Ethan Burch

Ethan Burch Email and Phone Number

Senior Game Designer | Systems, Features, and Mechanics
Ethan Burch's Location
Durham, North Carolina, United States, United States
Ethan Burch's Contact Details

Ethan Burch personal email

About Ethan Burch

I've spent 7+ years shaping and refining the player experience across multiple games and platforms for Fortune 1000 companies, the EPA, and PBS Kids. I strive to create gameplay that’s unique, engaging, and makes players want to keep coming back. I take a big-picture approach, thinking about the entire player journey and making sure every detail fits together.Previously, I worked at STRIVR as a Senior Build Designer where I designed and launched 40+ VR live-service learning and development (L&D) projects for Fortune 1000 companies, reducing build times by 30% and contributed to an 80% increase in user engagement. I had a hand in everything from asset pipelines, prototyping features in Unity and Unreal, and using data and feedback to drive content updates. When I was a Game Designer and Unity Developer at RTI International, I led a team of 4 to ship 4 games for the EPA in 16 months, and solo developed an MR firefighter trainer for NIST in 12 months. Game Design is a truly collaborative process and I've worked with incredibly talented Artists, Engineers, and Designers who inspire me to this day.I’m passionate about putting the player first in every step of the design process, from the initial concept to the final touches after launch. My focus is always on improving the player’s experience, finding the sweet spot between creative ideas and practical solutions.Outside of work you can catch me performing Longform Improv, building Legos, and drawing.I love meeting new people! Reach out to me at ethankburch@gmail.com or DM me here.Skills: Game Design, Player Experience, Systems Design, Technical Design, VR & AR, Mobile Games, Unity, Unreal, C#, Blueprints, Project Management, Client Collaboration

