Eugene Evans Email and Phone Number
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If you don't write a note when you send a connection request I'm unlikely to accept.Experienced game industry executive with track record starting companies and building teams to imagine, create, launch and grow innovative digital games, products & business.
Wizards Of The Coast
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Svp, Digital Strategy And LicensingWizards Of The Coast Aug 2023 - PresentBellevue, Washington, Us -
Svp Business Development & Digital LicensingWizards Of The Coast May 2022 - Aug 2023Bellevue, Washington, UsI'm pleased to expand my previous role to include responsibility for digital licensing of the Hasbro portfolio of games and brands. Everything from Monopoly to Transformers to Peppa Pig. I get to add to my team a talented group who have been working successfully with partners and creating great games based on Hasbro IP for many years. -
Vp Business Development And Corporate StrategyWizards Of The Coast Aug 2018 - May 2022Bellevue, Washington, UsLegendary Games. Lifelong Adventures. We create entertainment that inspires creativity, sparks passion, forges friendships, and fosters communities around the globe.Managing a talented business development team to drive Wizards of the Coast growth and business objectives including licensed digital and consumer products. Identifying and developing new games, lines of business and opportunities for growth to further Wizards goal to be one of the biggest and most exciting publishers of fantasy-based games on the planet. Working with developers, licensors, publishers, platforms and distributors to forge successful partnerships and investments globally across our portfolio including Magic: The Gathering, Dungeons & Dragons, Duel Masters, and inspiring new IP. -
Founding PrincipalInfinite Ventures Inc. Jun 1997 - PresentInfinite Ventures is my vehicle for investments, advisory roles and consulting helping start-up's and divisions of large companies navigate the ever-changing gaming and digital entertainment landscape. Focused on business strategy, fundraising, strategic partnerships, business development, go-to-market and product development across all platforms and genres of gaming.
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Strategic AdvisorTriplepoint Oct 2017 - Aug 2018San Francisco, Ca, UsI'm pleased to add TriplePoint to my list of clients. I've always recognized them as one of the top communications companies within gaming. As a Strategic Advisor I'll be supporting them with business and strategy, partnerships for them and their clients. Having been a client of this wonderful team in the past I'm now thrilled to be working directly with them. -
Strategic AdvisorHypgames, Inc. Jul 2017 - Aug 2018HypGames has built a fresh, new take on mobile fantasy sports. Collect players across all sports including esports; baseball, football, hockey, LoL and more coming. Level up your player line-up to compete. I'll be helping drive business development, product strategy, and partnerships. www.hypsports.com
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Advisory Board MemberEstarz Jun 2017 - Aug 2018Boston, Massachusetts, UsThrilled to be advising the team at this great esports start-up. Estarz is a coaching marketplace offering online courses and training from the world’s best Esports pros. It provides a path for competitive gamers to become pro players. -
AdvisorOpera Event May 2017 - Aug 2018Oakland, Ca, UsI'm pleased to be advising the team at Opera Event as they build their platform to support influencers and streamers in gathering a community and monetizing their streams. -
Consulting ExecutiveDigital Development Management May 2017 - Aug 2018Northampton, Ma, UsAs a Consulting Executive, I'm focused on providing strategic support in online, esports, games-as-a-service, VR/AR and LBE to DDM clients. I'm thrilled to be collaborating with such an experienced and highly regarded team. -
Strategic Advisor (Acquired By Rapid7 In 2020)Divvycloud Jul 2013 - Aug 2018Proud to advise DivvyCloud on all aspects of business development and marketing. DivvyCloud is a startup that provides software to help companies optimize their hybrid cloud-based infrastructure. Founding team very effectively ran live ops at Mythic Studio and successfully transitioned live GaaS MMO's from dedicated servers to AWS
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Senior AdvisorVisisonics Corporation Jul 2014 - Jun 2018College Park, Md, UsSenior advisor to this pioneering company in the area of 3D audio. I was sold the moment I heard the acoustic experience they could deliver not only for emerging Virtual Reality platforms but for any gaming experience through headphones. VisiSonics, a spin out of the University of Maryland's Computer Science department creating technology to capture and realistically recreate 3D Audio. Licensed tech to Oculus for Rift. -
Executive Advisory Board MemberGeorge Mason Computer Game Design Program Jun 2010 - Mar 2016Happy to be a founding member of the GMU Computer Game Design program. This program has gone from strength to strength creating a perfect entry point into the games and simulation industry for students. I advise the board on curriculum, make industry connections, participate in students meetings, judge annual projects and teach occasionally.
