Danny Stefanic

Danny Stefanic Email and Phone Number

We're hiring! | 🥽 Hyperspaceᵐᵛ - Your own enterprise metaverse is ready to go! @ Hyperspace Metaverse Platform
Danny Stefanic's Location
Phoenix, Arizona, United States, United States
Danny Stefanic's Contact Details

Danny Stefanic personal email

n/a
About Danny Stefanic

MootUp is the only virtual meeting and event platform that provides a cross-device, 3D environment accessible without a download for event professionals and agencies located around the world needing to provide their attendees a truly immersive and engaging experience that safely allows for collaboration and connections. Book a tour @ https://mootup.com

Danny Stefanic's Current Company Details
Hyperspace Metaverse Platform

Hyperspace Metaverse Platform

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We're hiring! | 🥽 Hyperspaceᵐᵛ - Your own enterprise metaverse is ready to go!
Danny Stefanic Work Experience Details
  • Hyperspace Metaverse Platform
    Ceo
    Hyperspace Metaverse Platform Sep 2022 - Present
    Phoenix, Arizona, Us
    Hyperspace is the first proprietary metaverse for business solution built entirely from web DNA. I'm busy managing the explosion of growth in bespoke corporate virtual worlds for events, training and remote work while bringing suites of leading enterprise solutions into the metaverse ecosystem.
  • Glue
    Executive Chairman
    Glue Apr 2024 - Present
    Helsinki, Southern Finland, Fi
  • Mootup
    Ceo
    Mootup Jul 2020 - Present
    Phoenix Arizona, Us
    MootUp is the only virtual meeting and event platform that provides a cross-device, 3D environment accessible without a download for event professionals and agencies located around the world needing to provide their attendees a truly immersive and engaging experience that safely allows for collaboration and connections.
  • Learnbrite
    Founder & Ceo
    Learnbrite Jun 2014 - Present
    Phoenix, Arizona, Us
    LearnBrite users don't watch training, they experience it on traditional screens and newer immersive devices such as Facebook's Oculus Go/Quest/Rift/S, Google's Daydream VR, Samsung Gear VR, Microsoft's Mixed Reality & Hololens/2, HTC Vive/Focus, Valve Index and Magic Leap One.Heading up strategic partnerships. Working with a uniquely talented team developing a new format and tools for elearning and training. Using a combination of virtual actors, branching conversations and WebGL 3D along with a huge library of 3D content and millions of gamification experiences. Targeted at E-Learning companies, Universities and enterprises.
  • Virtual Reality Blockchain Alliance
    Member
    Virtual Reality Blockchain Alliance Aug 2018 - Present
    Exploring the cross-ecosystem identity, application of our WebXR UniversalAvatars and virtual goods with a specific interest in storing life-long learning achievements and certifications on the blockchain.
  • Responsivevoice
    Investor, Advisor
    Responsivevoice Jun 2014 - Present
    ResponsiveVoice is a HTML5-based Text-To-Speech library designed to add voice features to web sites and apps across all smartphone, tablet, desktop, VR and AR devices.
  • Chatmapper
    Investor, Advisor
    Chatmapper Jun 2015 - Present
    ChatMapper allows users to create flexible branching conversations that imitate real life scenarios in a story, game or lesson. Learn more @ http://learnbrite.com/press/learnbrite-chatmapper-press-kit/
  • 3Digitlife
    Human Longevity Researcher And Advisor
    3Digitlife Jan 2014 - Present
    Collecting, comparing, challenging and sharing all there is to know about scientific human longevity research.
  • Exitreality
    Metaverse Founder & Ceo
    Exitreality Jan 2000 - Present
    In 2000 ExitReality.com was registered. From that point on I have focused all my time, energy and efforts into developing the perfect 3D Internet. I saw 3D as an untapped market, a media type yet to be fully adopted by the mass market of web users.After nearly a decade of hard work, I couldn’t be more proud and excited for ExitReality officially coming out of private beta and globally launching to the public in 2008.In April 2007, world-leading IT research & advisory company, Gartner, made the prediction that “80 Percent of Active Internet Users Will Have A ‘Second Life’ in the Virtual World by the End of 2011”. With the launch of ExitReality, the aim is to potentially bring that prediction date a lot closer!
  • Blaxxun Interactive
    Metaverse Engineer
    Blaxxun Interactive Dec 2006 - Present
    Acquired blaxxun technologies to enhance the development and capabilities of the world's first metaverse - a 3d browser technology to transform every web page into a shared immersive & customizable avatar driven experience.
  • Swinburne University Of Technology
    Board Member
    Swinburne University Of Technology Jan 2012 - Present
    Melbourne, Au
    The SUCCESS advisory board provides a range of industry-informed advice on the university's research and teaching programmes and their engagement with industry, government and schools.Members represent a range of software and software-using companies, from large multi-nationals to small enterprises.Swinburne University Centre for Computing and Engineering Software Systems (SUCCESS)The mission of SUCCESS is to be a leading centre for software research, to achieve world renowned software innovation and engineering development with a balanced theoretic, applied, industry and education impact.
  • Virtual Reality Association Inc.
    President & Founder
    Virtual Reality Association Inc. Jan 1994 - Present
    The Virtual Reality Association is a non-profit International Association dedicated to furthering the art and science of Virtual Reality through community involvement.In 1994, shortly after finishing an honors year (researching VR on the side), I founded the Virtual Reality Association. At the time there was nothing like it. It has since grown into an international non-profit association with my continued involvement as its president.
  • Koinup
    Chairman
    Koinup Dec 2012 - Dec 2019
    Brescia, It
    Establishing overall long and short term goals, objectives and priorities for management. ExitReality completed its acquisition of the games social network in January 2013. Featuring user generate content from virtual worlds and 3D avatar chat sites such as Second Life, IMVU, World of Warcraft, Twinity and vSide.
  • Twinity
    Ceo
    Twinity Jun 2012 - Dec 2019
    Twinity is the world’s first mirror world made of real people and real places. The virtual cities of New York, Berlin, Singapore and London have already launched in Twinity, with other international cities set to join them.
  • Spain'S First Vr Arcade
    Investor, Advisor
    Spain'S First Vr Arcade Oct 2016 - Dec 2017
    Advising on strategy, brand relationships and market fit. Exploring franchise opportunities and large scale free roaming AR/warehouse experiences.
  • Spectacam
    Board Of Advisors
    Spectacam Nov 2012 - Nov 2016
    Advising on technology and business innovation for Spectacam, a dual video sports camera with WiFi capabilities for the sports enthusiast wanting a lightweight, streamlined, functional and cool looking camera to document their adventures.
  • Vside
    Ceo
    Vside Jul 2009 - Jul 2015
    With three richly detailed futuristic cities to explore-RaiJuku, New Venezia, and LaGenoaAires-vSide is a totally immersive 3D world with an international flair. From the pulsing beat of the club scene to chic boutiques and serene neighborhoods, vSide is a world that's full of surprises and designed for fun!
  • World'S First Commercial Web 360 Player
    Founder
    World'S First Commercial Web 360 Player Jan 1997 - Dec 2004
    Invented world's first commercial web 360 player and authoring tool - Successfully Licensed to Realestate market in USA- Successfully Licensed to Ipix (acquired by Sony 2007)
  • World'S First Web3D Commerce/Shop Authoring Tool (Management Buyout)
    Partner/Cto
    World'S First Web3D Commerce/Shop Authoring Tool (Management Buyout) Jan 1997 - Dec 2000
    Incredibly profitable 3D multiplayer, multilingual, multicurrency, multi-gateway, multi-shipment Market leader for SME ecommerce in several countriesDynamic 3D store generation with VR templates Partner exit at peak of dot-com bubble

