Evan Slagle Email & Phone Number
@kompan.com
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Who is Evan Slagle? Overview
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Evan Slagle is listed as Project Designer at Concordia Group, based in Round Rock, Texas, United States. AeroLeads shows a work email signal at kompan.com and a matched LinkedIn profile for Evan Slagle.
Evan Slagle previously worked as Drafting Technician at Martin & Wallin, Llc and Designer Drafter at Ervin Cable Construction Llc. Evan Slagle holds Bachelor Of Fine Arts (Bfa), Intermedia/Multimedia, 3.4 from The University Of New Mexico.
Email format at Concordia Group
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About Evan Slagle
Oh, hello!A little about me: my name is Evan (of course!) and my specialty lies in creative problem solving. I have a fair bit of experience in the digital design realm creating everything from logo designs and photo manipulations using Photoshop to site plans using AutoCAD to complex digital models and sculpts using 3DS Max, Maya, and ZBrush. Recently though, I've managed to dip my toes into the world of programming with Python, specifically.Interests - Lately, I tend to gravitate more and more towards challenges involving new topics, methods, and software that provide professional growth. I scour articles, threads, and forums looking for answers to all sorts of troubleshooting head-scratchers. Prior to acquiring a taste for programming, my passion lay tethered to the realm of digital arts. The level of creativity one can achieve within a digital medium is just about limitless and everything learned is so inspirational and motivating! Backstory -I stumbled into a fondness for the digital medium inside an old New Mexican community college called CNM. Previously, I had held an interest in CS where I studied a barrage of languages including HTML, XHTML, C++, and Java. However, my interests soon strayed as I found myself eyeing my first Photoshop course. Photoshop gave me a love for the technical side of creativity. I learned how to retouch old photos, modify existing ones and even create my own digital paintings. It was here that I submerged into the digital design pool and had quickly doused myself with the rest of the Adobe Creative Suite. At this point, I was being drawn toward the more technical side of art. I liked programming, but I liked design even more. How could I mix the two fields? Well, it just-so-happened that CNM was advertising a newly developed program called Computer Animation to technical artists! My fate was sealed. About five years later -After graduating from UNM with a BFA in Digital Media and a focus in computer animation, I completed a post-baccalaureate program at UT in Austin. This program was called the DSGA (Denius-Sams Gaming Academy) and I studied leadership techniques within small teams. Ever since, I've been on the hunt for the next exciting position or adventure that will take me to new heights in my technical creativity!
Listed skills include 3D Modeling, Maya, Animation, Photoshop, and 26 others.
Evan Slagle's current company
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Evan Slagle work experience
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Drafting Technician
As an experienced AutoCAD Drafting Technician, I excel in translating intricate engineering and architectural concepts into precise technical drawings. My proficiency in AutoCAD software allows me to meticulously ensure compliance with industry standards and specific project requirements. A key strength lies in my ability to seamlessly collaborate with diverse teams, integrating revisions throughout the project's lifespan. I am highly detail-oriented and deeply committed to optimizing project efficiency through my expertise in drafting and visualization. Joining your team, I look forward to applying these skills to enhance project precision and overall success.
Designer Drafter
Drafting fiber routes that maximize efficiency while maintaining the relevant design standards. Training and onboarding of new drafters and designers. Plans are drafted to meet necessary guidelines and state requirements. Training teammates to be technically proficient in the use of AutoCAD. Excellent organization and multitasking skills enable me to simultaneously tackle many different jobs.
Designer Drafter
Drafting complex systems inside of new and existing cable routes to minimize cost and maximize efficiency of powerand internet services.● Plans are drafted to meet necessary guidelines and state requirements.● Technical proficiency with AutoCAD allows me to efficiently make use of internal proprietary plugins.● Excellent organization and multitasking skills enable me to simultaneously tackle many different jobs at once.
Designer I
Working alongside some truly talented and creative individuals, I strive to design some of the best looking and safest playgrounds in the world. As a developing artist and designer, I continually hone my skills in various software and technology including 3D Studio Max, Substance Designer, ZBrush, Photoshop and AutoCAD.
