Ethan Fassett work email
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I am cofounder and CEO of Glystn, whose mission is to help Creators manage and grow thriving communities across all their platforms. My 15+ year career as a product person spans the creator economy, blockchain, wearables, online games, and search, working for companies such as Intel, Disney, Playdom, Gaia Online, and Yahoo!. I have been an EIR for two venture firms, Precursor Ventures and Trinity Ventures. I am named co-inventor on several patents in search, gaming, and mobile technologies.Current and past lives: creator economy, blockchain, wearable technology, quantified self, fitness trackers, mobile games, social games, free-to-play strategy, MMOs, online communities, social media, media search, search engines, product management, interaction design, UX design, business operations, business management
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Co-Founder/CeoGlystn Inc Feb 2021 - PresentSan Francisco, UsGlystn's mission is to help Creators understand and grow thriving communities across all their platforms.If you're a creator interested in becoming a pilot partner, hit us up at: info@glystn.comWe are hiring! If you're passionate about building in the #creatoreconomy, reach out: jobs@glystn.com -
AngelStronghold Dec 2017 - PresentSan Francisco, Ca, UsStronghold is a distributed exchange built on the Stellar Network. Our platform offers the ability to trade cryptocurrency. We currently support Bitcoin, Ethereum and Lumens. We plan on adding more coins and tokens soon. -
Advisor, AngelSmithrx Apr 2017 - PresentSan Francisco, Ca, UsSmithRx is a Pharmacy Benefit Manager focused on transparency, efficiency and data analytics. The unified technology platform provides real-time actionable insights that drives cost savings, powers clinical services and results in a brilliant member experience. These tools exist nowhere in the pharmacy benefit ecosystem and programmatically solve widespread deficiencies. The result is a PBM delivering unmatched service quality and operational efficiencies that exceeds all industry standards.I advise SmithRX on product strategy, user experience, and data strategy. -
Co-Founder/ProductarianBlochaus Labs Apr 2018 - Jan 2021Blochaus was established as a studio/labs entity after my Precursor EIR to incubate new ideas. Glystn was conceived during this time.
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AdvisorWall.A.Be Inc. Aug 2017 - Aug 2020San Francisco, Ca, UsWall.a.be Inc. is a manufacturer and supplier of modular, smart walls that will change the way we build and relate to the walls that surround us.The Wallabe product is a patented infrastructure solution, replacing conventional wall construction with a connected wall ecosystem that brings sustainability, flexibility and intelligence to the spaces that we live, work, and play in. -
Entrepreneur In ResidencePrecursor Ventures Aug 2017 - Apr 2018San Francisco, Ca, UsPrecursor Ventures is an early-stage venture capital firm focused on pre-seed investments in the San Francisco, New York, and Toronto metropolitan regions. The firm focuses on investments in B2B and B2C software applications. -
Head Of Product, New Devices GroupIntel Corporation Aug 2015 - May 2017Santa Clara, California, Us(Transitioned into this role through acquisition of BASIS by Intel.)Lead product management, UX design and data analytics teams for Intel's New Devices Group (NDG). NDG develops full-stack wearable products and next-generation technologies for consumer and enterprise partners. My team created and launched products for brands such as Fossil Group, TAG Heuer, New Balance, and BASIS Science. My team also led the creation and implementation of NDG's wearable analytics platform and insights practice. -
Vp Of ProductBasis Science May 2013 - Jul 2015BASIS Science was an innovative wearable technology company in the health/wellness and fitness markets, and was acquired by Intel in March of 2014. Notably, it was the first consumer activity tracker company to bring optical heart rate monitoring to market. Lead product strategy and management, UX design, data analytics, and customer support, helping to drive innovation and operations across the company.Lead team that launched the Basis B1 Chrome and Basis Peak devices, as well as several wearable "industry first" technologies, such as automatic activity pattern detection, and sleep-onset and sleep-stage detection. Also lead the development of Basis' data analytics platform and insights team.BASIS was acquired by Intel's wearable division, the New Devices Group, in March of 2014.
