Evan May
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Evan May Email & Phone Number

Staff Platform Engineer at GameChanger
Location: Greater Burlington Area, United States 10 work roles 1 school
1 work email found @opengov.com 4 phones found area 617 and 888 LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 4 phones

Work email e****@opengov.com
Direct phone (617) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Staff Platform Engineer
Location
Greater Burlington Area, United States

Who is Evan May? Overview

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Quick answer

Evan May is listed as Staff Platform Engineer at GameChanger, based in Greater Burlington Area, United States. AeroLeads shows a work email signal at opengov.com, phone signal with area code 617, 888, and a matched LinkedIn profile for Evan May.

Evan May previously worked as Staff Engineer at Opengov Inc. and Principal Software Engineer at Buildium. Evan May holds Bs, Computer Science from Worcester Polytechnic Institute.

Company email context

Email format at GameChanger

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{first_initial}{last}@opengov.com
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AeroLeads found 1 current-domain work email signal for Evan May. Compare company email patterns before reaching out.

Profile bio

About Evan May

After working in the game industry for nearly 4 years, holding many different positions and responsibilities during that time (including game design, programming, scripting, level design, and UX design), I switched paths to work within the web development industry instead. I enjoy working with multiple teams to coordinate the engineering vision and direction while ensuring all engineers are fully committed to the department's long term technical goals.Specialties: C++, C#, Scheme, Lisp, Java, Doomscript, IdTech Engine, Lua, Unity Engine, Trinigy Engine, ASP, SQL, PHP, MySQL, Javascript (jQuery, Mustache, Backbone, Angular)

Listed skills include Lua, Unity3D, Game Design, C#, and 11 others.

Current workplace

Evan May's current company

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GameChanger
Gamechanger
Staff Platform Engineer
AeroLeads page
10 roles · 19 years

Evan May work experience

A career timeline built from the work history available for this profile.

Staff Platform Engineer

Current

New York, Ny, Us

Oct 2023 - Present

Staff Engineer

San Jose, Ca, Us

- Functioned as a technical lead for a team of two other engineers, responsible for communication and negotiation with the product owner and UX designer to break large features into smaller deliverables while balancing the needs of engineering (tech debt reduction, future proofing systems, etc). Ensured my team was aware of the strategic business reasons for the projects we worked on- Introduced, advocated for, documented, and led training around the usage of feature flags to enable easier development and deployment of code (integration with LaunchDarkly)- Moved quickly from project to project depending on the needs of the company, including: a deep dive into memory usage and optimizations, designing and implementing new features, working to adopt new practices throughout the department to better enable work with a growing number of engineers- Led a bi-monthly, developer driven "Dev Talk" series to assist with spreading knowledge, generating excitement for new technologies, and provide an opportunity for developers to further their reach while also practicing presentation skills- Drove many key technical decisions around a new reporting system using Debezium, Kafka, and scalable consumers to enable near real time updates in a separate reporting system. Designed the system to easily be used for future message driven architecture in other areas of the application- Replaced New Relic with Grafana for monitoring. Created multiple dashboards, panels, and alerts to monitor key infrastructure and functionality. Created alerts based on Azure best practices and analysis of data

May 2021 - Oct 2023

Principal Software Engineer

Boston, Massachusetts, Us

- Technical escalation point for multiple teams- Assist multiple teams with architecture and design for new projects while leading the design for my primary team- Communicate complex technical issues to non-technical stakeholders- Support multiple teams in developing scalable, secure, and maintainable features- Continue to be a leading contributor for my primary team- Provide feedback on new features before coding starts, focusing on edge cases, usability, and how the feature fits into the larger business goals- Designed and implemented multiple serverless microservices using AWS Lambda for use across the engineering team- Implemented and acted on A/B tests for improved conversion on All Property Management

