AeroLeads people directory · profile

Evan Brooks Email & Phone Number

Content Designer at Squanch Games at Squanch Games
Location: Raleigh, North Carolina, United States 10 work roles 1 school
1 work email found @zapper.games LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email e****@zapper.games
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Content Designer at Squanch Games
Location
Raleigh, North Carolina, United States

Who is Evan Brooks? Overview

A concise factual answer block for searchers comparing this professional profile.

Quick answer

Evan Brooks is listed as Content Designer at Squanch Games at Squanch Games, based in Raleigh, North Carolina, United States. AeroLeads shows a work email signal at zapper.games and a matched LinkedIn profile for Evan Brooks.

Evan Brooks previously worked as Content Designer at Squanch Games and World Designer at Zapper Games. Evan Brooks holds Bachelor'S Of Science, Business Administration - Information Technology from North Carolina State University.

Company email context

Email format at Squanch Games

This section adds company-level context without repeating Evan Brooks's masked contact details.

{first}.{last}@zapper.games
86% confidence

AeroLeads found 1 current-domain work email signal for Evan Brooks. Compare company email patterns before reaching out.

Profile bio

About Evan Brooks

I am a professional video game designer with over 5 years of industry experience and a specialization in World and Level Design. I enjoy working in every aspect of design and my experience covers a variety of projects including cooperative shooters, competitor shooters, action adventure, role playing, and survival crafting games.

Listed skills include Environment Art, Level Design, Unreal Engine 4, Unreal Engine 3, and 41 others.

Current workplace

Evan Brooks's current company

Company context helps verify the profile and gives searchers a useful next step.

Squanch Games
Squanch Games
Content Designer at Squanch Games
AeroLeads page
10 roles

Evan Brooks work experience

A career timeline built from the work history available for this profile.

Content Designer

Current

Burbank, CA, US

More info to come!

Nov 2024 - Present

World Designer

  • Contributed to unannounced open-world action-adventure game.
  • Feature owner and designer of small-scale open world for third person action-adventure game. Building entire level with Unreal Engine 5 toolkit and modular environment asset kits.
  • Designed and implemented level content for open world points of interest including platforming challenges, combat encounters, and puzzle sequences using Blueprint scripting.
  • Designed and implemented abilities and interactive objects for player character including movements, equipment, weapons, and puzzle components using Blueprint scripting.
  • Designed comprehensive metrics for world building modular asset kits and composition of level content while coordinating with environment art team on asset production.
  • Acted as Strike Team owner for cross-discipline team implementing a pair of content types while evaluating scope, defining tasks, reviewing work, and coordinating with directors.
Oct 2021 - Nov 2024

Game Designer Ii

Oslo, NO

  • Contributed to Dune Awakening, Conan Exiles, and prototype projects.
  • Designed and implemented level content including 50+ open world points of interest, 5+ competitive combat arenas, and 10+ cooperative roleplaying dungeons utilizing Unreal Engine 4 and Blender.
  • Designed and implemented game features including 5+ weapons, 10+ weapon modifications, character camera states, and controller user experience utilizing Unreal Engine 4.
  • Collaborated with cross-functional teams while owning design features from conception to implementation across projects inclusive of a cooperative shooter, competitive shooter, and survival sandbox.
  • Assisted environment art team with level set dressing and lighting while ensuring the integrity of game feel and level design was maintained from blockout to shippable.
  • Collaborated with environment art team to define comprehensive metrics for 3 modular asset kits across different projects through feedback loop of prototyping and iteration.
Feb 2021 - Oct 2021

Level Designer

Oslo, NO

Oct 2019 - Jan 2021

Associate Level Designer

Oslo, NO

Sep 2018 - Oct 2019

Independent Developer

Molotov Industries
  • Molotov Industries was my independent development company focused on the creation of experimental video games.The projects I undertook were self-directed and I was responsible for all aspects of their development.
  • Designed and developed Android game Color Riot utilizing Unity Engine with C# Language and released for free on Google Play Store.
  • Recruited, organized, and managed a group of 12+ volunteers to develop multiple iterations of prototype game Lanterns’ Watch.
  • Designed and implemented artistic specification to create a strong and cohesive stylistic identity for prototype game Lanterns' Watch.
  • Practiced level design and environment art pipeline inclusive of blockout, 2D and 3D asset creation, set dressing, lighting, post-process, and optimization for prototype game Lanterns' Watch.
  • Authored and maintained comprehensive game design documentation to ensure technical specificity for all core gameplay systems and mechanics.
Apr 2015 - Dec 2018

Information Technology Intern

Cary, NC, US

May 2017 - Sep 2018

Information Technology Assistant

Cai- Capital Associated Industries
Mar 2016 - May 2017

Level Designer

  • Contributed to Orion Prelude and prototype projects.
  • Coordinated with lead designer and environment artists to successfully overhaul 5 existing cooperative multi-player levels for improved design, aesthetic, and performance
  • Practiced multiple elements of level design pipeline inclusive of overall design, set dressing, lighting, post-process, optimization, and AI pathing
Nov 2014 - Apr 2015

Level Designer

Totem Arts
  • Contributed to Command & Conquer: Renegade X.
  • Collaborated with game designers to create 5 new competitive multi-player levels which either carefully aligned with existing content, or experimented with new methods of play
  • Practiced multiple elements of level design pipeline inclusive of general design, grey boxing, set dressing, lighting, post-process, and optimization
Apr 2013 - Nov 2014
1 education record

Evan Brooks education

  • North Carolina State University
    North Carolina State University
    Business Administration - Information Technology
FAQ

Frequently asked questions about Evan Brooks

Quick answers generated from the profile data available on this page.

What company does Evan Brooks work for?

Evan Brooks works for Squanch Games.

What is Evan Brooks's role at Squanch Games?

Evan Brooks is listed as Content Designer at Squanch Games at Squanch Games.

What is Evan Brooks's email address?

AeroLeads has found 1 work email signal at @zapper.games for Evan Brooks at Squanch Games.

Where is Evan Brooks based?

Evan Brooks is based in Raleigh, North Carolina, United States while working with Squanch Games.

What companies has Evan Brooks worked for?

Evan Brooks has worked for Squanch Games, Zapper Games, Funcom, Molotov Industries, and Town Of Cary.

How can I contact Evan Brooks?

You can use AeroLeads to view verified contact signals for Evan Brooks at Squanch Games, including work email, phone, and LinkedIn data when available.

What schools did Evan Brooks attend?

Evan Brooks holds Bachelor'S Of Science, Business Administration - Information Technology from North Carolina State University.

What skills is Evan Brooks known for?

Evan Brooks is listed with skills including Environment Art, Level Design, Unreal Engine 4, Unreal Engine 3, Unreal Development Kit, Leadership, Management, and Photoshop.

Find 750M verified contacts

Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.