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I've always sought out opportunities to create. From building impossible contraptions with LEGOs as a kid to my first taste of game development making DOOM WADs, taking something from an idea and turning it into something that people can use and enjoy fuels me. While I do enjoy getting into a level editor and creating the actual playspace, I have to say being the leader of a development team takes better advantage of my skill set. I am an activator, a planner and a motivator, and I love guiding and working with teams to create the best user experience. That has lead me to the Producer role.Every project has a different set of challenges. From large websites to mobile games to AAA console titles, I’ve worked in nearly all software development arenas and can think about projects from many angles, making me uniquely suited to tackle most any of these challenges. I like mixing foundational planning with iterative design, creative problem solving and figuring out what motivates the team to make amazing things happen. While I carry around a mountain of ideas and plan A’s and B’s, I am a champion of the best idea regardless of its origin.SOFTWARE SKILLS:Basecamp 2+ years, Trello 1+ years, Jira 1+ years, Pivotal Tracker 6 months, Sifter 18 months, Microsoft Project 2+ years, Balsamiq Mockups 1 year, Keynote 18 months, Pages 6 months, MS Office 10+ years, Acrobat 4+ years, HockeyApp, InsightAs Developer: UDK 4+ years, Photoshop 10+ years, Dreamweaver 8+ years, Illustrator 2+ years, MS Visual Studio 5 years, UT2004 1 year, Radiant 2 years, Hammer 2 years
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Senior Interactive ProducerGroove Jones Jul 2017 - PresentDallas, Texas, UsGroove Jones is an award-winning studio specializing in the creation of 360º commercial video productions and immersive Virtual Reality apps. We work with big brands like AT&T, Comcast, FX, Intel, Toyota, HP, McDonald's, MasterCard, NASCAR, and Samsung on their AR and VR initiatives.We are artists, musicians, thinkers, creators, tinkerers, technologists, gamers, strategists, innovators, rebels, developers and most of all, digital fanboys (and fangirls) with a common interest: consistently delivering amazing, effective work for amazing clients. We love what we do. -
Project ManagerThe Creative Group Jan 2015 - Jul 2017Menlo Park, Ca, UsWorked with managed services division, where I prepared project estimates, planned project timelines, co-wrote SOWs, managed existing web and digital projects, managed contractors working remotely all over the US for project all over the US. All projects adhered to the designated timeline aside from client required delays, and all projects came in at or under estimated budget.Client I worked with while at TCG:AT&TFlag Co.Boys and Girls Club of AmericaWFF.orgUrban ReclamationsDomain ToolsCode Blue -
Interactive ProducerReel Fx Apr 2015 - Oct 2016Dallas, Tx, UsReel FX is a Golden Globe nominated digital studio based in Dallas and Santa Monica. In addition to creating feature films and commercials, the studio is dedicated to developing world-class VR interactive activations and 360º narrative content for innovative brands. Reel FX VR crafts unique and innovative content for all the leading VR goggle platforms - Oculus, HTCVive, and Samsung Gear VR. Reel FX VR has published more Mobile VR Apps for Google Cardboard than any other developer in the world.As Interactive Producer, I work with an exceptional team of artists, developers, animators, other producers and management to create stunning work that raises the bar for awesome. I've had the opportunity to work with Legendary Pictures, AT&T, Chuck E. Cheese Entertainment, Lionsgate Studios, General Electric, General Motors, Samsung, OMD, Frito-Lay, US Air Force, and many more. -
Producer, Project Manager, ConsultantFreelance Project Manager And Producer, Consultant Oct 2014 - Mar 2015Consulted on NDA interactive projects, assisting companies with sales pitches and project planning.Worked with: 900lbs of CreativeInsite Interactive
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ProducerSoap Creative Apr 2013 - Sep 2014As a Producer at Soap, I worked with an exceptional team managing the day to day progress of projects, guiding the overall vision for each project from conception to completion, managed client communications, ensured projects were completed at the highest possible quality while adhering to budget and timeline parameters, and worked on pitches and concepts for new business. In essence, I was: a project manager, an experience designer, a copywriter, and a tester.Clients and projects: LEGO:-Bug Battle & Hive Invasion Unity/Flash based web and mobile games supporting the launch of the Galaxy Squad product line, promoting various sku’s in a variety of environments, supporting 13 languages. Team of 5.Nickelodeon:-Breadwinners Unity based mobile iOS and Android platform game with supporting marketing materials to promote the premiere of the show, Breadwinners. Team of 5Rockwell Collins: -Service First Native iOS and Android. A unique rolodex app allowing users to search for appropriate contact information through multiple avenues based on their service needs. Team of 4.-MultiScan Threat Track Weather Radar Unity based iPad marketing app bringing awareness to Rockwell Collins’ leading edge aircraft weather radar system, using 3D immersive environments. Team of 6.-Pro Line Fusion Options Unity based iPad promotional app to assist the Rockwell Collins sales team in upselling their award winning Pro Line Fusion aircraft flight deck. The Options app takes users through 3D environments in various stages of flight, illustrating the effectiveness of the available options. Release date Q4 2014, team of 8.HCA Rewards: -Fit or Fail Mobile/tablet game targeting employees of Health Corp. of America. Meant to drive awareness of enrollment benefits, entertain and educate users about mental, physical and financial health. Team of 4American Airlines:-Self Service Kiosk Flex based app used by millions of travelers around the world every day. Team of 3.
