Evgeny Kyaburu Email & Phone Number
Who is Evgeny Kyaburu? Overview
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Evgeny Kyaburu is listed as CG Supervisor at Mooov.team, a with 9 employees, based in Larnaca, Cyprus. AeroLeads shows a matched LinkedIn profile for Evgeny Kyaburu.
Evgeny Kyaburu previously worked as VFX-Supervisor | Head of 3D and Post at Nekki at Banzai.Games and VFX-Supervisor | Head of 3D/Post at Nekki at Banzai.Games. Evgeny Kyaburu holds Bachelor Arts, Ceramic Arts And Ceramics from Art And Design University Of Cluj-Napoca.
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About Evgeny Kyaburu
I have worked for more than 10 years as a Nuke Compositor and have 5+ years of experience as Compositing Lead/Sequence Lead on shows of varying complexity including full feature films, TV Series, and Commercials, ranging from 10 to more than 500 shots.I have worked with teams of 3-10 compositors, some of whom were freelancers. Thus, apart from the usual tasks associated with the compositing process, I often had to optimize the compositing workflow, allocating shots, scheduling, reviewing dailies and establishing the final look.In addition to the expertise in compositing, I am skilled in 3D tasks, such as lighting and look development and am also comfortable with Linux environment, Python,Tcl, and gizmos tools.Having received my university degree from an art school, I have a strong eye for detail, colour and composition, understand principles of photography and technical aspects of image production.Finally, I am a strong team player, willing to take a direction from a team leader or supervisor, and work effectively regardless of my position in the team. I am able to handle complex tasks in short amount of time and work well under time pressure.
Listed skills include Nuke, Compositing, Visual Effects, Maya, and 34 others.
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Evgeny Kyaburu work experience
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Vfx-Supervisor | Head Of 3D And Post At Nekki
Vfx-Supervisor | Head Of 3D/Post At Nekki
Vfx Supervisor / Senior Compositor
Vfx-Supervisor | Head Of 3D/Post
Lead Nuke Compositor / 2D Sequence Lead
Main responsabilities included rebuilding studio pipeline, integrating The Foundry Hiero as a central bone of the project tracking process,Aside with the developing inhouse Nuke and Hiero tools I've completed complex compositing tasks and managed compositing team and the quality of the compositing work on a given show.
Nuke Compositor, Vfx Artist
Perform all tasks associated with the compositing process, including 2D tracking, keying, layering of elements and color grading Perform FX TD tasks, including particles and fluid simulation, using Houdini.Perform digital matte painting, modelling, texture painting, projection painting for complete environment replacement, set extension
Lead Nuke Compositor
I was responsible for staffing and managing a team of CG-Artists which creates the final approved composited images.
Houdini Lighting Shading Td / Nuke Compositor
· Created lit environments and elements, including placing key lights, creating shadows, etc. for both live action integration and fully CG images· Created and manage digital assets, parsing and modifying renderer-specific scene formats, crafted tools which manage intermediate data, diagnosed and eliminated rendering problems, and optimized scenes· Assembled tools for character animation pipeline· Composited live action shots with CG Elements
Lead Compositor
· Performed all tasks associated with the compositing process, including 2D tracking, keying, layering of elements and color grading· Performed digital matte painting, texture painting, or paint/roto work· Completed work within the schedule while maintaining constant communication with production team and other artists
Digital Effects Artist, Compositor
· Managed animation, texturing, shading, lighting and rendering using Houdini/Mantra· Performed all tasks associated with the compositing process, including 2D tracking, matte extraction, layering of elements and color grading· Performed digital matte painting, texture painting, or paint/roto work
Digital Matte Painter, Nuke Compositor
· Carried out tasks such as keying, tracking, matte extraction, colour correction, paint fixes, roto and assembly of live action and 3D elements· Created photorealistic environments, elements and textures for feature film projects using 3D (Maya/Hooudini) and 2D (Nuke/Photoshop/3DEqualiser) tools and techniques · Composited live action shots with CG Elements
Digitall Fx Artist, Compositor
· Managed general 3d tasks such as modelling, animation, texturing, lighting and rendering using Maya/Mental Ray· Created smoke dust and debris effects using Maya · Created multipass precomps with rendering sequences using Shake for compositing team
Evgeny Kyaburu education
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Art And Design University Of Cluj-Napoca
Frequently asked questions about Evgeny Kyaburu
Quick answers generated from the profile data available on this page.
What company does Evgeny Kyaburu work for?
Evgeny Kyaburu works for Mooov.team.
What is Evgeny Kyaburu's role at Mooov.team?
Evgeny Kyaburu is listed as CG Supervisor at Mooov.team.
Where is Evgeny Kyaburu based?
Evgeny Kyaburu is based in Larnaca, Cyprus while working with Mooov.team.
What companies has Evgeny Kyaburu worked for?
Evgeny Kyaburu has worked for Mooov.Team, Banzai.Games, Nekki, Amalgama-Vfx, and N3Design.
How can I contact Evgeny Kyaburu?
You can use AeroLeads to view verified contact signals for Evgeny Kyaburu at Mooov.team, including work email, phone, and LinkedIn data when available.
What schools did Evgeny Kyaburu attend?
Evgeny Kyaburu holds Bachelor Arts, Ceramic Arts And Ceramics from Art And Design University Of Cluj-Napoca.
What skills is Evgeny Kyaburu known for?
Evgeny Kyaburu is listed with skills including Nuke, Compositing, Visual Effects, Maya, Houdini, Renderman, Computer Graphics, and Shading.
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