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Entrepreneur In ResidenceTrinity Ventures Jan 2013 - Apr 2013Menlo Park, Ca, UsFounded in 1986, Trinity Ventures is an early stage venture capital firm dedicated to partnering with passionate entrepreneurs to transform revolutionary ideas into reality. With over $1 billion under management, Trinity Ventures believes in personal engagement, mutual respect and goal alignment with entrepreneurs. As EIR, I consulted on opportunities in mobile markets while kicking around new ideas in ambient intelligence and wearable technologies. I also helped introduce new investments to Trinity, including Fitstar, which later was acquired by Fitbit in 2015. -
Svp Of ProductGree International, Inc Jun 2011 - Jan 2013San Francisco, Ca, UsGREE is a large mobile-social gaming company based in Tokyo, Japan. GREE International is the US subsidiary of GREE. I lead product management, UX design, and customer support for GREE International's social gaming platform division. Launched GREE's first global gaming platform in US market, in May 2012 - First entry of GREE into global market - Extensive coordination and travel with Japan HQOversaw Platform Product, division of 40+ - X-functional group comprised of Product, UX, Sales Engineering teams - Grew team from 2 PMsHelped expand company from 80 - 500 people as member of Sr Executive team - Oversaw transition of company from OpenFeint start-up into GREE International operating division - Oversaw acquisition of Funzio Studio into GREE International -
Executive ProducerPlaydom Apr 2010 - Jun 2011Drove product strategy and managed operations as executive producer for Playdom's San Francisco studio.Produced two major social game titles: "Market St" (1mm DAU), and "ESPN Sports Bar".Managed studio of 30 personnel.
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Director Of Product Management, Web ServicesSkyfire Labs, Inc. Nov 2008 - May 2010Sunnyvale, Ca, UsDrove product strategy for next-gen product release of mobile browser onto Android and iOS platforms. -
Vp Product DevelopmentMediamobz Apr 2008 - Nov 2008Developed product strategy for MEDIAmobz video production marketplace. Drove all product development.
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Director, Product ManagementGaia Interactive Mar 2007 - Apr 2008San Jose, California, Us- Product strategy and development - Virtual world, MMORPG, and social-networking focus -
Sr. Product ManagerYahoo!, Inc. Oct 2003 - Nov 2006Sunnyvale, Ca, UsProduct strategy and development for Yahoo! search and media applications, including: - Yahoo! Video - Yahoo! Audio Search - Yahoo! Image Search -
Product ManagerAltavista Aug 2000 - Apr 2003Product strategy and development for multimedia search and translation technologies, including: - AltaVista Image, Audio and Video Search - Babelfish Machine Translation Service
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InternWired Digital 1997 - 1998Us
Ethan Fassett Skills
Ethan Fassett Education Details
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Uc Santa BarbaraCommunications
Frequently Asked Questions about Ethan Fassett
What company does Ethan Fassett work for?
Ethan Fassett works for Glystn Inc
What is Ethan Fassett's role at the current company?
Ethan Fassett's current role is Co-Founder of Glystn.
What is Ethan Fassett's email address?
Ethan Fassett's email address is et****@****sis.com
What is Ethan Fassett's direct phone number?
Ethan Fassett's direct phone number is +165029*****
What schools did Ethan Fassett attend?
Ethan Fassett attended Uc Santa Barbara.
What are some of Ethan Fassett's interests?
Ethan Fassett has interest in Baseball (Oakland A's), Painting And Drawing, Connecting People And Communities Online, Spending Time W Family And Friends, Seeing New Art, Surfing, Sharing Music, Design Of All Kinds, Eating Good Food, Film.
What skills is Ethan Fassett known for?
Ethan Fassett has skills like Mobile Devices, Product Management, Social Games, Start Ups, User Experience, User Interface Design, Mobile Games, Product Development, Social Media, Entrepreneurship, Mobile Applications, Mmo.
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