I am a passionate developer with a strong commitment to expanding my knowledge and skills to achieve innovative goals in the ever-evolving world of development. I specialize in Unity, but i would love to learn other engine and language.Having a few years of hands-on experience in the industry, I have successfully contributed to Death Blonde and Monumenta MMO. My expertise lies in bring unique design to live with flexible and adaptable code. I thrive on tackling challenges to bring unique and enjoyable games to a broad audience of gamers.I am dedicated to staying abreast of the latest advancements in technology, ensuring that I am well-equipped to push the boundaries of game development. My ultimate dream is to be a key contributor to a groundbreaking video game that captivates and entertains a global audience.
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ConsulenteAvvaleViareggio, It -
Game DeveloperDemon Girl Digital Oct 2022 - PresentItaliaCollaborating on the development of Death Blonde.I've had the pleasure of contributing to diverse facets of the game, including:Spearheading the enhancement of player controls, introducing novel mechanics with additional movements.Crafting and implementing engaging features to elevate player interactions (Emote Wheel, Kill Cam Stamp), allowing for personalized customization.Designing and implementing the dynamic daily and weekly Quest system.Playing a pivotal role in the implementation of the loot box system, overseeing in-game stores and external applications (Epic, Playstation, etc.).Architecting and developing the matchmaking system (Photon-based), ensuring seamless coverage for current game modes and future expansibility.Contributing to issue resolution by identifying and rectifying numerous bugs.Currently, I am leading the implementation of porting to various consoles and guiding the team to achieve this goal.
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Game DeveloperMonumenta May 2019 - Apr 2022Stati Uniti D'AmericaIn the context of Monumenta, a MMO RPG with over 30,000 players, I developed Java code for gameplay and boss encounters. I collaborated with a team of approximately 50 individuals distributed worldwide, addressing issues, implementing features, resolving bugs, and contributingthrough pull requests on GitHub.Specifically, I designed new tools that empowered Designers to create and customize new entities withoutrequiring a programmer to implement them. Additionally, I worked as a Designer, creating new content toentertain users within the game, such as new Endless modes, player challenges, and unique rewards.My contributions to the project can be viewed on GitHub under the username FabioBocci- https://github.com/TeamMonumenta/monumenta-plugins-public
Fabio Bocci Education Details
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95/110 -
Iti Gallileo ArtiglioScienze Informatiche
Frequently Asked Questions about Fabio Bocci
What company does Fabio Bocci work for?
Fabio Bocci works for Avvale
What is Fabio Bocci's role at the current company?
Fabio Bocci's current role is Consulente.
What schools did Fabio Bocci attend?
Fabio Bocci attended Università Di Pisa, Iti Gallileo Artiglio.
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1ec.europa.eu
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1uniroma3.it
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Fabio Bocci
Italy
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