Evan Halim Email & Phone Number
@ea.com
2 phones found area 778
LinkedIn matched
Who is Evan Halim? Overview
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Evan Halim is listed as Senior Character Modeler and texture artist at Piranha Games, a with 61 employees, based in Surrey, British Columbia, Canada. AeroLeads shows a work email signal at ea.com, phone signal with area code 778, and a matched LinkedIn profile for Evan Halim.
Evan Halim previously worked as Senior Character Modeler & texture artist at Piranha Games and Modeler & Texture Artist at Electronic Arts.
Email format at Piranha Games
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AeroLeads found 1 current-domain work email signal for Evan Halim. Compare company email patterns before reaching out.
About Evan Halim
In February 2005 I received my diploma in Animation Art and Design from the Art Institute of Vancouver. Shortly after I began working for Electronic Arts Canada as a 3D artist, a position I held for 2 and a half years. During this time, I worked on seven titles for the XBOX 360 and Playstation 3, including the highest rated nextgen sports title ever, NHL 08.Currently I am working at Piranha Games in the heart of downtown Vancouver as Senior Character Artist. The title I've worked on includes Transformers 2: Revenge of the fallen for Xbox 360 and Ps 3. I'm currently working on unannounced AAA title and very excited about it. However, I'm always open for other opportunities and I love to travel. Art has been my passion since childhood, and I plan to further develop my skills and gain new creative experiences as a 3D artist.Specialties: Software knowledge: Maya, 3Ds Max, Mental Ray, Photoshop, Mudbox, Zbrush, Perforce.Skills: 3d modeling, texturing, painting, conceptual drawing & life drawing, storyboarding, basic rigging & weighting, basic animation principles.
Listed skills include Texture Artist, Sandbox 3, Cinematics, Character, and 17 others.
Evan Halim's current company
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Evan Halim work experience
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Senior Character Modeler & Texture Artist
Current
Modeler & Texture Artist
Colleagues at Piranha Games
Other employees you can reach at piranhagames.com. View company contacts for 61 employees →
Débora Coelho
Colleague at Piranha GamesGreater Vancouver Metropolitan Area, Canada
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PM
Padraic Mcateer
Colleague at Piranha GamesVancouver, British Columbia, Canada
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PW
Puika Wong
Colleague at Piranha GamesCanada
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GM
Gordon Mills
Colleague at Piranha GamesCanada
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MR
Mark Rainier Robles
Colleague at Piranha GamesCanada
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DB
David Bradley
Colleague at Piranha GamesVancouver, British Columbia, Canada
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JF
James Ferguson
Colleague at Piranha GamesGreater Portsmouth Area, United Kingdom
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AF
Alexandr Filatov (Alex Filvet)
Colleague at Piranha GamesVancouver, British Columbia, Canada
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TF
Theo Fajardo
Colleague at Piranha GamesVancouver, British Columbia, Canada
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GB
Grayson Bullock
Colleague at Piranha GamesNorth Vancouver, British Columbia, Canada
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Frequently asked questions about Evan Halim
Quick answers generated from the profile data available on this page.
What company does Evan Halim work for?
Evan Halim works for Piranha Games.
What is Evan Halim's role at Piranha Games?
Evan Halim is listed as Senior Character Modeler and texture artist at Piranha Games.
What is Evan Halim's email address?
AeroLeads has found 1 work email signal at @ea.com for Evan Halim at Piranha Games.
What is Evan Halim's phone number?
AeroLeads has found 2 phone signal(s) with area code 778 for Evan Halim at Piranha Games.
Where is Evan Halim based?
Evan Halim is based in Surrey, British Columbia, Canada while working with Piranha Games.
What companies has Evan Halim worked for?
Evan Halim has worked for Piranha Games and Electronic Arts.
Who are Evan Halim's colleagues at Piranha Games?
Evan Halim's colleagues at Piranha Games include Débora Coelho, Padraic Mcateer, Puika Wong, Gordon Mills, and Mark Rainier Robles.
How can I contact Evan Halim?
You can use AeroLeads to view verified contact signals for Evan Halim at Piranha Games, including work email, phone, and LinkedIn data when available.
What skills is Evan Halim known for?
Evan Halim is listed with skills including Texture Artist, Sandbox 3, Cinematics, Character, Photoshop, Animation, Unreal Engine 3, and Modeling.
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