3D Environment And Vfx Artist
One of twenty creative individuals selected to participate in yearlong program designed to teach leadership and management in the gaming industry. Created Roots of Sarkos while working within a simulated, professional environment. Roots of Sarkos is an asymmetrical, cooperative, 3D sidescrolling video game. ⦁ Modeling of 3D Environment assets within style parameters and polygon budget constraints. ⦁ Mapping and UV Layouts of models to allow for the placement of customized textures. ⦁ Creation of stylized particle FX using Unity’s Shuriken system. ⦁ Level Building within Unity to create the feel of the environment. ⦁ Exhibiting leadership skills while working within Agile methodology and the Scrum framework.Software: Photoshop, Maya, ZBrush, Substance, XNormal, and Unity.
Graphic Designer
• 3D Modeling of products for use within advertisement brochures• UV layout and mapping of custom textures for 3D digital advertising elements• Designing layout of more than 15 advertising brochuresSOFTWARE USEDInDesign, Photoshop, Maya
3D Modeler And Graphic Artist
Worked as an independent developer with one other individual on a 3D space-fighter, rogue-type game. Created assets pertaining to in-game content, UI, and marketing materials. ⦁ Modeling 3D assets and implementing them into a virtual environment. ⦁ Mapping and laying out UV’s for the placement of customized textures. ⦁ Concepted the art style for spaceships, planets, UI, and environments. ⦁ Designing menus, titles and pause screens for user interface. ⦁ Editing raw game footage into 2 marketable trailers.SOFTWARE USEDPhotoshop, Maya, ZBrush, and Premiere
Cashier
• Organizing receipts, theft documentation, loading tickets, and work space• Connecting employees with one another using the intercom and available extensions• Preparing pick-up later orders• Processing return & sale transactions, credit card applications• Training new employees• Promoting various advertising campaigns• Demonstrated superb customer service through effective communication and problem solving
Concept Artist
• Created concept art for a space-life simulation game• Delivered content to client within time frame and under contractSOFTWARE USEDPhotoshop
3D Modeler And Texture Artist
• Modeled 3D assets to be used in VFX-heavy student short film• Mapped and laid out UV's to allow for placement of fully customized textures• Collaborated with team members to meet both personal and project standardsSOFTWARE USEDPhotoshop and Maya
Teaching Assistant
• Assisted in delivering learning plan within class sessions• Specialized in 3D concepts, discussions, and projects• Delivered a short tutorial on 3D modeling basics in Maya• Held office hours to provide additional support and advise for studentsSOFTWARE USEDMaya
3D Modeler, Texture Artist, And Animator
• Modeled various 3D elements for use within a digital environment• Mapped and laid out UV's to allow for placement of fully customized textures• Animated several functions for playable game characters including walk cycles, run cycles, jumping, climbing (stairs), sitting, and laying down• Participated in weekly meetings and implemented suggestions and advice to optimize delivered workSOFTWARE USEDPhotoshop and Maya
Evan Slagle education
Bachelor Of Fine Arts (Bfa), Intermedia/Multimedia, 3.4
Leadership In Game Development, Game And Interactive Media Design
Associate Of Arts (A.A.), Computer Animation
Frequently asked questions about Evan Slagle
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What company does Evan Slagle work for?
Evan Slagle works for Concordia Group.
What is Evan Slagle's role at Concordia Group?
Evan Slagle is listed as Project Designer at Concordia Group.
What is Evan Slagle's email address?
AeroLeads has found 1 work email signal at @kompan.com for Evan Slagle at Concordia Group.
Where is Evan Slagle based?
Evan Slagle is based in Round Rock, Texas, United States while working with Concordia Group.
What companies has Evan Slagle worked for?
Evan Slagle has worked for Concordia Group, Martin & Wallin, Llc, Ervin Cable Construction Llc, Advanced.1, Ltd., and Kompan Inc Americas.
How can I contact Evan Slagle?
You can use AeroLeads to view verified contact signals for Evan Slagle at Concordia Group, including work email, phone, and LinkedIn data when available.
What schools did Evan Slagle attend?
Evan Slagle holds Bachelor Of Fine Arts (Bfa), Intermedia/Multimedia, 3.4 from The University Of New Mexico.
What skills is Evan Slagle known for?
Evan Slagle is listed with skills including 3D Modeling, Maya, Animation, Photoshop, Zbrush, Texturing, After Effects, and Game Design.
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