Ethan Burch work email
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I've spent 7+ years shaping and refining the player experience across multiple games and platforms for Fortune 1000 companies, the EPA, and PBS Kids. I strive to create gameplay that’s unique, engaging, and makes players want to keep coming back. I take a big-picture approach, thinking about the entire player journey and making sure every detail fits together.Previously, I worked at STRIVR as a Senior Build Designer where I designed and launched 40+ VR live-service learning and development (L&D) projects for Fortune 1000 companies, reducing build times by 30% and contributed to an 80% increase in user engagement. I had a hand in everything from asset pipelines, prototyping features in Unity and Unreal, and using data and feedback to drive content updates. When I was a Game Designer and Unity Developer at RTI International, I led a team of 4 to ship 4 games for the EPA in 16 months, and solo developed an MR firefighter trainer for NIST in 12 months. Game Design is a truly collaborative process and I've worked with incredibly talented Artists, Engineers, and Designers who inspire me to this day.I’m passionate about putting the player first in every step of the design process, from the initial concept to the final touches after launch. My focus is always on improving the player’s experience, finding the sweet spot between creative ideas and practical solutions.Outside of work you can catch me performing Longform Improv, building Legos, and drawing.I love meeting new people! Reach out to me at ethankburch@gmail.com or DM me here.Skills: Game Design, Player Experience, Systems Design, Technical Design, VR & AR, Mobile Games, Unity, Unreal, C#, Blueprints, Project Management, Client Collaboration
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Senior Technical DesignerStrivr Apr 2023 - Jun 2024Affected by second round of 30+% RIF. First hire in my role at Strivr. I manage building and executing L&D trainings in our authoring tools for fortune 1000 companies, advocate for the user and instructional designer needs and implement, and closely work with engineering to prototype, create, and update mechanics, tools, and features. Expert on the ins and outs of our asset pipeline, authoring tools, and delivering solutions that fall within our capabilities. Constantly strengthening relationships cross functionally within Solutions and Engineering. Triage asset and learning module QC with CG Team and Engineering, and in diving into Unity - I'm usually the first line of "defense" when it comes to fixing assets and identifying solutions. -
Technical DesignerRti International Mar 2020 - Apr 2023Durham, North Carolina, United StatesI was the design lead with the Interactive Computing group, where we designed and developed apps for internal and external clients. Redesigned a crucial client project that salvaged our EPA contract. Promoted to Task Lead on 3 EPA projects in late 2021.Projects include:- Design Lead for Slime City, a city sim game which trains users on disaster cleanup. - Designer and solo Developer of FRAR, an AR fire truck pump panel for HoloLens.- Level Design and optimization on VR Chem and Radiation Sampler (Quest 2).- COVID-19 Gamified Simulation for Unity WebGL, where players are the mayor of a small town and must manage their response to the ongoing pandemic. - Adventure Squad, an Android mobile game collaboration with UNC Children's Hospital to encourage child patients in recovery to move.- AR app for showcasing how protective garments, including face masks, are tested. -
Unity DeveloperUniversity Of North Carolina At Chapel Hill Nov 2019 - May 2020Designed and developed a first person fly through in an Afghani village for rehab and reaction time testing in conjunction with the DoD (PC). End product used a video of the Unity build for testing.Co-wrote and developed an interactive fiction game for 8-12 year olds on the impacts of hurricanes in North Carolina on farmers (PC, Twine, single player). -
Game DesignerUniversity Of North Carolina At Chapel Hill Sep 2018 - Sep 2019Chapel Hill, North CarolinaGame Designer in the Center for Innovation in Pharmacy Simulation (CIPS). I primarily worked on nXhuman, a virtual patient game where players interview a patient at different stages of her life. Here's the nitty gritty of what I did: Led development on all in-game dialog, and narrative design for virtual patient encounters Collaborated with programmers and artists to hit production deadlines and achieve project goals Led user testing and focus groups to investigate usability and functionality of the gameElicited scenario content from subject matter experts to author educational and engaging content Creatively implemented function extensions within narrative tool InkySupported development of an encounter authoring tool using Inky templatesPrototyped and implemented smaller UI elements and game mechanics with C# and Unity Authored progress reports, visually oriented design docs and pitch decksSole audio designer with Audacity and UnityConstructing basic level layout and scripting for a first-person attention testing simulation Delegated tasks to contractors and student internsDuring my time there I also worked on Lab Safety Rules, a web based and VR based game to identify common causes of chemistry accidents. CIPS was shut down in Sept 2019, and I was laid off as a result. -
Game DesignerFreelance May 2017 - Sep 2019Consulted for game design on a pharmaceutical VR game (May 2017 - Sept 2017) for training sales representatives.Wrote branching narratives, design docs, and audio design for two ongoing serious games for BioMojo - one dealing with homeless populations, and the other to immerse players within a fun yet medically accurate depiction of the average emergency room (July 2019 - Sept 2019).
