Evanna Roman
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Evanna Roman Email & Phone Number

Senior Game Designer and Programmer at Immerrock
Location: Greater Vancouver Metropolitan Area, Canada 8 work roles 1 school
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Current company
Role
Senior Game Designer and Programmer
Location
Greater Vancouver Metropolitan Area, Canada

Who is Evanna Roman? Overview

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Quick answer

Evanna Roman is listed as Senior Game Designer and Programmer at Immerrock, based in Greater Vancouver Metropolitan Area, Canada. AeroLeads shows a matched LinkedIn profile for Evanna Roman.

Evanna Roman previously worked as Senior Game Designer and Programmer at Rockhopper Studios and Co Founder at Odd Time Studios. Evanna Roman holds Bachelor'S Degree, Mechatronics, Robotics, And Automation Engineering from Instituto Tecnológico Y De Estudios Superiores De Monterrey / Itesm.

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Immerrock

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Profile bio

About Evanna Roman

Game developer and entrepreneur. Evanna got started in the games industry by creating a modification of Portal 2 over 10 years ago called Aperture Tag. There, she led an international team of volunteers to create and publish the mod on Steam, being the only Portal 2 mod available for purchase. She co-founded one of the first VR Studios in Mexico in 2018, she designed apps for Real Estate companies as marketing and sales tools, as well as virtual training for manufacture. In 2023 she published a VR Rhythm game called Musical Range on Steam, Meta Horizon and Pico Store. Currently she co-created Immerrock, a mixed reality app for the Meta Quest 3 headset to learn and play guitar for which she is the lead developer.

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Evanna Roman's current company

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Immerrock
Immerrock
Senior Game Designer and Programmer
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8 roles

Evanna Roman work experience

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Senior Game Designer And Programmer

Current

Vancouver, British Columbia, Canada

Designing and programming a Mixed Reality app to teach users how to play Guitar and Bass for the Meta Quest headset

Apr 2024 - Present

Senior Game Designer And Programmer

Monterrey Y Alrededores, México

Designed, developed and maintained a Virtual Reality Furniture Previewer for a B2B clients.Design Blueprints and smart objects for a cross-disciplinary team of artists, audio and game designers to bring their vision and projects to live.Optimizing systems to be withing technical budget.Plan architecture of smart actors and objects to avoid technical debt.Implemented State Machines for various Character animations.Developed and maintained Immersive… Show more Designed, developed and maintained a Virtual Reality Furniture Previewer for a B2B clients.Design Blueprints and smart objects for a cross-disciplinary team of artists, audio and game designers to bring their vision and projects to live.Optimizing systems to be withing technical budget.Plan architecture of smart actors and objects to avoid technical debt.Implemented State Machines for various Character animations.Developed and maintained Immersive experiences for B2B clients where customers can customize and decorate their environments.Provide leadership and support to new recruits. Ensured they could integrate with the team and start producing as soon as possible.Directed and reviewed the work of 3D artists and technical artists to ensure our quality standard, and best practices were being met.Helped build the company work force by interviewing, reviewing and assessing potential candidates.Managed and created reports and metrics for art and design tasks.Create 3D Models, Particle Effects, Materials.Lighting and environmental design Show less

Nov 2017 - Apr 2024

Co Founder

Odd Time Studios

We are making a VR game for the HTC Vive called Musical Range.www.MusicalRange.comhttp://store.steampowered.com//app/547670

Sep 2016 - Oct 2017

Game Designer

Save Us Vr

Monterrey, Mexico

Design and create a game for the HTC Vive. Save Us VR is a VR God puzzle lemming game. Where you must get your followers to safety using your godly powers with your hands.www.saveusvr.com

Aug 2015 - Sep 2016

Csgo Level Design - De_Pharaoh

'Self-Employed'

Monterrey, México

Creating a CSGO level with custom assets for models and textures. Made using the hammer editor, 3DS Max and Substance Designer, my aim is to provide a competitive map, with great visuals and fun gameplay with a visual interesting theme. De_pharaoh is a bomb/defuse map taking place in a fictional theme park Roaring Peaks, where a new roller coaster soon to be opened is the target of a terrorist group. Protect the coaster station and the power generators.Showcase -… Show more Creating a CSGO level with custom assets for models and textures. Made using the hammer editor, 3DS Max and Substance Designer, my aim is to provide a competitive map, with great visuals and fun gameplay with a visual interesting theme. De_pharaoh is a bomb/defuse map taking place in a fictional theme park Roaring Peaks, where a new roller coaster soon to be opened is the target of a terrorist group. Protect the coaster station and the power generators.Showcase - http://www.motanum.com/pharaoh-wip.htmlBlog - http://www.motanum.com/de_pharaoh Show less

Jan 2016 - Aug 2016

Nx Lab Coordinator

Coordinate the Laboratory of about 190 students for CAD software at ITESM.

Jan 2014 - Dec 2015

Lead Game Designer

Aperture Tag Team

Designed, build and publish a Portal 2 mod Aperture Tag, featuring single player campaign, in game level editor, custom music, new game mechanics for Portal 2. My job consisted of designed 25 of the 28 maps, polishing and detailing all 28 maps, wrote dialog script, implemented captions, organized a team of over 10 members located globally, modified Portal 2's in game level editor to work with a paint gun, recorded videos for main menu, cinematic, trailers and credits, setting up a Steam… Show more Designed, build and publish a Portal 2 mod Aperture Tag, featuring single player campaign, in game level editor, custom music, new game mechanics for Portal 2. My job consisted of designed 25 of the 28 maps, polishing and detailing all 28 maps, wrote dialog script, implemented captions, organized a team of over 10 members located globally, modified Portal 2's in game level editor to work with a paint gun, recorded videos for main menu, cinematic, trailers and credits, setting up a Steam build using Steamworks and many other functions. Show less

Apr 2013 - Mar 2015

Instructor De Laboratorio

Monterrey

My role involves teaching the use and comprehension of the NX unigraphics software for students at Itesm.

Aug 2012 - Dec 2013
1 education record

Evanna Roman education

FAQ

Frequently asked questions about Evanna Roman

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What company does Evanna Roman work for?

Evanna Roman works for Immerrock.

What is Evanna Roman's role at Immerrock?

Evanna Roman is listed as Senior Game Designer and Programmer at Immerrock.

Where is Evanna Roman based?

Evanna Roman is based in Greater Vancouver Metropolitan Area, Canada while working with Immerrock.

What companies has Evanna Roman worked for?

Evanna Roman has worked for Immerrock, Rockhopper Studios, Odd Time Studios, Save Us Vr, and 'Self-Employed'.

How can I contact Evanna Roman?

You can use AeroLeads to view verified contact signals for Evanna Roman at Immerrock, including work email, phone, and LinkedIn data when available.

What schools did Evanna Roman attend?

Evanna Roman holds Bachelor'S Degree, Mechatronics, Robotics, And Automation Engineering from Instituto Tecnológico Y De Estudios Superiores De Monterrey / Itesm.

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