Jul 2018 - Apr 2021

Senior Software Engineer

Boston, Massachusetts, Us

- Designed and implemented integration with Salesforce using their Bulk Request API- Improved integrations with Zendesk, Evergage, and various other third party systems- Architected and wrote a full site conversion for All Property Management from PHP to an Angular front end and a RESTful API backend in C# with a team of 3 others- Worked on transitioning from Rackspace servers to AWS using CloudFormation, Elastic Beanstalk, and other Amazon systems as they fit. Final transition took 3 hours and had no issues.- Oversaw the design and implementation of integration with various third parties using RESTful APIs and message queues

Dec 2014 - Jul 2018

Engineer Ii

Boston, Ma, Us

Began as an entry level engineer, then promoted to Engineer I and then again to Engineer II. Full stack web programmer using ASP, PHP, SQL, and Javascript to better both our consumer facing website and our interior tools, many of which are used thousands of times a day. Created and maintained the Business Account program and associated tasks, including asynchronous RabbitMQ based communication between a MSSQL and MySQL database and admin management tools. Heavily involved with our SugarCRM integration design and implementation.

Feb 2012 - Dec 2014

Game Designer

Metaversal Studios

Game design and user experience for iOS/Android appsUpdraft Jack - Designed many of the core game play elements. Created menu flow charts and general button placement/feel for the games user interface. Balanced the game for points, difficulty, and in game store costs.Elemites - Balanced the entire game for points, difficulty, and in game store costs. Designed core game play elements, including spells, controls, settings, buildings, enemies, and more. Created the menu flow, button placements, and general feel.Battle Harvest - Balanced the game for each mode, including both the difficulty and the points rewarded.

Apr 2011 - Jan 2012

Technical Design

Us

Facilitated communication between the design department and the programming team. Created and updated various design documents.PowerGig: Rise of the SixString - responsible for much of the UI implementation throughout the game, including both menus and the in game interface. Assisted with game play balance.BeatPop (iOS) - Created and assisted in the creation of many different design documents dealing with every aspect of the game. Also created many technical design documents, including information on how the data should be structured. Aided in the implementation of the documents. Gained further experience with C# and the Unity game engine.

Jun 2010 - Mar 2011

Event Design

Us

A combination of event scripting and animation work.

Mar 2010 - Jun 2010

Programmer

Us

Scripting and programming for many different types of video games using various languages, such as DoomScript, Lisp, and C++.- Wolfenstein – Worked as the sole scripter on three levels for a majority of the project. Managed my time efficiently through the Hansoft project management software. Extensive use of both the Radiant map editor and associated scripting language. - Call of Duty: World at War – Created the zombie map Shi No Numa for DLC with a team of seven people. Further knowledge of the Radiant map editor and scripting language acquired.- Bonk: Brink of Extinction – One of three game play programmers. Implemented many different game play systems and behaviors with both C++ and Flash.

Jun 2008 - Nov 2009

Intern

Santa Clara, Ca, Us

Designed and implemented a dynamic Graphical User Interface for use in an internal program

2008 - 2008
1 education record

Evan May education

  • Worcester Polytechnic Institute
    Worcester Polytechnic Institute
    Computer Science
FAQ

Frequently asked questions about Evan May

Quick answers generated from the profile data available on this page.

What company does Evan May work for?

Evan May works for GameChanger.

What is Evan May's role at GameChanger?

Evan May is listed as Staff Platform Engineer at GameChanger.

What is Evan May's email address?

AeroLeads has found 1 work email signal at @opengov.com for Evan May at GameChanger.

What is Evan May's phone number?

AeroLeads has found 4 phone signal(s) with area code 617, 888 for Evan May at GameChanger.

Where is Evan May based?

Evan May is based in Greater Burlington Area, United States while working with GameChanger.

What companies has Evan May worked for?

Evan May has worked for Gamechanger, Opengov Inc., Buildium, Wayfair, and Metaversal Studios.

How can I contact Evan May?

You can use AeroLeads to view verified contact signals for Evan May at GameChanger, including work email, phone, and LinkedIn data when available.

What schools did Evan May attend?

Evan May holds Bs, Computer Science from Worcester Polytechnic Institute.

What skills is Evan May known for?

Evan May is listed with skills including Lua, Unity3D, Game Design, C#, Javascript, C++, Php, and Java.

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