Evan Moss Email & Phone Number
@beemaps.com
5 phones found area 248 and 909
LinkedIn matched
Who is Evan Moss? Overview
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Evan Moss is listed as CTO and Co-Founder at Bee Maps, a with 13 employees, based in San Francisco Bay Area, United States. AeroLeads shows a work email signal at beemaps.com, phone signal with area code 248, 909, and a matched LinkedIn profile for Evan Moss.
Evan Moss previously worked as Co-Founder & CTO at Hivemapper and Director of Engineering at Hivemapper. Evan Moss holds Bachelor'S Degree, Informatics, Computer Science from University Of Michigan.
Email format at Bee Maps
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AeroLeads found 1 current-domain work email signal for Evan Moss. Compare company email patterns before reaching out.
About Evan Moss
I’m interested in hard problems across mapping, quantitative human-in-the-loop systems automation, computer vision, data science and machine learning, remote sensing, graphics programming, distributed systems, decentralization, and complex data visualization.Come work on these problems with me!
Listed skills include Data Analysis, Javascript, Python, Java, and 46 others.
Evan Moss's current company
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Evan Moss work experience
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Co-Founder & Cto
CurrentHivemapper Network is a decentralized map built by people using their smartphone and dashcam. It represents a fundamental shift in how maps are built. Forward looking businesses use our Map API.I’m currently enjoying growing our engineering and research teams.If you’re interested in hard problems in mapping, blockchain, remote sensing, edge computing, 3D reconstruction, distributed systems, or ML, ping me!
Director Of Engineering
Hivemapper 3D is an AI powered way to build smarter maps for monitoring and autonomous navigation. In early 2021 we split Hivemapper into two separate businesses. A top public tech company acquired Hivemapper 3D.I enjoyed growing our product engineering and platform engineering teams, including 3D graphics and data & operational tooling.Highlights included:- driving end to end product instrumentation and analysis, driving significant commercial and product strategy- developing strategies for critical issues, staffing, and tech debt; managing teams executing strategies, reducing product and platform production issues by nearly 100%- launching near real-time 3D mapping via vehicle mounted high tech radios, which is awesome- leading 3D engine in-place subsystem rebuilds, including budget-configurable screen space level of detail, screen space rendering, concurrency & data throughput, data structures & algorithms, computational geometry- tech interview funnel + loop design, training ICs across company to give standardized technical interviews- architecting operations automation strategies, reducing ops labor significantly- implementing ML style transfer in a WebGL render loop, which was useless but cool
3D Data & Product Engineering
As a staff engineer for a 3D product org in a hyper growth company, I wore many hats including tech lead, product owner, architect, engineering manager, and data scientist.I’m most proud of:- leading a team to create a programmable geospatial/3D geometry system that allows our ops teams to fluidly scale by directing thousands of workers through data-driven rules-based instructions and interactions.- developing a robust and performant WebGL powered 3D engine that allowed us to horizontally scale to low cost regions, enabling us to capture an order of magnitude more revenue.- engaging with customers and sales to build a technical roadmap for new products; partnering with customers and engagement team for technical problem solving (incl. spec’ing features and translating into multiple solutions for eng teams with cost benefit analyses).- spearheading statistical annotation tools (and ops analysis suite), reducing labeling CoGs by 5-10% as validated by continuous high power AB testing.- successfully advocating for instrumentation to make goal setting and development as data-driven as possible; leading new ETL efforts.- designing a configurable 3D rendering pipeline that allows modular development of image space effects, GPGPU, different modes of picking, and precomputing rendering work on backend ingest.- running quantitative experiments to reduce cost and improve efficiency through new features and smart defaults (high variance, some aspects of CoGs and efficiency improved up to 50%).- defining technical roadmaps and technical product specifications, breaking them up into deliverable tickets for dev teams. - providing mentorship and coaching to engineers; leading a software engineering best practices club.- collaborating with our recruiting team to continuously evolve a high volume funnel.- inventing visualization techniques for LiDAR, radar, photo, thermal, radiometric.- creatively integrating unsupervised methods and ML models into product.
