Rider• WWE 2008• Stuntman: Ignition -
Graphic Specialist Lvl. IiiLogistics Services International Jun 2004 - Dec 2006Jacksonville, Fl, UsCreated complex 3d models and animation for military training. Specifically, I designed an interactive maintenance course-ware for the Marine variant of the V-22 Osprey.
Tyler Esselstrom Skills
Tyler Esselstrom Education Details
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The Art InstitutesComputer Animation
Frequently Asked Questions about Tyler Esselstrom
What company does Tyler Esselstrom work for?
Tyler Esselstrom works for Tylere.com
What is Tyler Esselstrom's role at the current company?
Tyler Esselstrom's current role is 3D Artist | Lighting TD | Technologist.
What is Tyler Esselstrom's email address?
Tyler Esselstrom's email address is ty****@****ere.com
What schools did Tyler Esselstrom attend?
Tyler Esselstrom attended The Art Institutes.
What are some of Tyler Esselstrom's interests?
Tyler Esselstrom has interest in Mobile, Lighting, Clean Technology, Visual Fx, Education, Health Care, Mental Ray, Science And Technology, Shading, Consumer Internet.
What skills is Tyler Esselstrom known for?
Tyler Esselstrom has skills like Maya, Mental Ray, Visual Effects, Lighting, Nuke, Shading, Animation, Look Development, Texturing, Feature Films, Computer Graphics, Cinematics.
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