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Ceo - Co-FounderGopop.Tv Jan 2013 - Jun 2015Leesburg, Virginia, UsFounded this company to conceive a new mobile social TV platform to engage and monetize fans and viewers. Bootstrapped the company, recruited co-founders, drove the fundraising process and raised angel investment round. Defined and launched product and service on iOS and online. Worked with outside counsel to prosecute seven patents around key social TV concepts. Developed go-to-market strategy, target market segments, partnered with early influencers and managed community outreach. Developed company positioning and branding. -
Vp, Studio Gm, Bioware MythicElectronic Arts Nov 2009 - Oct 2012Redwood City, Ca, UsAfter assuming the GM role re-defined studio strategy to transform from a focus on PC MMO's into mobile games studio. Directed technical and cultural transformation from PC, server-based, subscription games to mobile, AWS based, free-to-play GaaS model. Drove internal ideation process for new product concepts. Renegotiated or exited several partnerships in Europe and Asia. Developed entry into PC MOBA market with Warhammer license.As the Studio GM, I managed the relationship with EA corporate and all central functions including marketing, finance, legal, etc. I had full P&L and operational responsibility for $25m+ revenue. Managing cross-discipline 125 person team in engineering, art/design, marketing, analytics, community, support, operations, and finance.Managed all GaaS aspects of three successful live PC MMOs (Dark Age of Camelot, Ultima Online & Warhammer Online) including marketing, development, 24x7 community, customer support, infrastructure, and billing across North America, EMEA, APAC and Russia. -
Senior Director, MarketingElectronic Arts Aug 2006 - Oct 2009Redwood City, Ca, UsManaged all business development including distribution, payment systems, licensing IP including license relationship with Games Workshop, owner of the Warhammer IP. Negotiated and managed strategic partnership with France Telecom for European product launch and operations. Managed relationship with EA offices throughout EU, Asia and Russia for launches worldwide.Lead all aspects of worldwide $30m marketing launch of the PC MMO Warhammer Online. Defined go-to-market strategy, managed internal team and relationship with EA central marketing and sales groups in the US, Europe, and Asia. Resulted in sales of +1.2m copies and numerous awards.Managed community team responsible for maintaining and growing an active online community for Warhammer Online, Dark Age of Camelot and Ultima Online to facilitate retention. -
Vp, Business Development & Marketing (Acquired By Electronic Arts In 2006)Mythic Entertainment, Inc. Oct 2004 - Aug 2006After 6 years of consulting with Mythic including launching Dark Age of Camelot in 2001 I joined the team full time. Full P&L responsibility for all aspects of worldwide launch and ongoing GaaS operation for Dark Age of Camelot. Drove first-year revenue of $28m+. Defined positioning, budgets, hired and managed marketing team plus outside vendors. Negotiated and managed relationships with Vivendi Universal for the US distribution and France Telecom for European marketing and operations. Implemented digital distribution strategy and shipped 15 retail and digital SKU's of Dark Age of Camelot in the US, Europe and Asia over 5 years. Responsible for negotiating all distribution, licensing and partnership relationships.
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Senior Business Advisor (Acquired By Sony In 2006)Zipper Interactive Jan 1997 - Jan 2006UsFrom 1997 acted as an advisor to the senior management of Zipper Interactive. Identified potential publishing partners including Hasbro, Spectrum Holobyte, Microsoft and Sony (SCEA) Resulting deals for development of Top Gun (PC), Mechwarrior 4 (PC) Crimson Skies (PC) and SOCOM (PS2 & PSP). Company was acquired by Sony (SCEA) in 2006. -
Ceo/FounderInfinite Ventures, Inc. Jan 1997 - Oct 2004Bootstrapped consulting company and independent studio to create licensed and original digital product. Consulting and advisory roles for strategy and business development with game developers driving new business including identifying publishers, negotiating development and distribution contracts. Clients included Mythic for all aspects of Dark Age of Camelot launch in 2001 and Zipper Interactive, advisory board member and shareholder until their acquisition by Sony in 2006 for $24m+Also, negotiated the acquisition of rights for ICOM Simulations product catalog from Viacom. Subsequently licensed, developed or published over 25 product based on these award-winning and popular franchises including Shadowgate and Sherlock Holmes, Consulting Detective. Products shipped on mobile, console, handheld, PC, Mac with pioneering work on mobile and interactive DVD Video. Remarkably 25+ years later those games are still actively published in the market through a license to my good friends at the game studio, Zojoi.
