I've always sought out opportunities to create. From building impossible contraptions with LEGOs as a kid to my first taste of game development making DOOM WADs, taking something from an idea and turning it into something that people can use and enjoy fuels me. While I do enjoy getting into a level editor and creating the actual playspace, I have to say being the leader of a development team takes better advantage of my skill set. I am an activator, a planner and a motivator, and I love guiding and working with teams to create the best user experience. That has lead me to the Producer role.Every project has a different set of challenges. From large websites to mobile games to AAA console titles, I’ve worked in nearly all software development arenas and can think about projects from many angles, making me uniquely suited to tackle most any of these challenges. I like mixing foundational planning with iterative design, creative problem solving and figuring out what motivates the team to make amazing things happen. While I carry around a mountain of ideas and plan A’s and B’s, I am a champion of the best idea regardless of its origin.SOFTWARE SKILLS:Basecamp 2+ years, Trello 1+ years, Jira 1+ years, Pivotal Tracker 6 months, Sifter 18 months, Microsoft Project 2+ years, Balsamiq Mockups 1 year, Keynote 18 months, Pages 6 months, MS Office 10+ years, Acrobat 4+ years, HockeyApp, InsightAs Developer: UDK 4+ years, Photoshop 10+ years, Dreamweaver 8+ years, Illustrator 2+ years, MS Visual Studio 5 years, UT2004 1 year, Radiant 2 years, Hammer 2 years
Listed skills include Game Development, Video Games, Unreal Engine 3, Game Design, and 16 others.