Game Designer
CurrentResponsable for all aspects of game design, including gameplay, level design, user experience (UX), systems, economy and monetization design. Experience ranges from working individually in small teams as the sole game designer to collaborating in large teams with multiple game designers following the vision of our Creative Director. Experience in all phases of production, from ideation and prototyping through soft launch and global launch to live operations - improving key performance indicators (KPIs) such as engagement, retention, and monetization based on player data. Notable titles: • Rider Worlds, 10M+ downloads • Rider, 150M+ downloads