John Rix

John Rix Email and Phone Number

Art and Technology Management, Artist Tools, Process, Pipelines @ Animal Logic
australia
John Rix's Location
Coquitlam, British Columbia, Canada, Canada
John Rix's Contact Details

John Rix work email

John Rix personal email

n/a
About John Rix

I work at the intersection of art, technology and business, weaving them into new approaches, processes and workflows to meet the ongoing demands of challenging productions across Film, Television, Games and the Web. I've had multiple roles at start-ups and large studios, creating and growing 3D Tool and Rendering Departments, Motion Capture Studios, and Video Post-Production facilities as well as being on the front line on production teams, with dozens of AAA Game, Feature Film and Television creditsSpecialties: CG production management, 3D artist tool design and workflows, CG Vendor relations, Underwater Photography

John Rix's Current Company Details
Animal Logic

Animal Logic

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Art and Technology Management, Artist Tools, Process, Pipelines
australia
Website:
animallogic.com
Employees:
566
John Rix Work Experience Details
  • Animal Logic
    Cg Supervisor
    Animal Logic Oct 2015 - Present
    Vancouver, Canada Area
    Provide strategic, innovative, cost effective technical leadership for the Vancouver studio, projects and Artists; refining and executing the core workflow in the Vancouver studio, while ensuring consistency with the tools and processes in the Sydney studioCredits include: Leo (Netflix/Happy Madison) DC Superpets Lego Movie 2 Lego Ninjago
  • Gener8 Digital Media Corp
    (Stereoscopic) Pipeline Supervisor | Cg Supervisor
    Gener8 Digital Media Corp Mar 2013 - Aug 2015
    Vancouver, Canada Area
    Gener8 specializes in a full 3D model stereo re-projection conversion pipeline resulting in shots that can fully match native shot stereoI worked across all departments to advance the state of Gener8's pipelines (people, process, workflow, tech) to increase the throughput, quality, and predictability.Recent Film credits include: Pan (feature film) Pixels (feature film) Insurgent (feature film) Jupiter Ascending (feature film) The Grandmaster (feature film) Maleficent (feature film) Godzilla (feature film) 300: Rise of an Empire (feature film)
  • Bardel Entertainment
    Cg Supervisor | Technical Operations Manager
    Bardel Entertainment Oct 2009 - Mar 2013
    Vancouver, Canada Area
    Studio wide role, working on project bids, budgets, scheduling, pipelines, studio infrastructure planning and staffing. In addition to the studio side, I have taken on specific roles associated with in-house productions (below)Teenage Mutant Ninja Turtles (Nickelodeon TV Series)Dec 2011-presentFocus: Workflow, Pipelines, Tool Chain, Team structure, Budgeting, TrackingPlanet Sheen (Nickelodeon TV series)May 2010-Jul 2011CG SupervisorFocus: Workflow, Pipelines, Team structure, Budgeting, Recruiting, TrackingHighlight: Successfully taking over a show from a studio that closed down, merging pipelines of Bardel, original Studio and Nickelodeon, while maintaining or elevating visual and technical benchmarks and staying on time and on budget Bob’s Burgers (Prime Time Fox TV series )2010-Mar 2011Technical DirectorFocus: Workflow, Pipelines, Team structure, Harmony color, cameras and scaling Highlight: Adjusting technical and approval pipelines, workflow and staffing structures on the fly as show parameters changed and evolved over the course of production Neighbours From Hell (Prime time TV series, Fox/Dreamworks)Feb 2010- Technical DirectorFocus: Workflow, Pipelines, Team structure, delivery and QC process and technical pipelineHighlight: Getting studio infrastructure, pipelines and workflows in place on the first Prime Time Harmony based show.TokiWorld (Online social world for tweens)Oct 2009-May 2010, ongoingCreative Director: Focus: Driving the product vision through focused feature evaluation and play testing, ensuring Art, Audio, Design, Engineering features and staff worked cohesively, and harmoniouslyHighlight: Assembling a team and using agile development methodologies went from prototype to beta launch in 6 months
  • Fathom This Underwater Productions
    Underwater Photographer
    Fathom This Underwater Productions Mar 2001 - 2012
    Production Company for the creation of underwater imagery (Stills, HD video) to highlight and support the underwater life of BCClients: David Suzuki Foundation, Scuba Pro, Beaty Biodiversity Museum, CPAWS, Sierra Club, etc.Extreme Green (TV Documentary)Editor, Designer, FX, NarrationExtreme Green Up Close and Personal (Coffee table book)Photographer, Designer, Writer
  • Leap In Entertainment
    Studio Art Director | Cg Supervisor
    Leap In Entertainment Jul 2007 - Apr 2009
    * Art Director driving visual goals, style and benchmarks, mentoring and training staff, conducting ongoing individual and group art critiques* Design and oversight of a custom, fully integrated art pipeline and associated workflows and processes* Recruiting, hiring and day to day management of a team of 2D, 3D and technical artists* Feature design and documentation, priority planning, usability testing for lead product “Just Leap In”* Milestone planning, task scheduling and production tracking, contingency plans
  • Electronic Arts
    Director, Visual Development
    Electronic Arts Feb 1995 - Jul 2007
    Credited on over 20 AAA titles in a variety of roles including Art Director, Supervising Art Director, Technical Art Director, CG supervisor, Product Manager. In addition to production roles, I also managed EA internal Artist tool groups, Motion Capture, Video and Audio post production facilities, and was a charter member of internal EA councils for Graphics, Workflow, Pre-production, and Post Production

John Rix Skills

Animation Computer Graphics Game Development Video Games Maya Post Production Nuke Character Animation Photoshop Film Rigging Premiere Computer Animation Underwater Photography Compositing Digital Photography Technology Management Mel Art Direction Production Managment Shading Technical Management Fine Art Photography 3d Modeling Cinematics Digital Compositing Product Management Production Management Pipeline Design Budgeting Artist Management Digital Workflow Xsi

Frequently Asked Questions about John Rix

What company does John Rix work for?

John Rix works for Animal Logic

What is John Rix's role at the current company?

John Rix's current role is Art and Technology Management, Artist Tools, Process, Pipelines.

What is John Rix's email address?

John Rix's email address is jo****@****gic.com

What skills is John Rix known for?

John Rix has skills like Animation, Computer Graphics, Game Development, Video Games, Maya, Post Production, Nuke, Character Animation, Photoshop, Film, Rigging, Premiere.

Who are John Rix's colleagues?

John Rix's colleagues are Victoria Wong, Cphr, Eileen Kearney, Ned Walker, Anissa Queen, Adam Rattur, Michael Jones, Teona James.

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