Euan K Macdonald Email and Phone Number
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A visionary leader at the intersection of technology and creative innovation, known for pioneering contributions to influential projects in Hollywood and beyond. With a career spanning decades, I have been at the forefront of emerging technologies, from CGI in visual effects to virtual reality, augmented reality, social and mobile gaming, AI, and toy manufacturing.Industrial Light & Magic (ILM):- Architected and expanded the CGI pipeline, contributing to iconic films like "Star Wars: The Phantom Menace," "Dragonheart," "Jurassic Park: The Lost World," and the "Harry Potter" series.Disney & Imagemovers Digital:- Helped design and built an animation studio, advancing performance capture technology with "A Christmas Carol" starring Jim Carrey.Electronic Arts (EA):- Enhanced realism and visual fidelity for major gaming franchises such as "FIFA" and "Skate."Atollo Construction Toy:- Co-designed and invented this award-winning toy with my father, laying the groundwork for the updated biobrx system.Holor Media & DreamView:- Founded Holor Media, developing a VR 360 camera used on the set of Transformers 5.- Co-founded DreamView for virtual productions in e-commerce, winning an Emmy Award for "The Portal."Founder and CEO of biobrx:- Developing a UGC platform that incorporates biobrx, a modular system for creating compelling games and content.Key features of biobrx:Modular Architecture:Core parts combine to form aggregate components, facilitating endless animated and flexible model creation possibilities.Dynamic Flexibility:biobrx Structures can be twisted and moved post-assembly, introducing a new level of interaction.Robotics Integration:Advanced robotic modules and motion capabilities expand the system's potential.Biobrx Creator Platform: Starting with established UGC/gaming infrastructures like Fortnite and Roblox, then expanding to build the biobrx World Platform, integrating all virtual and physical biobrx experiences, assisted by AI.- Leading AI-driven projects at D1srupt1ve, creating intelligent, responsive, and adaptive systems.Born and raised in Portobello, Scotland, my early passion for storytelling and visual arts has shaped my career. I mentor aspiring tech entrepreneurs, advocate for AI integration in education, and collaborate with artists to explore new frontiers in digital and physical creation.Helping to shape the future of technology and creativity. Let's connect and explore opportunities to innovate and inspire.
Biobrx Inc
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Ceo | Cto | FounderBiobrx Inc Sep 2020 - Presentbiobrx is transforming UGC creativity and innovation through a modular building system that seamlessly integrates with virtual worlds. Our platform empowers creators to design, build, and share complex structures, leveraging the power of Unreal Engine to revolutionize gaming, education, and artistic expression. Join us in building the future, one brick at a time. -
Executive Consultant | Director Of Ai Research & DevelopmentD1Srupt1Ve Inc. Feb 2023 - PresentDriving innovation through AI technology, D1srupt1ve seeks to optimize every facet of life by setting new industry benchmarks and enriching daily experiences. -
Chief Innovation OfficerInfinite World Jun 2021 - Jan 2022Remote Company, UsBuild your own Virtual Metaverse!InfiniteWorld creates state of the art NFT real and virtual worlds and marketplaces for brands and creators that enable them to achieve elevated consumer experiences.https://www.coindesk.com/business/2021/12/13/metaverse-company-infiniteworld-to-go-public-in-700m-spac-merger/ -
Ceo | Cto | Co-FounderDreamview Apr 2018 - May 2021San Francisco, California, UsDreamView was founded by veteran CGI visionaries with 100+ years combined experience in creating CGI & Visual Effects for blockbuster movies, AAA games, commercials, and eCommerce products, hailing from companies such as Disney, Industrial Light & Magic, Pixar, and Electronic Arts.The DreamView™ cloud software and production services help e-commerce business create, manage, and distribute photoreal and AR CGI assets and media for eCommerce platforms and clients. Virtual product and lifestyle scene creation is not only faster and less costly than traditional set design and layout, but also provides infinitely reusable 3D CGI assets and media. The company’s proprietary process also facilitates visualization and market testing of virtual product color and texture variations, and is globally scalable.Yes, we are hiring! -> https://recruitable.breezy.hr/ -
Ceo | FounderDreamview Tours Mar 2016 - Apr 2021Creating virtual 3D/360 interactive experiences for a variety of use cases including real estate, and rental or business property owners. Using state of the art technology, including MatterPort cameras for interactive 3D/360 experiences on numerous platforms including VR.http://DreamView-tours.com -
Cgi Consultant & PrincipalHogarth Worldwide Dec 2018 - May 2019London, England, GbWe produce advertising and other marketing communications for our clients across all media and all languages. Our production expertise coupled with our powerful workflow and asset management technology delivers quality, control and savings for global brands. -
Ceo | Cto | Co-FounderHolor Media May 2015 - Sep 2018Los Angeles, Ca, UsHolor Media is a creative team located in the San Francisco Bay Area and Los Angeles, California. Producing and providing services and products to facilitate the creation and distribution of VR experiences and immersive video, to various platforms including Desktop & Mobile devices, the HTC Vive, The Oculus Rift and the Samsung GearVR mobile display.We develop and produce engaging and entertaining experiences, technology & apps that combine digital content, Augmented & Virtual Reality technologies, with CGI & visual effects. -
Vr Production Pipeline ConsultantJaunt Vr Feb 2015 - Apr 2015San Mateo, Ca, UsAssisting the talented team at Jaunt VR to create a world class Cinematic Virtual Reality production pipeline to quickly and easily bring stereoscopic 360 VR films, using their camera technology and tools, to multiple VR viewing platforms, including the Samsung GearVR, Oculus and Google Cardboard headsets. -
Ceo | Co-FounderVr Films Inc. Jul 2014 - Apr 2015Innovative and immersive experiences for AR & VR platforms. -
Co-Founder | Virtualreality(Vr) SupervisorMetaverse Systems Jun 2014 - Dec 2014VR Supervisor for The Recruit: R U In featured on the MilkVR app by Samsung on the Gear VR. Specializing in high end Virtual Reality experiences, featuring VFX and 3D 360 video, for the Oculus Rift and other VR platforms.
