Evgeny Kyaburu Email and Phone Number
Evgeny Kyaburu personal email
- Valid
I have worked for more than 10 years as a Nuke Compositor and have 5+ years of experience as Compositing Lead/Sequence Lead on shows of varying complexity including full feature films, TV Series, and Commercials, ranging from 10 to more than 500 shots.I have worked with teams of 3-10 compositors, some of whom were freelancers. Thus, apart from the usual tasks associated with the compositing process, I often had to optimize the compositing workflow, allocating shots, scheduling, reviewing dailies and establishing the final look.In addition to the expertise in compositing, I am skilled in 3D tasks, such as lighting and look development and am also comfortable with Linux environment, Python,Tcl, and gizmos tools.Having received my university degree from an art school, I have a strong eye for detail, colour and composition, understand principles of photography and technical aspects of image production.Finally, I am a strong team player, willing to take a direction from a team leader or supervisor, and work effectively regardless of my position in the team. I am able to handle complex tasks in short amount of time and work well under time pressure.
Banzai.Games
View- Website:
- banzai.games
- Employees:
- 92
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Vfx-Supervisor | Head Of 3D And Post At NekkiBanzai.GamesLarnaca, Cyprus -
Vfx-Supervisor | Head Of 3D/Post At NekkiBanzai.Games Oct 2014 - PresentMoscow, Russian Federation
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Vfx Supervisor / Senior CompositorNekki Oct 2014 - PresentMoscow, Russian Federation -
Vfx-Supervisor | Head Of 3D/PostNekki Oct 2014 - PresentMoscow, Russian Federation -
Lead Nuke Compositor / 2D Sequence LeadAmalgama-Vfx Feb 2013 - Oct 2014Moscow, Russian FederationMain responsabilities included rebuilding studio pipeline, integrating The Foundry Hiero as a central bone of the project tracking process,Aside with the developing inhouse Nuke and Hiero tools I've completed complex compositing tasks and managed compositing team and the quality of the compositing work on a given show.
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Nuke Compositor, Vfx ArtistN3Design Jul 2012 - Jan 2013Moscow, Russian FederationPerform all tasks associated with the compositing process, including 2D tracking, keying, layering of elements and color grading Perform FX TD tasks, including particles and fluid simulation, using Houdini.Perform digital matte painting, modelling, texture painting, projection painting for complete environment replacement, set extension
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Lead Nuke CompositorFibr Film Sep 2011 - Jul 2012Moscow, Russian FederationI was responsible for staffing and managing a team of CG-Artists which creates the final approved composited images. -
Houdini Lighting Shading Td / Nuke CompositorAsymmetric Vfx Jul 2010 - Sep 2011Moscow, Russian Federation· Created lit environments and elements, including placing key lights, creating shadows, etc. for both live action integration and fully CG images· Created and manage digital assets, parsing and modifying renderer-specific scene formats, crafted tools which manage intermediate data, diagnosed and eliminated rendering problems, and optimized scenes· Assembled tools for character animation pipeline· Composited live action shots with CG Elements -
Lead CompositorBazelevs Vfx Aug 2009 - Jul 2010Moscow, Russian Federation· Performed all tasks associated with the compositing process, including 2D tracking, keying, layering of elements and color grading· Performed digital matte painting, texture painting, or paint/roto work· Completed work within the schedule while maintaining constant communication with production team and other artists -
Digital Effects Artist, CompositorGrrom Dec 2008 - Nov 2009Moscow, Russian Federation· Managed animation, texturing, shading, lighting and rendering using Houdini/Mantra· Performed all tasks associated with the compositing process, including 2D tracking, matte extraction, layering of elements and color grading· Performed digital matte painting, texture painting, or paint/roto work
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Digital Matte Painter, Nuke CompositorMain Road|Post May 2007 - Dec 2008Moscow, Russian Federation· Carried out tasks such as keying, tracking, matte extraction, colour correction, paint fixes, roto and assembly of live action and 3D elements· Created photorealistic environments, elements and textures for feature film projects using 3D (Maya/Hooudini) and 2D (Nuke/Photoshop/3DEqualiser) tools and techniques · Composited live action shots with CG Elements -
Digitall Fx Artist, CompositorMosfilm Feb 2006 - Dec 2006Moscow, Russian Federation· Managed general 3d tasks such as modelling, animation, texturing, lighting and rendering using Maya/Mental Ray· Created smoke dust and debris effects using Maya · Created multipass precomps with rendering sequences using Shake for compositing team
Evgeny Kyaburu Skills
Evgeny Kyaburu Education Details
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Art And Design University Of Cluj-NapocaCeramic Arts And Ceramics
Frequently Asked Questions about Evgeny Kyaburu
What company does Evgeny Kyaburu work for?
Evgeny Kyaburu works for Banzai.games
What is Evgeny Kyaburu's role at the current company?
Evgeny Kyaburu's current role is VFX-Supervisor | Head of 3D and Post at Nekki.
What is Evgeny Kyaburu's email address?
Evgeny Kyaburu's email address is na****@****ail.com
What schools did Evgeny Kyaburu attend?
Evgeny Kyaburu attended Art And Design University Of Cluj-Napoca.
What skills is Evgeny Kyaburu known for?
Evgeny Kyaburu has skills like Nuke, Compositing, Visual Effects, Maya, Houdini, Renderman, Computer Graphics, Shading, Rendering, Texturing, Animation, Look Development.
Who are Evgeny Kyaburu's colleagues?
Evgeny Kyaburu's colleagues are Evgeniya Talanova, Alexander Kuzin, Alex Akimov, Dmitry Varchev, Daniel Nikishin, Mekhrodzh Musaev, Vladimir Tishchenko.
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