Ethan Woods

Ethan Woods Email and Phone Number

DevOps Engineer II @ University of Utah Health
Salt Lake City, UT, US
Ethan Woods's Location
Salt Lake City, Utah, United States, United States
About Ethan Woods

I am a well-rounded, technical candidate in the fields of networking and cybersecurity with several years of experience with technologies and stacks at every level. I have strong experience in physical and virtualized infrastructure, building and automating testing and production environments for various organizations. This, paired with my experience in deployment, management, and improvement of cloud infrastructure and my passion for learning and mastering new and existing technologies makes me a strong candidate for any networking or cybersecurity role.I also figured I'd throw in descriptions of some projects I'm currently working on below. You can read about them if you want:This past summer I started a personal project of developing a fully command-line-based torrent client! I've been interested in the BitTorrent protocol and its functionality for quite a few years now and even built my own torrent client in JS sometime in late 2022 (though with a decent guide so it doesn't really count). Now, I've worked a bit on developing my own fully-fledged command-line client using standard C libraries. Admittedly, I'm still early in the process of implementing the whole system since I've found it hard to have much time to work on it, but I'm currently finishing up a decently optimized state-oriented Bencode parser for parsing .torrent files. It's not a project that many people can really understand the meaning of, however, I find it to be a great opportunity to develop some skills that I'm passionate about, those being programming, command-line application development, and building a protocol-oriented system from the ground up.In the same vein, I've been personally using and otherwise working with a super cool program called WebTorrent to build out some streaming-platform-esque JS projects, primarily using Electron. This project is kind of on the back burner at the moment due to any time I have for projects going into the command-line client, but if anything, I've put more time into this project overall as it's been a multi-year and multi-iteration endeavor. Though the ethics of it are admittedly questionable (therefore we'll say that this product was just for myself), the concept of this project is to build a robust torrent aggregator using custom-built scrapers to pull magnets and other useful information into a site to then populate the front-end, meant to functionally perform like a streaming platform for Movies and TV Shows, a platform which to my knowledge has never been created as a standalone product.Ask me about either of these if you'd like!

Ethan Woods's Current Company Details
University of Utah Health

University Of Utah Health

View
DevOps Engineer II
Salt Lake City, UT, US
Website:
utah.edu
Employees:
4036
Ethan Woods Work Experience Details
  • University Of Utah Health
    Devops Engineer Ii
    University Of Utah Health
    Salt Lake City, Ut, Us
  • University Of Utah
    Cloud Platform Engineer
    University Of Utah Sep 2024 - Present
    Salt Lake City, Utah, United States
  • Networkmaine
    Network Technician
    Networkmaine May 2023 - Aug 2024
    Orono, Maine, United States
    At Networkmaine, I am responsible for providing IT services to schools, libraries, other sites, and their clients across the entire state of Maine. This includes providing support to clients over email and the phone, working with both technical and relatively non-technical contacts to resolve various issues, and coordinate changes in configuration/equipment. I am also responsible for configuring and deploying EdgeOS and VyOS-based routers to new and upgrading sites, therefore also working with various ISPs to get new circuits installed and verifiably working. I also provide DNS and webserver support to clients, all while working with network engineers and other specialists to resolve varying issues with site equipment and configurations.
  • Scalable And Portable Infrastructure For Cybersecurity Education (Spice)
    Infrastructure Developer
    Scalable And Portable Infrastructure For Cybersecurity Education (Spice) Jun 2022 - Aug 2024
    Orono, Maine, United States
    At SPICE, I am responsible for the development and upkeep of our internal infrastructure, as well as providing infrastructure for various clients. On the infrastructure development side, I am primarily responsible for developing and maintaining our PCP (Public Cloud Platform) infrastructure. By its namesake, this is our cloud infrastructure hosted on both AWS and ACG (UMaine-affiliated hosting provider). You can learn more about the PCP with the link at the bottom of this post, but in short, I work with a logging and monitoring stack including Wazuh, Kibana, Filebeat, and Elastic. I also handle an nginx url-redirector/reverse-web-proxy host in this part of our infrastructure.On the client side, we've served the cybersecurity-education-related Electrical and Computer Engineering classes here at UMaine as well as the Cybersecurity team which utilizes our infrastructure for building practice environments, competing in competitions, etc.SPICE also requires that we maintain said infrastructure by conducting periodical patching of on-site machines and hosts as well as those hosted on the cloud, ensuring that we minimize the chance of suffering a breach due to an exploit on old software.https://github.com/UMCST/SPICE-user-info/wiki/SPICE-%7C-PCP-Public-Cloud-Platform
  • Asap Media Services
    Virtual Reality Software Engineer
    Asap Media Services Jan 2022 - May 2023
    Orono, Maine, United States
    At ASAP, I was responsible for a multitude of creative and administrative projects mostly pertaining to VR software development and server management.For VR, a couple of my coworkers and I were developing a VR experience with a target of middle-school-aged kids that simulates the work of Paleontologists to teach them about a field to which they may normally have no real exposure. To deliver this experience, we were using the Oculus Quest 2 (Android) platform backed by Unity and C#. I was responsible for all of the VR software development behind the experience, both inside and outside of Unity, creating tools for future development as well as building out the experience itself.On the other hand, I was partially responsible for managing the on-premises server infrastructure made up of primarily Linux and Unix-based rack servers and towers. Other than maintaining the security of these machines, I was responsible for creating and maintaining databases and personal websites for both our organization and our clients. These were primarily WordPress sites with MySQL backends that were being pushed by either Nginx or Apache2.

Ethan Woods Education Details

Frequently Asked Questions about Ethan Woods

What company does Ethan Woods work for?

Ethan Woods works for University Of Utah Health

What is Ethan Woods's role at the current company?

Ethan Woods's current role is DevOps Engineer II.

What schools did Ethan Woods attend?

Ethan Woods attended University Of Maine.

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