Hello there. My name is Evgenii Monin, I'm a Game Developer. My main tool is Unity, but also I use various technology such as Unreal Engine, Blender, Aseprite and everything else what could help me with development.I love games, programming, good stories and interesting ideas. All of it created for me a foundation for my game development path.My path started when I had become a Unity developer of applications for medicine purposes and while I was mastering Unity deeper and deeper I found my professional dream, to become a game developer.For me it is also interesting creating pixel arts and 3D models, but giving a life to them through games is more important and exciting for me.Unity:- Addressable, Cinemachine, NavMesh, Input System- Profiler, Occlusion Culling, LOD- Netcode for GameObjects- SDK, OpenXR, DOTween- Windows, Android, WebGL buildsStrong knowledge:- Math, Geometry, Vector algebra- C#, Git Flow- OOP, SOLID, KISS, DRY, DI- Observer, Strategy, Factory, Objects Pool, State, CommandBasic knowledge:- Unreal Engine 5, Blender- Aseprite- PythonContacts:- GitHub: https://github.com/cucurbitacine/- itch.io: https://cucugamestudio.itch.io/- Telegram: @cucurbitacine
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Technical Game DesignerNekkiLisbon, Pt -
Unity DeveloperИнститут Инновационного Развития Самгму Feb 2019 - Dec 2021Samara, RussiaWhat responsibilities did I have:- designing and leading of Unity projects- supporting and developing of legacy code- maintaining documentations, describing tasks- code review- participating in meetings, retrospectives, meetups, planning sprints- interviewing new developersWhat had I succeeded:- ReviVR (VR application for rehabilitation of people after stroke) - supported and developed- ReviMotion (motion capture application (Kinect) for physical exercises for children with cerebral palsy) - supported and developed- VR Pictures (VR application with 3D representation of Dali's famous painting) - developed with scratch- Prototypes (such as ReviGo, ReviSmell, etc.) - developed with scratchWhat was I doing:- developing VR projects for Oculus and HTC (Oculus SDK, SteamVR, OpenXR, New Input System) - level design, environment design, building scenes (NavMesh, Character Controller, Baked Lights, Enviro (weather asset)) - optimization, perfomance leak detection (LOD, Occlusion Culling, Profiler, Addressables)- developing projects with using Kinect 2 (Animator, IK, Cinemachine) - work with external SDK (Kinect SDK) - Android build for Oculus Quest with using Mirror (networking asset)- writing development tools (Editor windows, custom inspectors, etc.)- mentoring juniors - distribution of tasks between juniors - interviewing new developers
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Senior Lab AssistantSamara State University Oct 2016 - Dec 2018Samara, Russia- modeling of laser beam propagation (Python, Matlab)- visualizing data (Python, Matlab) -
Software DeveloperSamara State Technical University Mar 2015 - Jun 2016Samara, Russia- developing application via C# (Windows Forms)- duplicated of all web application functionality in a standalone application
Evgenii Monin Education Details
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Applied Mathematics And Computer Science -
Applied Mathematics And Computer Science -
Incompleted
Frequently Asked Questions about Evgenii Monin
What company does Evgenii Monin work for?
Evgenii Monin works for Nekki
What is Evgenii Monin's role at the current company?
Evgenii Monin's current role is Technical Game Designer.
What schools did Evgenii Monin attend?
Evgenii Monin attended Samara State University, Samara State University, Samara State University.
Who are Evgenii Monin's colleagues?
Evgenii Monin's colleagues are Nikita Samoiliuk, Alexandra Drozd, Vlad Skrebets, Dmitry Kazarin, Alexey Dokuchaev, Türkan Kızıltoprak, Евгений Новосильцев.
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