May Ko work email
- Valid
May Ko personal email
Video Game Developer & Software Engineer with experience designing, developing, and releasing innovative virtual, augmented, and mixed reality games on a range of gaming platforms. Hands-on Software Engineer focused on leveraging the latest technologies and research to create realistic & immersive gaming experiences with high-quality animations for diverse players across the globe.● Engineering: Game Development & Design, Research & Development, VR/AR/MR, Machine Learning & AI Systems, Character & Camera Controls, Animation, Backend & Infrastructure Development, Software Design & Coding, Testing & Code Coverage, Computer Graphics, Software Quality, Scalability, Performance Tuning, Reliability, Code Reviews, Documentation● Leadership: Strategic Planning & Execution, Project Management, Process Improvement, Cross-functional Collaboration● Software: Unreal Engine 4, Unity, OpenGL, GLHL, C#, C, C++, Python, Maya, Blender, PyCharm, Anaconda, JSON, Java, JavaScript, MySQL, GitHub, HTML, x86 Assembly, Visual Studio, Eclipse, Perforce, XCode, Microsoft Office, Adobe Photoshop & Premiere Pro
-
Senior Software EngineerStealthAustin, Tx, Us -
Senior Software EngineerStealth Sep 2024 - PresentLos Angeles, California, Us -
Software EngineerBlizzard Entertainment Apr 2023 - Mar 2024Irvine, Ca, Us🎮 Crafting the Future: Currently developing an unannounced survival game.🏃♀️ Player & Legend Engineer: Specializing in software engineering for combat systems.🔥 Joining Forces: Part of a dynamic combat team shaping the gaming world.Let's connect and game on to the next level! #GameDev #SurvivalGames -
Software EngineerNaver Z (Zepeto) Dec 2021 - Feb 2023성남시, Kr -
Associate Software EngineerNcsoft Mar 2020 - Dec 2021Bellevue, Wa, Us● Conducting R&D for a Quadruped Animation System in Unreal Engine 4 (UE4) to create tuning tools for animators to help them make more realistic animations in the game.● Developed a customized IK for a quadruped in UE4 to improve animations while reducing costs.● Created modifiers in C++ to produce curves in animation sequences for feet.● Built data handling system to allow animators to save and import complex combinations of animation blending data.● Set up a dedicated server and clients to test syncs of animation blending. -
Software EngineerCadence Design Systems Oct 2019 - Feb 2020San Jose, California, Us● Created a VR viewer for semiconductors with C# and Python in Unity that allows users to view and investigate semiconductors in virtual reality.● Created features that allow users to view semiconductors at any scale and built a 3D Slice Viewer to allow users to view and save images of semiconductor cross-sections.● Built systems to manage binary files and processing files and extract layouts of circuits including geometric shapes, text labels, and layers for building 3D semiconductors using Python.● Developed unwrapped algorithm element structures and calculated each coordinate to transform 2D GDS files to 3D.● Programmed in C# to draw semiconductors in the virtual environment in Unity with a UI menu and imported controllers. -
Undergraduate Researcher (Argumented Reality Software Development)Uc Irvine Donald Bren School Of Information And Computer Sciences May 2019 - Sep 2019Irvine, California, Us⬤ La Mascota: Developed AR camera application for iOS. Modeled dancing Petr, UC Irvine mascot, using Blender and Maya. (https://bit.ly/35ldmOh)⬤ AR Decoration: Developed a placing furniture application for iOS using ARFoudation and ARKit. (https://youtu.be/brrVF8pWkzM) -
