Evan Bertis-Sample Email and Phone Number
I'm a first-generation third-year Computer Science student at Northwestern University. As someone who has always been deeply technical, but grew up pursuing the arts, I've developed a passion for the intersection of technology and design. As such, I've developed a strong interest in game development and design, and have spent the last few years working on various games projects, working on everything from gameplay programming, to graphics programming, to creating art assets.When I'm not working on games, I spend my time working with Northwestern's SAE Formula Racing team, where I serve as lead engineer of the Data Acquisition team, which is comprised of 20 engineers. I'm overseeing nine different projects, covering areas such as embedded systems development in C/C++, and cross-platform desktop application development in Python. In the past, I developed the car's wireless telemetry system, which will allow us to monitor the car's performance in real time, which helped us understand the car's performance and make data-driven decisions to improve the car's performance.
Rivian And Volkswagen Group Technologies
View- Website:
- rivianvw.tech
- Employees:
- 1028
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Software Engineering Intern - 3D InfotainmentRivian And Volkswagen Group TechnologiesEvanston, Il, Us -
Data Acquisition (Daq) Team LeadNorthwestern Formula Racing Jun 2024 - PresentEvanston, Illinois, United States• Spearheaded a team of 20 engineers working across 9 technical projects focused on metric acquisition and analysis in a Formula-style racecar, with a focus on realtime embedded systems development in C/C++ and cross-platform desktop applications in Python• Architected a comprehensive Data Acquisition System (DAQ) for a Formula-style racecar, integrating multiple sensors and CAN communication to collect 63 performance metrics in real-time, while ensuring reliable communication across the entire vehicle.• Built a continuous integration pipeline with GitHub workflows to ensure firmware configurations meet defined standards during code pushes and hardware deployment, enabling automated validation and minimizing development errors• Partnered with Prof. Ilya Mickelson to design an embedded systems curriculum, developing a Django-based website to host lectures, lab materials, and writeups, supporting the education of 25+ new electrical team members.• Developed CAN-CAN, a Unity game that integrates with a custom game controller hub, designed to complement the curriculum's final project, where students build their own game controllers using the skills learned throughout the course. -
Telemetry Project LeadNorthwestern Formula Racing Jul 2023 - Jun 2024Evanston, Illinois, United States• Engineered a custom wireless protocol based on LoRa for dependable real-time data transmission in a wireless telemetry system,achieving a 98.9% packet success rate over a 500m range with LoRa’s maximum data rate.• Created daqser, a C++ serialization library inspired by Google Protobuf to enhance data throughput over radio, implementing acustom compact binary encoding protocol that reduced data frame sizes by 95% compared to JSON.• Designed a domain-specific language (DSL) capable of running on embedded platforms for daqser to describe serialization schemas, enabling robust wireless communication and dynamic schema-based data serialization between the car and pit crew.• Created a comprehensive suite of 53 unit tests to ensure robustness of both serialization and custom wireless protocol libraries, validating performance and reducing potential for transmission errors in the wireless telemetry system. -
Embedded EngineerNorthwestern Formula Racing Sep 2022 - Jul 2023Evanston, Illinois, United States• Manufactured a compact PCB with Eagle for NU's Formula Racecar to capture temperature and coolant metrics.• Built firmware in C++ to read relevant sensor data and send data throughout the car via CAN communication protocol.• Presented design decisions for design review with the Chief Electrical Engineer to ensure optimal sensor performance.• Constructed C++ header libraries to allow for easy reading of hall-effect and thermistor-based sensors through an object-oriented API, regardless of hardware configuration, and distributed for use across Formula's Data Acquisition Team. -
Unity DeveloperNorthwestern University Jun 2024 - PresentEvanston, Illinois, United States• Collaborated with Ozge Samanci to develop an interactive 3D artwork in Unity, blending real-time voice interaction and dynamic environmental effects, creating an immersive, responsive user experience.• Implemented a 3D text renderer capable of rendering millions of dynamically animated characters at 100+ FPS on an RTX 3060.• Applied data-oriented programming techniques and Unity’s Burst Compiler to optimize cache utilization and leverage highly optimized native code, increasing performance of the GPU-instanced text renderer by 185%.• Implemented a custom graphics pipeline within Unity's Universal Render Pipeline, utilizing advanced post-processing techniques such as anisotropic Kuwahara filtering to achieve a visually distinctive watercolor art style. -
Computer Science Peer MentorNorthwestern University Sep 2024 - PresentEvanston, Illinois, United StatesFall 2024: COMP_SCI 376 - Game Design & Development -
Software Developer - MorfliNorthwestern Center For Connected Learning And Computer-Based Modeling Sep 2023 - Jun 2024Evanston, Illinois, United States• Developed Morfli, a student-driven learning platform in Django, used by over 300 students to teach NU’s Material Science courses.• Partnered with PhD student Jacob Kelter to integrate a Google Docs-inspired commenting system into Morfli, fostering improved student-instructor communication and deepening engagement with learning materials.• Built web-based curriculum editing tools in Django, empowering professors to tailor their courses for optimized instruction.• Leveraged Django's ORM API to implement polymorphic comment models, creating a scalable backend that efficiently handles image comments, text comments, and threaded replies, while reducing complexity.
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Lead Tools DeveloperOverture Games Jul 2023 - Oct 2023Evanston, Illinois, United States• Collaborated with a team of game developers in an Agile environment to develop Intervallic, a commercial music game released on Steam, designed to alleviate burnout in music students.• Developed a level-generator tool, cutting level creation time from 3 hours to just 15 minutes, saving over 80 hours of work.• Implemented a hierarchical finite state machine (HFSM) in C# for game state management, accompanied by a GUI-based state debugger, enabling the identification and resolution of 25 bugs and glitches related to level pausing and resetting.• Established a Level QA process, leading a team-wide effort to ensure levels were fair, balanced, and frustration-free before release. -
Graphic DesignerVirginia Wadsworth Wirtz Center For The Performing Arts Sep 2022 - Sep 2023Evanston, Illinois, United States• Collaborated with a team of 3 graphic designers to generate graphic assets for Northwestern's Wirtz Center in Evanston and Chicago• Utilized Illustrator and Photoshop to craft promotional materials for productions such as Lyle, the Crocodile, Everybody, Indecent, Violet, etc• Coordinated with directors to conceptualize and design visually engaging artwork in diverse styles• Produced directional signage for the Wirtz Center in Chicago; Conceptualized and drafted the Wirtz Center Chicago landing page.
Evan Bertis-Sample Education Details
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Minor In Data Science & Engineering
Frequently Asked Questions about Evan Bertis-Sample
What company does Evan Bertis-Sample work for?
Evan Bertis-Sample works for Rivian And Volkswagen Group Technologies
What is Evan Bertis-Sample's role at the current company?
Evan Bertis-Sample's current role is Software Engineering Intern - 3D Infotainment.
What schools did Evan Bertis-Sample attend?
Evan Bertis-Sample attended Northwestern University, Northwestern University, North Port High School.
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