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Lecturer, Project Development And Game Simulation; Level Design IDallas County Community College District Aug 2011 - May 2013As adjunct instructor for Richland College: Developed course programs to educate classes of up to 20 students on the processes of game design as they conceived, planned and developed original games using current technologies. Facilitated learning with in-class exercises, development challenges and lecture. Empowered and supported student leads to govern their respective areas of focus (art, level design, and software development), while acting as project producer and mentor.Utilized UDK for all student projects in both classes, assisting in level design department when needed.Achievements:Student experiences with my courses: earned me consistently exceptional student evaluation scores, enhanced the overall reputation of the DCCCD Richland Game Design program, and increased student re-enrollments.
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Web Programmer / Analyst IiDallas County Community College District Sep 2008 - Apr 2013Utilized extensive problem solving skills to develop numerous enhancements and efficiencies as sole front-end developer and QA specialist to ensure eConnect (DCCCD’s enterprise-level student/employee web-portal) was efficient and at maximum up-time during registration periods. During my time in this position, the district pushed for a "green" or paperless system. Myself and team of 30 others (administrators and back end programmers) made great strides to ensure eConnect could manage the new increase in traffic from these initiatives as well as increased student enrollment. Overall site traffic increased over 50% into millions of page views per day while I was in this role.Exercised exemplary customer service tactics and communication skills when helping DCCCD peers conceive and develop their intranet sites or supportive projects, helping them plan every step. I was also Co-chair for the eConnect Advisory Team, a committee that suggests enhancements to eConnect.Programming languages: HTML, CSS, XHTML, JavaScript, JSP, XSLT, .NETAchievements:District Service Center Innovation of the Year Award | Nominee: 2009, Winner: 2010 and 2011, Nominee: 2012
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Level Design InternGearbox Software Jul 2007 - Sep 2007Frisco, Texas, UsEradicated bugs. Worked within QA, bug-tracking system to obtain assignments, document completed work and re-submit for re-test. Worked with the level design art and combat teams to refine gameplay.Achievements:Shipped Title: Brothers in Arms: Hell’s Highway -
Director Of Client Services / Commercial Real Estate Sales, Appraisals, New Business DevelopmentJames Sawyer & Associates Apr 2004 - Dec 2005Maintained relationships with existing clients while acquiring new ones. Carried out commercial mortgage broker duties including cold calling, preparing direct mail solicitations, finding lenders and preparing loan application documents. Achievements:Designed and developed proprietary real estate mapping database and software that allowed JSA to more quickly identify real estate in the Dallas/Ft. Worth market with the right requirements for its customers.
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Team Lead / Project Manager / DeveloperCi Host Oct 2002 - May 2003Hired and trained a team of 10 to build web sites and web applications.Served as team lead, client liaison, and project manager working with up to 50 website projects per week. The projects ranged from small and large eCommerce sites to supportive marketing sites.Achievements: “On-time, On-target” award for consistently exceeding company and client expectations for on-time-on-target deliverables and quality of work | November 2002 and February 2003
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Marketing Assistance / Web DeveloperInsite Interactive Jan 2001 - Oct 2001Dallas, Texas, UsAssisted sales with marketing efforts while maintaining ongoing maintenance of client's web sites including design and content updates.Achievements:Company retreat to Cozumel!
Ethan Compton Skills
Ethan Compton Education Details
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Southern Methodist UniversityInteractive Video Game Design -
University Of North TexasMarketing
Frequently Asked Questions about Ethan Compton
What company does Ethan Compton work for?
Ethan Compton works for Groove Jones
What is Ethan Compton's role at the current company?
Ethan Compton's current role is Senior Interactive Producer at Groove Jones.
What is Ethan Compton's email address?
Ethan Compton's email address is et****@****ccd.edu
What is Ethan Compton's direct phone number?
Ethan Compton's direct phone number is +121497*****
What schools did Ethan Compton attend?
Ethan Compton attended Southern Methodist University, University Of North Texas.
What are some of Ethan Compton's interests?
Ethan Compton has interest in Mobile Apps And Games, Production Of Video Games, Reading, Music, Immergent Gameplay, Digital Photography, Movies, Video Games.
What skills is Ethan Compton known for?
Ethan Compton has skills like Game Development, Video Games, Unreal Engine 3, Game Design, Usability, Digital Marketing, Photoshop, Mobile Applications, User Interface Design, Web Development, User Experience, Mobile Devices.
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