Evanna Roman

Evanna Roman Email and Phone Number

Video Game Programming | Game Design | XR | Spatial Computing | Unreal Engine | Technical Artist | Sound Designer | Guitarist | Co-founder Rockhopper Studios @ Immerrock
Evanna Roman's Location
Greater Vancouver Metropolitan Area, Canada
About Evanna Roman

Game developer and entrepreneur. Evanna got started in the games industry by creating a modification of Portal 2 over 10 years ago called Aperture Tag. There, she led an international team of volunteers to create and publish the mod on Steam, being the only Portal 2 mod available for purchase. She co-founded one of the first VR Studios in Mexico in 2018, she designed apps for Real Estate companies as marketing and sales tools, as well as virtual training for manufacture. In 2023 she published a VR Rhythm game called Musical Range on Steam, Meta Horizon and Pico Store. Currently she co-created Immerrock, a mixed reality app for the Meta Quest 3 headset to learn and play guitar for which she is the lead developer.

Evanna Roman's Current Company Details
Immerrock

Immerrock

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Video Game Programming | Game Design | XR | Spatial Computing | Unreal Engine | Technical Artist | Sound Designer | Guitarist | Co-founder Rockhopper Studios
Evanna Roman Work Experience Details
  • Immerrock
    Senior Game Designer And Programmer
    Immerrock Apr 2024 - Present
    Vancouver, British Columbia, Canada
    Designing and programming a Mixed Reality app to teach users how to play Guitar and Bass for the Meta Quest headset
  • Rockhopper Studios
    Senior Game Designer And Programmer
    Rockhopper Studios Nov 2017 - Apr 2024
    Monterrey Y Alrededores, México
    Designed, developed and maintained a Virtual Reality Furniture Previewer for a B2B clients.Design Blueprints and smart objects for a cross-disciplinary team of artists, audio and game designers to bring their vision and projects to live.Optimizing systems to be withing technical budget.Plan architecture of smart actors and objects to avoid technical debt.Implemented State Machines for various Character animations.Developed and maintained Immersive… Show more Designed, developed and maintained a Virtual Reality Furniture Previewer for a B2B clients.Design Blueprints and smart objects for a cross-disciplinary team of artists, audio and game designers to bring their vision and projects to live.Optimizing systems to be withing technical budget.Plan architecture of smart actors and objects to avoid technical debt.Implemented State Machines for various Character animations.Developed and maintained Immersive experiences for B2B clients where customers can customize and decorate their environments.Provide leadership and support to new recruits. Ensured they could integrate with the team and start producing as soon as possible.Directed and reviewed the work of 3D artists and technical artists to ensure our quality standard, and best practices were being met.Helped build the company work force by interviewing, reviewing and assessing potential candidates.Managed and created reports and metrics for art and design tasks.Create 3D Models, Particle Effects, Materials.Lighting and environmental design Show less
  • Odd Time Studios
    Co Founder
    Odd Time Studios Sep 2016 - Oct 2017
    We are making a VR game for the HTC Vive called Musical Range.www.MusicalRange.comhttp://store.steampowered.com//app/547670
  • Save Us Vr
    Game Designer
    Save Us Vr Aug 2015 - Sep 2016
    Monterrey, Mexico
    Design and create a game for the HTC Vive. Save Us VR is a VR God puzzle lemming game. Where you must get your followers to safety using your godly powers with your hands.www.saveusvr.com
  • 'Self-Employed'
    Csgo Level Design - De_Pharaoh
    'Self-Employed' Jan 2016 - Aug 2016
    Monterrey, México
    Creating a CSGO level with custom assets for models and textures. Made using the hammer editor, 3DS Max and Substance Designer, my aim is to provide a competitive map, with great visuals and fun gameplay with a visual interesting theme. De_pharaoh is a bomb/defuse map taking place in a fictional theme park Roaring Peaks, where a new roller coaster soon to be opened is the target of a terrorist group. Protect the coaster station and the power generators.Showcase -… Show more Creating a CSGO level with custom assets for models and textures. Made using the hammer editor, 3DS Max and Substance Designer, my aim is to provide a competitive map, with great visuals and fun gameplay with a visual interesting theme. De_pharaoh is a bomb/defuse map taking place in a fictional theme park Roaring Peaks, where a new roller coaster soon to be opened is the target of a terrorist group. Protect the coaster station and the power generators.Showcase - http://www.motanum.com/pharaoh-wip.htmlBlog - http://www.motanum.com/de_pharaoh Show less
  • Itesm Campus Monterrey
    Nx Lab Coordinator
    Itesm Campus Monterrey Jan 2014 - Dec 2015
    Coordinate the Laboratory of about 190 students for CAD software at ITESM.
  • Aperture Tag Team
    Lead Game Designer
    Aperture Tag Team Apr 2013 - Mar 2015
    Designed, build and publish a Portal 2 mod Aperture Tag, featuring single player campaign, in game level editor, custom music, new game mechanics for Portal 2. My job consisted of designed 25 of the 28 maps, polishing and detailing all 28 maps, wrote dialog script, implemented captions, organized a team of over 10 members located globally, modified Portal 2's in game level editor to work with a paint gun, recorded videos for main menu, cinematic, trailers and credits, setting up a Steam… Show more Designed, build and publish a Portal 2 mod Aperture Tag, featuring single player campaign, in game level editor, custom music, new game mechanics for Portal 2. My job consisted of designed 25 of the 28 maps, polishing and detailing all 28 maps, wrote dialog script, implemented captions, organized a team of over 10 members located globally, modified Portal 2's in game level editor to work with a paint gun, recorded videos for main menu, cinematic, trailers and credits, setting up a Steam build using Steamworks and many other functions. Show less
  • Itesm
    Instructor De Laboratorio
    Itesm Aug 2012 - Dec 2013
    Monterrey
    My role involves teaching the use and comprehension of the NX unigraphics software for students at Itesm.

Evanna Roman Education Details

Frequently Asked Questions about Evanna Roman

What company does Evanna Roman work for?

Evanna Roman works for Immerrock

What is Evanna Roman's role at the current company?

Evanna Roman's current role is Video Game Programming | Game Design | XR | Spatial Computing | Unreal Engine | Technical Artist | Sound Designer | Guitarist | Co-founder Rockhopper Studios.

What schools did Evanna Roman attend?

Evanna Roman attended Instituto Tecnológico Y De Estudios Superiores De Monterrey / Itesm.

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