Senior Software Engineer
Product R&D and distributed systems- worked on scaling real-time collaborative video product from 20 users to 200-1000- R&D data-driven features, including real-time ML computer vision sentiment detection and classroom direction assistance- focused on full stack performance engineering, creating a fluid real time experience for many synchronous users- built out high quality operations tooling and administrative systems that enabled us to reallocate engineering resources due to stability and auditing guarantees- developed data visualization tooling to super charge operations- created curve-based streaming handwriting system with controllable fidelity settings to compensate for real-time rendering to 10s-1000s of users with varying connection quality- evaluated pacific rim CDNs for video egress into many regions of China; built distributed load testing suite across China and analysis suite; negotiated with vendors to maximize reliability under load and reduce costs by 80%
Senior Software Engineer
3d graphics and infra systems- developed multimodal animation engine for 3D interactive “geo stories” product- implemented multi-platform disk based map tile cache- improved quality and visuals of terrain and atmosphere lighting shaders- boosted numerical accuracy of camera math, precision and speed of math utilities- rapidly delivered full stack development of map tile catalog system- designed backend architecture in collaboration with design and product management to deliver scalable solution WRT feature roadmap, including search solution- architected backend platform for content creation and content serving, including recommendation engine- established multi-platform CI/CD system; built out dev-ops tooling suite- partnered with product management org to develop internal tooling to remove eng as a bottleneck to managing and delivering new content- mentored engineers and advocated for best software engineering practices
Senior Software Engineer
Acquired by Nokia.Big data full stack applications and data systems- Reduced memory footprint of main web application by 90% through full stack systems work- Prototyped WebGL and SVG powered data visualizations; mentored and managed an engineer in this area- Improved distributed query engine performance- Refactored and rectified disparate backend query engines into unified system; standardized numerical data marshaling.- Built auditing and intervention tools for distributed query systems- Extended OLAP query system functionality by adding new transformation modes, including statistical analyses and numerical operations- Prototyped statistics tool to automatically measure significance of some observed difference between two queries, including approximating distributions, transforming data, and running non-parametric analyses
Software Architect - Consultant
Lead Software Engineer
• Led design and development of architecture for multiple large scale systems.• Led design and development of dynamic system for describing semantic objects; built semantic computational engine• Full-stack development, including backend application servers, microservices, database design, middleware and caching systems, and frontends ranging from productivity applications with complex interactions to dynamic web pages, 3d interactive apps, novel peripheral input, and mobile applications.• Designed scaling strategies (horizontal and vertical) including terabyte scale distributed system.• Planned and managed resource budget including money, compute and bandwidth, and human capital (including hiring and interviewing candidates).• Led and coordinated various agile development teams, including producing burndown charts. • Sought out and maintained relationships with institutional partners, including libraries, museums, Advanced Research Computing, Digital Education & Innovation, and other universities.• Designed and developed rapid prototypes.• Gave presentations to conferences, classes at multiple universities.• Performed data analyses for different projects and institutions, including aggregation, mining, and analysis; also used for microservices and novel visualization applications.• Researched and developed data mining algorithms and other applied maths.• Used a variety of tools including Java, Node.js, JavaScript, PHP, MySQL, SQL, Redis, MongoDB, Objective-C, HTML/CSS, WebGL, GLSL, AWS, RHEL, Vert.x, Tomcat, Apache, Socket.IO, R, MATLAB, C++, C.• Coordinated and administered user testing and contributed to UX design and development. • Researched novel visualization and interaction modalities, including VR and EEG headsets.• Worked on a mobile multiplayer educational game that won an award.• Produced technical documentations for different audiences, and documented future development plans.
Software Developer Consultant
Contracted for building scientific visualization tools for computational medicine & DARPA research group
Application Developer Consultant
I built an interactive application that each incoming LS&A student must use before enrolling.
Ios Software Engineering Consultant
I designed a project's architecture. I met with the development team and taught advanced iOS concepts and technologies, and other web technologies. I set development goals and made sure development was on track.
Programmer, Data Scientist, Researcher
o Developed algorithms for social collaborative metrics using data mining and machine learning.o Designed course implementation of wiki platform.o Developed a 3D virtual collaborative environment.o Wrote a 3D Studio Max plugin to reprocess rigged 3D models.o Gave a lecture and presentations.o Produced technical documentation.o Created data visualization for the efficient communication of statistical findings.o Worked mostly with Java, PHP, MySQL, UnrealScript, MaxScript, ActionScript, HTML/CSS
Web Application Developer, Technical Consultant, Technical Assistant
o Integrated social collaborative platform into course structure.o Developed a web application for information visualization.o Front end web development work in JavaScript, HTML/CSS.o Gave instructional presentations and produced technical documentation.o Provided regular technical support to students.
Ceo, Creative Director, Lead Developer
3d graphics and data systems- 3D procedural content for targeting commodity hardware- managed small team to build mobile iOS game generating labeled data for Flickr photos- traded high level consulting for data heavy software architecture for both fancy and non-fancy meals
Back-End Software Engineering Consultant
Prototype & retainer services for backend engineering for realtime multiplayer game
Web Developer, Designer
o Developed web solutions for diverse clients, including businesses, organizations, software projects, and bands.o Built CMS solutions for organizations.o Designed graphics for e-commerce sites.o Produced CAD schematics for instrument manufacturing.o Arranged manufacturing deals with international factories in China and South Korea.o Designed learning management software.o Developed social media site.
Economics Intern
During my time at UMich, I had an economics internship at Ann Arbor’s natural area preservation department. I learned about the economic considerations of public departments and services, shared services and resources, and managing volunteers. Additionally, I learned about challenges of natural area preservation, including dealing with invasive species, dealing with pollution, etc.
Accounting Data Analyst Intern
o Analyzed accounting data and systems.o Improved data handling protocols.o Crafted more efficient data storage templates.
Evan Moss education
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University Of Michigan
Frequently asked questions about Evan Moss
Quick answers generated from the profile data available on this page.
What company does Evan Moss work for?
Evan Moss works for Bee Maps.
What is Evan Moss's role at Bee Maps?
Evan Moss is listed as CTO and Co-Founder at Bee Maps.
What is Evan Moss's email address?
AeroLeads has found 1 work email signal at @beemaps.com for Evan Moss at Bee Maps.
What is Evan Moss's phone number?
AeroLeads has found 5 phone signal(s) with area code 248, 909 for Evan Moss at Bee Maps.
Where is Evan Moss based?
Evan Moss is based in San Francisco Bay Area, United States while working with Bee Maps.
What companies has Evan Moss worked for?
Evan Moss has worked for Bee Maps, Hivemapper, Scale Ai, Minerva Project, and Earthx.
How can I contact Evan Moss?
You can use AeroLeads to view verified contact signals for Evan Moss at Bee Maps, including work email, phone, and LinkedIn data when available.
What schools did Evan Moss attend?
Evan Moss holds Bachelor'S Degree, Informatics, Computer Science from University Of Michigan.
What skills is Evan Moss known for?
Evan Moss is listed with skills including Data Analysis, Javascript, Python, Java, Leadership, C++, Software Development, and Research.
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