Eugene Bratkov personal email
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Game development professional with 20+ years of experience in management, producing and game design.• Worked on 100+ projects and released 30+ games on Mobile, PC and Consoles• Seasoned in full cycle production (project management, product vision, producing, game design)• Managing multiply projects simultaneously with distributed and multi-cultural teams(North & South America, European Union, CIS)• Having unique expertize of new games research and validation• Staff recruiting, managing, and mentoring experienceMANAGEMENT SKILLS• Studio management, financial planning, budgeting• Project management, planning, risk mitigation• Development staff recruitment• Studio & project due diligence• International business correspondence• Development producing (up to 150 people)• Development direction (up to 90 people)• Outsourcing management (up to 40 people)• Game design team leading (up to 10 people)• Game research team leading (up to 5 people)GAME DESIGN SKILLS• Projects research, analytics, evaluation• Creative direction• Pitches & presentations• Concepts & GDD creation• Live operations• Game mechanics & balance• Monetization design & evaluation• Character design• Level design• UX/UI design
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Chief Executive OfficerReef Games Jul 2023 - Present -
Chief Executive OfficerNeskin Games Jul 2023 - Jun 2024 -
Chief Operating OfficerNeskin Games Mar 2022 - Jul 2023 -
Chief Product OfficerNeskin Games Mar 2021 - Mar 2022• «EverMerge» (Top tier merge-3 game with $200+ million in revenue) - Product Director. -
Creative DirectorHeyworks Nov 2018 - Mar 2021Minsk, Minsk, By• «Blockbusters» (Mobile shooter) - development & creative direction• «Trooper Shooter» (Mobile shooter) - development & creative direction• «Pocket Troops» (Mobile midcore rpg) - creative direction• «The Troopers» (Mobile midcore rpg) - creative direction• New mobile projects - evaluation, analytics & game design. -
Product DirectorWargaming Mar 2013 - Oct 2018Nicosia, Cy• «Hybrid Wars» (PC/Console twin stick shooter) - development & creative direction• «Eternity» (Consoles moba) - development & creative direction• «World of Warplanes» (PC/Consoles mmo) - development and live operations producing• R&D projects (50+ Console/PC/Mobile games) - evaluation, research, consulting, gd, monetization, prototyping, production• Producers team management and mentoring• New R&D methodology creation and integration («Game Craft»)• New HQ Greenlight validation process creation and integration• 3rd party development and outsourcing management• 3rd party studios due diligence process integration & evaluation• Huge amount of Pitches & Presentations. -
Executive DirectorNival Jun 2011 - Jan 2013Limassol, Cy• «Prime World: Alchemy» (Mobile casual)• «Prime World: Emaki» (Mobile casual)• Development studio execution and administration (30 people)• Development studio financial planning and budgeting• Projects planning, management, budgeting• Staff recruitment and mentoring. -
ProducerFree2Play Dec 2009 - May 2011• «Online Pet» (Web online pets game) - producing & game design.
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ProducerSelf-Employed Jan 2010 - Jan 2011• «Fairy Tales for Kids» - pet project, mobile app for kids• «Fairy Tales of the World» - pet project, mobile app for kids• «Folk Tales» - pet project, mobile app for kids.
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Lead Game Designer2Reallife May 2008 - Dec 2009• «Gift» (Web rpg game) - game design• «UFO» (Web rpg game) - game design. -
ProducerSkyfallen Entertainment Dec 2003 - May 2008• «Death Track: Resurrection» (PC/X360/PS3 racing) – producing & game design• «Blood Magic 2» (PC action/rpg) - producing & game design• «Blood Magic: Time of Shadows» (PC) – producing• «Blood Magic: Multiplayer Expansion» (PC) – producing• «Blood Magic» (PC action/rpg) - game design• «Dawn of Magic» (PC action/rpg) - game design• Game Design and QA team leading (up to 10 people)• Development staff recruitment• Product placement partnership (Coca-Cola, Megafon)• Game exhibitions (preparation of game areas and staff)• Media publications (20+).
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Game DesignerBurut Ct Jan 2002 - Dec 2003• «Goldenland 2: Cold Heaven» (PC turn-based rpg) - game design• «Goldenland» (PC turn-based rpg) - game design• «Kreed» (PC fps) – QA• Concepts & GDD• Scenario writing, character design, level design• Game mechanics & balance.
Eugene Bratkov Skills
Eugene Bratkov Education Details
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InseadBuilding Sustainable Global Business -
Voronezh State Technical UniversityManagement And Information Technology) -
Voronezh State Technical University(Construction And Engineering) -
Moscow State University Of Economics, Statistics And Informatics (Mesi)(Banking And Financial Support Services) -
Moscow State University Of Economics, Statistics And Informatics (Mesi)(Business Administration And Management) -
Moscow State University Of Economics, Statistics And Informatics (Mesi)(Banking And Financial Support Services)
Frequently Asked Questions about Eugene Bratkov
What company does Eugene Bratkov work for?
Eugene Bratkov works for Reef Games
What is Eugene Bratkov's role at the current company?
Eugene Bratkov's current role is CEO & Founder at Reef Games.
What is Eugene Bratkov's email address?
Eugene Bratkov's email address is br****@****ail.com
What schools did Eugene Bratkov attend?
Eugene Bratkov attended Insead, Voronezh State Technical University, Voronezh State Technical University, Moscow State University Of Economics, Statistics And Informatics (Mesi), Moscow State University Of Economics, Statistics And Informatics (Mesi), Moscow State University Of Economics, Statistics And Informatics (Mesi).
What skills is Eugene Bratkov known for?
Eugene Bratkov has skills like Game Development, Game Design, Game Design Documents, Video Games, Game Mechanics, Game Balance, Mmo, Mobile Interfaces, Free To Play, Computer Games, Project Plans, Online Gaming.
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