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Director, Business DevelopmentViacom New Media Aug 1994 - Dec 1996New York, Ny, UsResponsible for sourcing development teams for over 25 published games. Performed due diligence and negotiated deals and investments with domestic and international development teams to create Viacom branded and unbranded product across multiple platforms.As a member of product portfolio strategy team, I identified market and technology trends to develop an original and licensed product strategy resulting in development deals including several early online game developers. Worked across disciplines with licensing, marketing, sales, development, finance and legal. Partnered with key stakeholders at MTV, Nickelodeon, and Paramount studios. -
Various (What Do You Expect In A Start-Up!)Icom Simulations, Inc. (Acquired By Viacom In 1994) Sep 1987 - Jul 1994CaMoved to the US in 1987 after meeting the founder of ICOM. Managed external strategic relationships with various companies, including Apple’s earliest multimedia team, to promote a line of pioneering interactive streaming video CD-ROM product on several platforms. Sourced and acquired publishing rights to product from external developers.Managed all aspects of product development, liaison with marketing and sales for a line of Windows and Macintosh utilities and games. -
FounderGraphicfinal Feb 1986 - Aug 1987Founded UK development studio creating adventure games for Atari ST and Commodore Amiga including The Bermuda Project for Mirrorsoft.
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Software EngineerPsygnosis Jul 1984 - Jan 1986Gb -
Software EngineerImagine Software 1982 - 1984Part of founding team at this pioneering game developer and publisher. It was my education. We grew to about 125 people and back down to bankruptcy in one vertical blank interval.
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Software EngineerBug Byte 1982 - 1982Joined this pioneering game publisher in the UK after dropping out of school and wrote and published my first commercial game, Vic Panic on the Vic-20
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VariousMicrodigital 1980 - 1982PtMicrodigital was one of the first computer retailers in the UK and a cornerstone of the UK computer and gaming business. Many of the folks from Microdigital went on to bigger and better things. I include it because it was the company that gave me my start! What did I do? Sweep the floor, sell hardware, sell software, pin games to cork boards in zip lock bags. I did all this because it gave me access to computers that I wouldn't have otherwise got my hands on. I was paid more in books than cash and it was how I learned to code. Wrote several articles for the Liverpool Software Gazette, one of the first computer magazines published in the UK.
Eugene Evans Skills
Eugene Evans Education Details
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School Of Hard Knocks (Google It!)Separation
Frequently Asked Questions about Eugene Evans
What company does Eugene Evans work for?
Eugene Evans works for Wizards Of The Coast
What is Eugene Evans's role at the current company?
Eugene Evans's current role is Wizards of the Coast | Hasbro, SVP, Digital Strategy and Licensing - Game Industry Exec, Advisor, Investor & Entrepreneur. Former Mythic, EA & Viacom.
What is Eugene Evans's email address?
Eugene Evans's email address is eu****@****rds.com
What is Eugene Evans's direct phone number?
Eugene Evans's direct phone number is +170343*****
What schools did Eugene Evans attend?
Eugene Evans attended School Of Hard Knocks (Google It!).
What are some of Eugene Evans's interests?
Eugene Evans has interest in Mobile, Social Media, Internet Tv, Social Television, Casual Games, Mobile Games, Consumer Internet, Video Games.
What skills is Eugene Evans known for?
Eugene Evans has skills like Video Games, Strategic Partnerships, Online Gaming, Game Development, Mobile Games, Mmo, Mobile Devices, Start Ups, Interactive Entertainment, Game Design, Business Development, Strategy.
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