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Simulation FellowU.S. Department Of Veteran Affairs Sep 2017 - Sep 2018Raleigh-Durham, North Carolina AreaDesigner and developer on a virtual patient game with UNC, developed a VR injection simulation game with Duke School of Nursing, narrative designer on a suicide e-learning project, and developed VR documentaries for staff education. Also speaker at ECGC 2018. -
Adjunct ProfessorDrexel University Jan 2017 - Sep 2017Greater Philadelphia AreaTaught introductory Game Design, programming in Unity, senior seminar, and Digital Storytelling, with an emphasis on nurturing student projects, tutorials, and game based learning. -
Digital Media SpecialistDrexel University Dec 2015 - Jul 2016Drexel University College Of Engineering, Philadelphia, PaFurthered visual design for college with Photoshop, Illustrator, web development, and PowerPoint presentation templates. Created video projects to highlight ongoing department research. Interviewed and highlighted outstanding students and faculty for recruitment and promotional materials. -
Game Designer And Research AssistantDrexel University Jan 2015 - Jun 2016Drexel University Digital Media Department, Philadelphia, PaAs a research assistant, I was part of team that developed an exergame based on research I conducted. We designed the game to emphasize cooperation and competition, as we felt this would tap into intrinsic and extrinsic motivators for being active. As production progressed, I was one of two participant recruiters, with recruitment occurring over four terms at Drexel. -
Pa, Key Pa, Grip, PropsSeventy 7 Productions Jul 2011 - Mar 2012Greater Detroit AreaPA for Quicken Loans Free Android Give Away and Magic Johnson Fathead ad, Key PA for You're the Boss ad, Grip on Music Video, and PA/Props for Justin Verlander Fathead ad -
Multi-Media Co-OpDte Energy Jan 2011 - May 2011Greater Detroit AreaDuring my time at DTE, I created several high quality training videos for the company, often serving as the sole editor. The final video I developed was one that I directed. I learned a great deal about cinematography, professional production, and adopting new software during this co-op, as I often worked directly with senior team members.
Ethan Burch Skills
Ethan Burch Education Details
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Digital Media -
Media Arts And Studies
Frequently Asked Questions about Ethan Burch
What is Ethan Burch's role at the current company?
Ethan Burch's current role is Senior Game Designer | Systems, Features, and Mechanics.
What is Ethan Burch's email address?
Ethan Burch's email address is et****@****ail.com
What schools did Ethan Burch attend?
Ethan Burch attended Drexel University, Wayne State University.
What skills is Ethan Burch known for?
Ethan Burch has skills like Video Production, Photography, Adobe Creative Suite, Game Design, Video Games, Writing, Microsoft Office, Unity3d, Github, Scrum, C#, Qualitative And Quantitative Research Methodologies.
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Ethan Burch
Cincinnati Metropolitan Area -
3sfgov.org, acwd.com, acwd.org
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Ethan Burch
Owner At Kings Cleaningprofessional Residential & Commercial Window Cleaningcharlotte, NcCharlotte, Nc
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