Nicholas Falsitta Email & Phone Number
Who is Nicholas Falsitta? Overview
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Nicholas Falsitta is listed as Professor @ Sheridan College | Game Development, Unity, Unreal Engine at 13AM GAMES Inc., based in Toronto, Ontario, Canada. AeroLeads shows a matched LinkedIn profile for Nicholas Falsitta.
Nicholas Falsitta previously worked as Programmer at 13Am Games Inc. and Professor at Sheridan College. Nicholas Falsitta holds Post Graduate, Game Design from George Brown College.
Email format at 13AM GAMES Inc.
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About Nicholas Falsitta
With over 9 years of experience in the game industry, I am passionate about creating immersive and engaging experiences for players of all ages and backgrounds. As a professor at Sheridan College, I teach several courses within the Game Design Program, where I share my knowledge and skills in artificial intelligence, procedural techniques, programming, and motion for games. I enjoy inspiring and mentoring the next generation of game designers, and collaborating with colleagues from diverse disciplines and perspectives.In addition to my teaching role, I am also the president and lead game designer of Cloudburst Interactive, an independent game studio that I founded in 2016. I lead a team of programmers and artists to design and create Funderdrome, a multiplayer car combat game where one person drives and one person shoots per vehicle. Funderdrome is created in Unreal Engine 4 using Blueprints and C++, and has appeared in a hotels.com advertisement. I also have experience as a game programmer in the Business Solutions division of Behaviour Interactive, where I worked on a project with a client, CAE. I have skills in Android development, Microsoft Visual Studio C++, and C#, and I use Unity Engine as my main tool for game development.
Listed skills include Unity3D, Unreal Engine 4, Game Development, C#, and 15 others.
Nicholas Falsitta's current company
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Nicholas Falsitta work experience
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Professor
CurrentTeaching several courses to students within the Game Design Program (PBGDS). Courses Include: Artificial Intelligence and Procedural Techniques for Games(GAME33921), Production Techniques (GAME34049), Programming for Game Designers 3: Motion (GAME28567), Programming for Game Designers 4: Artificial Intelligence (GAME23550).In these courses I teach students about fundamental techniques of AI architecture, goal based systems, pathfinding, version control, optimization techniques, Newtonian physics and algorithms, and motion within games. I teach introductory to advanced level programming in C# using Unity Engine. I work with numerous students throughout semester long projects to design, build, test, plan and scope to ensure a project can be completed throughout the semesters.I create materials and update the courses I teach for each semester to ensure I have all up-to-date information on emerging concepts throughout all disciplines.
Programmer - Business Solutions
Game programmer in the Business Solutions division.
President And Lead Game Designer
Leading a team of programmers and artists to design and create Funderdrome, a multiplayer car combat game where one person drives and one person shoots per vehicle. Created in Unreal Engine 4 using Blueprints and C++. Appears in hotels.com advertisement. Created Endless Pinball, available on Steam, Android and iOS.https://store.steampowered.com/app/2365540/Endless_Pinball/https://play.google.com/store/apps/details?id=com.CloudburstInteractive.EndlessPinballhttps://apps.apple.com/ca/app/endless-pinball/id1618693231
Professor
Teaching numerous courses to students within the Game Programming (T163) Program. Courses include: Game Production(GAME1014), Advanced Game Programming(GAME3011), Game Engines 1(GAME2013).In these courses I teach students about production, testing, post production, introductory and advanced C# and C++ programming techniques using Unity Engine, Unreal Engine and native C++.
Developer
Researching and developing solutions for unreleased products in Unreal Engine.
Unity Developer
Developing an educational water treatment plant simulation in Unity3D. Designing, developing and creating the framework for the entire simulation, programming UI tools to simulate a real water treatment plant. Programmed in C# in Unity and Visual Studio. Used JIRA to manage tasks and deadlines.
Unity Developer
Developing real-time 3D product visualizations that are custom to specific vehicles. Developing UI and functionality, optimization and different builds on Unity3D in C#. Creating products on Android, iOS, WebGL, Windows and Mac.
Professor
(INTR2012, Interaction Design and Development). Developed and updated the course to keep up with new technologies and advancements. Students learned introductory concepts to programming in C# and javascript, setting up VR and AR environments and settings up UI for their ideas.
Researcher
Researcher for joint app development projects with George Brown College and Invent Dev Inc. Used Unity3D and Unreal Engine 4 to create realistic rendering of upcoming housing projects. Created virtual reality experiences using Oculus Rift and Samsung Gear.
Technical Director
Internship
Programming mini-games within the game.
Nicholas Falsitta education
Post Graduate, Game Design
Advanced Diploma, Game Programming
Diploma, Software Engineering - Interactive Game Design
Frequently asked questions about Nicholas Falsitta
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What company does Nicholas Falsitta work for?
Nicholas Falsitta works for 13AM GAMES Inc..
What is Nicholas Falsitta's role at 13AM GAMES Inc.?
Nicholas Falsitta is listed as Professor @ Sheridan College | Game Development, Unity, Unreal Engine at 13AM GAMES Inc..
Where is Nicholas Falsitta based?
Nicholas Falsitta is based in Toronto, Ontario, Canada while working with 13AM GAMES Inc..
What companies has Nicholas Falsitta worked for?
Nicholas Falsitta has worked for 13Am Games Inc., Sheridan College, Behaviour Interactive, Cloudburst Interactive, and George Brown College.
How can I contact Nicholas Falsitta?
You can use AeroLeads to view verified contact signals for Nicholas Falsitta at 13AM GAMES Inc., including work email, phone, and LinkedIn data when available.
What schools did Nicholas Falsitta attend?
Nicholas Falsitta holds Post Graduate, Game Design from George Brown College.
What skills is Nicholas Falsitta known for?
Nicholas Falsitta is listed with skills including Unity3D, Unreal Engine 4, Game Development, C#, Opengl, Game Programming, Unrealscript, and Android Development.
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