Undergraduate Researcher (Virtual Reality Software Development)Uc Irvine Donald Bren School Of Information And Computer Sciences May 2018 - Sep 2019Irvine, California, Us⬤ Educational VR application for children: Video https://bit.ly/2FBu6pd- Modeled a 3D abacus with Blender and developed VR Abacus for Oculus Rift with Unity. - Demonstrated VR Abacus in San Mateo and San Carlos- Patent: https://doi.org/10.8080/1020190016443⬤ VR game development: Video https://bit.ly/2MqvwW5- VR Rhythm Game: Created a VR rhythm game similar to Beat Saber to understand Collider and Rigidbody in 3D better. A player slashes approaching beat boxes which have differently located hitting indicators. - VR Space Experience: Built an educational App which can teach kids names of satellite parts. Each naming canvas appears when a player indicates parts. The player can experience a state of non-gravitation visually. Whenever pointing out somewhere in virtual environments, the player smoothly floats to that position.- VR Tennis Game: Create a VR Tennis Game with the Leaderboards system in Oculus. A Player’s Oculus ID will be placed based on game scores. Learned how to write scripts better for game manager and object controller. - VR Shooting game: Created shooting games to understand the functions and features of VR controllers. Implemented particle system for explosion effects and audio effects to create more interesting environments. - RPG game: Developed RPG to understand game theory and system. A player attacks approaching zombies. - Quiz game: Created a VR quiz game to learn how to connect Unity with external JSON files getting questions and answers with Chrome Web Server.⬤ VR180/360° videos for VR- Took 360° pictures of UC Irvine campus and created VR campus to understand how 360° views work in HMD. - Implemented 360° video inside of a sphere flipping normals using Shader codes on Unity. - Edited VR180 and 360° videos for VR using Adobe Premiere Pro. -
Undergraduate Researcher (The Transformative Play Lab)Uc Irvine Donald Bren School Of Information And Computer Sciences Jan 2019 - Aug 2019Irvine, California, Us⬤ Developed VR Karaoke for multiplayers.- https://bit.ly/2uyMkSl -
Undergraduate Researcher (Blockchain)Uc Irvine Donald Bren School Of Information And Computer Sciences Jan 2019 - Apr 2019Irvine, California, Us⬤ Developing Blockchain and Cryptocurrencies ⬤ Creating a new type of social network system using sharing economy and Blockchain -
Undergraduate Researcher (The Transformative Play Lab)Uc Irvine Donald Bren School Of Information And Computer Sciences Mar 2018 - Dec 2018Irvine, California, Us⬤ Database: Created RPG database with MySQL Workbench to apply knowledge from database management course. Studied how to use Sqlite3 with Python and IDLE to broaden knowledge about database management.⬤ Network: Set up and connected server and clients in Unity to make a multiplayer game using Photon Realtime Cross-Platform networking engine. -
Software ProgrammerWegame Sep 2018 - Dec 2018⬤ A first person shooting game for PC/VR ⬤ Game Mechanics: Designed and developed mechanics of a player and zombies and relevant features for the FPS game. Programmed, executed and maintained overall code for the project using Unity with C#. ⬤ Collaboration Skill: Collaborated with a team of six students and improved my teamwork and communication skills. ⬤ https://bit.ly/2HlzoXD -
Lab TutorUc Irvine Donald Bren School Of Information And Computer Sciences Apr 2017 - Jun 2017Irvine, California, Us⬤ Assisted students who take ICS 45C, the Programming in C++ as a Second Language class.⬤ Learned how to explain programming logics more efficiently to others.
May Ko Education Details
-
Uc IrvineComputer Science
Frequently Asked Questions about May Ko
What company does May Ko work for?
May Ko works for Stealth
What is May Ko's role at the current company?
May Ko's current role is Senior Software Engineer.
What is May Ko's email address?
May Ko's email address is mk****@****ard.com
What schools did May Ko attend?
May Ko attended Uc Irvine.
Free Chrome Extension
Find emails, phones & company data instantly
Aero Online
Your AI prospecting assistant
Select data to include:
0 records × $0.02 per record
Download 750 million emails and 100 million phone numbers
Access emails and phone numbers of over 750 million business users. Instantly download verified profiles using 20+ filters, including location, job title, company, function, and industry.
Start your free trial