Sr. Game Designer
CurrentAs a senior designer, I participated in concept development with the design team, performed research, translated those concepts into concrete systems designs with clear design documentation, led spec review meetings, and collaborated with the larger team to iterate on features to achieve our goals. I had ownership of the processes of spec writing, feature tuning/calibration, sound design, localization, and more. For all titles below, I was involved from the initial concept creation to post-release feature support.+ Color Party+ Treasure Party+ Esmerelda Thorn (unreleased)+ Taste Buds