Danny Stefanic Skills

Start Ups Entrepreneurship Strategic Partnerships Digital Media Mobile Devices Virtual Reality Virtual Worlds Strategy Leadership Social Networking Online Marketing Management E Commerce Digital Strategy Online Advertising Mergers And Acquisitions Mobile Applications Video Games User Experience Emerging Technologies Mobile Marketing Social Media Marketing Management Consulting Business Strategy Internet Strategy Negotiation Mergers Mobile Technology Lateral Thinking

Danny Stefanic Education Details

  • Swinburne University Of Technology
    Swinburne University Of Technology
    Double Major Comp.Sci Soft.Eng

Frequently Asked Questions about Danny Stefanic

What company does Danny Stefanic work for?

Danny Stefanic works for Hyperspace Metaverse Platform

What is Danny Stefanic's role at the current company?

Danny Stefanic's current role is We're hiring! | 🥽 Hyperspaceᵐᵛ - Your own enterprise metaverse is ready to go!.

What is Danny Stefanic's email address?

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What is Danny Stefanic's direct phone number?

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What schools did Danny Stefanic attend?

Danny Stefanic attended Swinburne University Of Technology.

What skills is Danny Stefanic known for?

Danny Stefanic has skills like Start Ups, Entrepreneurship, Strategic Partnerships, Digital Media, Mobile Devices, Virtual Reality, Virtual Worlds, Strategy, Leadership, Social Networking, Online Marketing, Management.

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