Ethan Burch's Current Company Details

Senior Game Designer | Systems, Features, and Mechanics
Ethan Burch Work Experience Details
  • Strivr
    Senior Technical Designer
    Strivr Apr 2023 - Jun 2024
    Affected by second round of 30+% RIF. First hire in my role at Strivr. I manage building and executing L&D trainings in our authoring tools for fortune 1000 companies, advocate for the user and instructional designer needs and implement, and closely work with engineering to prototype, create, and update mechanics, tools, and features. Expert on the ins and outs of our asset pipeline, authoring tools, and delivering solutions that fall within our capabilities. Constantly strengthening relationships cross functionally within Solutions and Engineering. Triage asset and learning module QC with CG Team and Engineering, and in diving into Unity - I'm usually the first line of "defense" when it comes to fixing assets and identifying solutions.
  • Rti International
    Technical Designer
    Rti International Mar 2020 - Apr 2023
    Durham, North Carolina, United States
    I was the design lead with the Interactive Computing group, where we designed and developed apps for internal and external clients. Redesigned a crucial client project that salvaged our EPA contract. Promoted to Task Lead on 3 EPA projects in late 2021.Projects include:- Design Lead for Slime City, a city sim game which trains users on disaster cleanup. - Designer and solo Developer of FRAR, an AR fire truck pump panel for HoloLens.- Level Design and optimization on VR Chem and Radiation Sampler (Quest 2).- COVID-19 Gamified Simulation for Unity WebGL, where players are the mayor of a small town and must manage their response to the ongoing pandemic. - Adventure Squad, an Android mobile game collaboration with UNC Children's Hospital to encourage child patients in recovery to move.- AR app for showcasing how protective garments, including face masks, are tested.
  • University Of North Carolina At Chapel Hill
    Unity Developer
    University Of North Carolina At Chapel Hill Nov 2019 - May 2020
    Designed and developed a first person fly through in an Afghani village for rehab and reaction time testing in conjunction with the DoD (PC). End product used a video of the Unity build for testing.Co-wrote and developed an interactive fiction game for 8-12 year olds on the impacts of hurricanes in North Carolina on farmers (PC, Twine, single player).
  • University Of North Carolina At Chapel Hill
    Game Designer
    University Of North Carolina At Chapel Hill Sep 2018 - Sep 2019
    Chapel Hill, North Carolina
    Game Designer in the Center for Innovation in Pharmacy Simulation (CIPS). I primarily worked on nXhuman, a virtual patient game where players interview a patient at different stages of her life. Here's the nitty gritty of what I did: Led development on all in-game dialog, and narrative design for virtual patient encounters Collaborated with programmers and artists to hit production deadlines and achieve project goals Led user testing and focus groups to investigate usability and functionality of the gameElicited scenario content from subject matter experts to author educational and engaging content Creatively implemented function extensions within narrative tool InkySupported development of an encounter authoring tool using Inky templatesPrototyped and implemented smaller UI elements and game mechanics with C# and Unity Authored progress reports, visually oriented design docs and pitch decksSole audio designer with Audacity and UnityConstructing basic level layout and scripting for a first-person attention testing simulation Delegated tasks to contractors and student internsDuring my time there I also worked on Lab Safety Rules, a web based and VR based game to identify common causes of chemistry accidents. CIPS was shut down in Sept 2019, and I was laid off as a result.
  • Freelance
    Game Designer
    Freelance May 2017 - Sep 2019
    Consulted for game design on a pharmaceutical VR game (May 2017 - Sept 2017) for training sales representatives.Wrote branching narratives, design docs, and audio design for two ongoing serious games for BioMojo - one dealing with homeless populations, and the other to immerse players within a fun yet medically accurate depiction of the average emergency room (July 2019 - Sept 2019).
  • U.S. Department Of Veteran Affairs
    Simulation Fellow
    U.S. Department Of Veteran Affairs Sep 2017 - Sep 2018
    Raleigh-Durham, North Carolina Area
    Designer and developer on a virtual patient game with UNC, developed a VR injection simulation game with Duke School of Nursing, narrative designer on a suicide e-learning project, and developed VR documentaries for staff education. Also speaker at ECGC 2018.
  • Drexel University
    Adjunct Professor
    Drexel University Jan 2017 - Sep 2017
    Greater Philadelphia Area
    Taught introductory Game Design, programming in Unity, senior seminar, and Digital Storytelling, with an emphasis on nurturing student projects, tutorials, and game based learning.
  • Drexel University
    Digital Media Specialist
    Drexel University Dec 2015 - Jul 2016
    Drexel University College Of Engineering, Philadelphia, Pa
    Furthered visual design for college with Photoshop, Illustrator, web development, and PowerPoint presentation templates. Created video projects to highlight ongoing department research. Interviewed and highlighted outstanding students and faculty for recruitment and promotional materials.
  • Drexel University
    Game Designer And Research Assistant
    Drexel University Jan 2015 - Jun 2016
    Drexel University Digital Media Department, Philadelphia, Pa
    As a research assistant, I was part of team that developed an exergame based on research I conducted. We designed the game to emphasize cooperation and competition, as we felt this would tap into intrinsic and extrinsic motivators for being active. As production progressed, I was one of two participant recruiters, with recruitment occurring over four terms at Drexel.
  • Seventy 7 Productions
    Pa, Key Pa, Grip, Props
    Seventy 7 Productions Jul 2011 - Mar 2012
    Greater Detroit Area
    PA for Quicken Loans Free Android Give Away and Magic Johnson Fathead ad, Key PA for You're the Boss ad, Grip on Music Video, and PA/Props for Justin Verlander Fathead ad
  • Dte Energy
    Multi-Media Co-Op
    Dte Energy Jan 2011 - May 2011
    Greater Detroit Area
    During my time at DTE, I created several high quality training videos for the company, often serving as the sole editor. The final video I developed was one that I directed. I learned a great deal about cinematography, professional production, and adopting new software during this co-op, as I often worked directly with senior team members.

Ethan Burch Skills

Video Production Photography Adobe Creative Suite Game Design Video Games Writing Microsoft Office Unity3d Github Scrum C# Qualitative And Quantitative Research Methodologies Photoshop Pixel Art Level Design Game Development Maya Sourcetree Project Management Audio Editing After Effects Game Design Documents Final Cut Pro Lighting Editing Illustrator Premiere Film Production Video Video Editing Production Javascript Animation Drawing Charcoal Drawings Microsoft Excel Microsoft Word Public Speaking Data Analysis Powerpoint Research Social Media Digital Media

Ethan Burch Education Details

Frequently Asked Questions about Ethan Burch

What is Ethan Burch's role at the current company?

Ethan Burch's current role is Senior Game Designer | Systems, Features, and Mechanics.

What is Ethan Burch's email address?

Ethan Burch's email address is et****@****ail.com

What schools did Ethan Burch attend?

Ethan Burch attended Drexel University, Wayne State University.

What skills is Ethan Burch known for?

Ethan Burch has skills like Video Production, Photography, Adobe Creative Suite, Game Design, Video Games, Writing, Microsoft Office, Unity3d, Github, Scrum, C#, Qualitative And Quantitative Research Methodologies.

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