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Ceo | Co-FounderSupertales Inc. Feb 2013 - Jun 2014CEO & Co-Founder of SuperTales Inc, high tech, innovative and ground breaking digital entertainment.Introducing MashFX, a mobile app enabling users to enhance their mobile device camera and record videos with augmented reality 3D Characters and visual Effects in real-time. -
Ceo | Co-FounderHappy Pals Inc. Feb 2013 - Mar 2014CEO & Co-Founder of Happy Pals Inc. The Happy Pals, is a growing brand of online fun and whacky interactive 3D animated characters, featured in numerous evolving entertainment apps on iOS and Android mobile devices, and on Facebook.http://facebook.com/thehappypalsHappy Pals apps are currently on iOS, with a 5M+ install base.Happy Pals Inc. is a fully owned subsidiary of SuperTales Incorporated. -
Ceo & Creative DirectorSixits Inc Jun 2009 - Jan 2013San Rafael, Ca, UsCo-Founder of SiXiTS. Providing overall direction for SiXiTS an innovative and creative new media and technology company.Collaborated on numerous projects with companies such as Legend 3D, Crowdstar, Qualcomm, ARM & Ubisoft.Produced and create the Happy Pals brand and series of Talking interactive 3D character apps reaching 4M+ installs worldwide, as of December 2012, on iOS devices.Founded in 2009, SiXiTS is located in San Rafael, CA. -
Supervising Technical DirectorImagemovers Digital Jan 2008 - Mar 2010UsDesign and supervised implementation of overall asset production pipeline and directed development team to successfully build studio infrastructure, and deliver Disneys A Christmas Carol. In addition to overseeing core infrastructure for the studio which grew to 650 people across 4 locations in California, oversaw vendor relations, in conjunction with Disney, with companies such as Autodesk, The Foundry(Nuke Compositing software) and VICON(Motion Capture Technology) -
Head Of Production EngineeringImagemovers Digital Mar 2007 - Dec 2007UsOne of the initial senior hires at IMD to design and build a 650 person studio across multiple locations for Robert Zemeckis to produce performance capture based Feature Animation films for Disney.Oversaw many aspects of the studio build out, including capital budget and design for core systems and infrastructure for both the main studio location in Marin, CA, and for the motion capture technology used on the performance capture warehouse/stage in Marina Del Ray, LA.Hired and supervised engineering team of 20+ to build production pipeline infrastructure and tools for IMDs first production over 12 months. -
Senior Technical Art DirectorElectronic Arts Aug 2004 - Oct 2006Redwood City, Ca, UsDirecting art teams and collaborating with software engineers and producers, on many aspects of game production for Next Generation x360/Playstation3 launch titles for established EA franchise FIFA, and for a brand new franchise EA Skate. -
Digital Effects SupervisorIndustrial Light & Magic Oct 1993 - Jul 2004San Francisco, Ca, UsSupervising digital effects crews of 30+ Technical Directors at George Lucas' Visual Effects studio for 10 years for Academy Award nominated feature films including, Harry Potter and The Prisoner of Azkaban, Jurassic Park-The Lost World, Star Wars Episode 1- The Phantom Menace, and Dragonheart. -
Ceo | Inventor And Co-FounderAtollo Systems Inc Sep 1996 - Jul 2003Founder and co-inventor of the Atollo construction toy, a flexible and LEGO compatible building system, in conjunction with Donald Macdonald, principle inventor and architect. Oversaw the design and manufacture in the UK, China and South Africa, in addition to overall marketing and fulfillment of the Award winning construction toy, that was distributed worldwide.
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Technical DirectorPixar Animation Studios Jun 2000 - Jan 2001Emeryville, California, UsWorked on Pixars Monsters Inc. feature animation film, as a technical director within Pixars Shots department, on various VFX techniques and shots. Evaluated and introduced the use of 3rd party compositing systems, including Shake, to be used for various VFX shots within Pixars production pipeline. -
Computer Graphics ArtistLost In Space Jun 1993 - Sep 1993London, Greater London, Gb -
Computer Graphics ArtistDigital Pictures Aug 1989 - May 1993
Euan K Macdonald Skills
Euan K Macdonald Education Details
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Falmouth UniversityGraphic Information Design -
Heriot-Watt UniversityComputer Science -
Portobello High School
Frequently Asked Questions about Euan K Macdonald
What company does Euan K Macdonald work for?
Euan K Macdonald works for Biobrx Inc
What is Euan K Macdonald's role at the current company?
Euan K Macdonald's current role is CEO | CTO @ biobrx & AI R&D | Executive Consultant | Unlock the Future of Creativity for UEFN, Fortnite & Roblox creators & developers with the biobrx building system..
What is Euan K Macdonald's email address?
Euan K Macdonald's email address is eu****@****ail.com
What is Euan K Macdonald's direct phone number?
Euan K Macdonald's direct phone number is +141522*****
What schools did Euan K Macdonald attend?
Euan K Macdonald attended Falmouth University, Heriot-Watt University, Portobello High School.
What skills is Euan K Macdonald known for?
Euan K Macdonald has skills like Visual Effects, Animation, Computer Graphics, Maya, Game Development, Film, Nuke, Compositing, Feature Films, Video Games, Entertainment, Computer Animation.
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