Fawzi Mesmar work email
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Fawzi Mesmar personal email
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Fawzi is an award winning Creative Director, Game designer, Leader, author, public speaker, mentor and retired e-sports player that has been in the gaming industry for over 20 years in a career that spanned The Middle East, New Zealand, Japan and Europe working for companies such as Ubisoft, DICE (EA), King (Activision Blizzard), Gameloft and Atlus (SEGA) to name a few. As a Game Designer / Director he has worked on over 20 titles that have been enjoyed by millions of players world wide most notably games in the Battlefield franchise, Candy Crush Franchise, Persona Franchise and many more.As a manager he was in line management and leadership positions in different companies with varied cultures around the world which created a unique blend in management style; overseeing teams of variety sizes.As an author, he wrote the first ever text book about game design in Arabic: Al-Khallab on the art of game design. Fawzi co-authored 9 comic books under the men of honour series (sold 5 million copies in MENA). He’s a columnist at Pocket Gamer Arabia, and blogs frequently about game design and the business of making games.Fawzi speaks regularly at many global gaming conventions such as GDC, NZGDC, DWGC, MEGA, MGDC, white nights, Games Forum, Mobile Games forum, Quo Vadis, Pocket Gamer, Casual Connect and many more. As a mentor, He also frequently holds lectures at game design and development schools such as Future games in Stockholm, London university of fine arts, Breda University of applied sciences in the Netherlands, Auckland media design school, Auckland university of technology, American University in Cairo, Berlin Games Academy, Jordan gaming labs, New Zealand lifeway collage and many more. He's also a Google mentor, a jury member at the IMGA (international mobile games awards) and GDCA (Game developers choice awards). Fawzi also co-founded the IGDA chapter in Berlin, Germany. Fawzi is also a competitive gamer, he was a WCG (world cyber games) 3rd place national finalist in Starcraft broodwars in 2010 and 5th place national finalist in Super Street Fighter 4 Arcade Edition in 2012. Though he doesn’t compete as much anymore he still follows the E-Sports scene regularly.Fawzi was the winner of the ambassador award at Game developers choice awards in 2024 and Game Dev Heroes award in 2020 for the category of Game Design for his contributions to the field. Fawzi was named future class by the Game awards in 2022 and he was also one of Gamesindustry.biz 100 game changers of the year 2020.
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Creative DirectorUbisoft Oct 2024 - PresentSaint-Mandé, Île-De-France, FrCreative Director on Beyond Good and Evil 2 -
Vice President, Global CreativeUbisoft Nov 2021 - PresentSaint-Mandé, Île-De-France, FrWorking with a remarkable team of creatives around the globe into bringing their visions to life. Reporting to the CEO I collaborate with teams on multiple franchises.Projects include: Mario + Rabbids Sparks of Hope, Star Wars Outlaws, Beyond Good & Evil 20th Anniversary Editon -
Board MemberFuturegames Sep 2023 - PresentStockholm, Stockholm County, SeMember of the board of education, playing an active role as advisor, acting as a liaison between the school and the industry. -
Game Design LecturerFuturegames Mar 2020 - Sep 2023Stockholm, Stockholm County, SeI teach an introductory course to Game design, going through basics, with the students, theoretical, practical, board game design, review projects with students. Also as part of the school I attend as Jury member for their final projects and do portfolio reviews with graduate students every year. -
Board MemberBright Gambit Nov 2021 - PresentPart of a diverse panel of experts that provide support to small independent developers, working with modest budgets in underserved parts of the world. -
Head Of DesignDice (Ea Digital Illusions Ce Ab) Sep 2019 - Nov 2021Stockholm, SePart of the studio leadership team, heading the entire design team (Creative Directors, Game design, level design, UX design, Tech design ...etc a team of over 80 designers) and looking after the Battlefield and Battlefront Franchises. Projects include: Battlefield 2042, Star Wars Battlefront II and Battlefield V. -
Studio Director, Production & Game DesignKing Apr 2019 - Sep 2019Stockholm, SeLeading the production craft as well as the game design craft in the Berlin Studio with all designers (game design, level design, UX design and narrative design) as well as producers reporting lines responsibilities. -
Studio Game Design DirectorKing Feb 2016 - Apr 2019Stockholm, SeMember of the studio leadership team leading the Game design craft (coaching, mentoring, interviewing, staffing, evaluating) and responsible for the creative output of the studio as well as overall culture, looking after multiple entries in the Candy Crush Franchise and overall IP guidelines. -
Creative Director / Global Publishing DirectorEnish, Inc. Jul 2014 - Feb 2016Tokyo, JpIn depth development of game titles for the Japanese market as well as managing relationships with global partners for publishing titles in Japan, and publishing of Enish titles overseas. Managed co-development with many companies such as Glu Mobile, Square-Enix, GREE and more. Take part in senior management review committee that evaluates internal products, development, staff and milestones Notable games: ミラミラ , Colossus of the Millennium 千年の巨神, My Happy Restaurant 3 ぼくのレストラン3, QLTON and others. -
Principal Game DesignerGameloft Aug 2011 - Jul 2014Paris, Paris, FrTook lead role on multiple titles from concept to live operations while looking after the design craft from recruitment. evaluations into laying out best practices for the studio. Handled multiple studio communications as well as pitching to senior management. Games I was involved in: Minion Rush, Ice Age Adventures, My Little Pony: Friendship is Magic, The Amazing Spider-man 2, Wonder Zoo, Littlest Pet shop and others. -
Game Design ConsultantAtlus U.S.A., Inc. Mar 2011 - Aug 2011Irvine, Ca, UsJoined an all Japanese team to work on iterations of the Persona franchise as well as collaborate with the Tokyo head office and Bangkok branch to bring several titles to new emerging markets. Notable projects include Persona 3 Social and MobiTown -
Lead Game Designer/ Creative DirectorAranim Apr 2009 - Mar 2011Created the gaming division of a comic book publishing company; lead the design and creative direction of the first social games to be created in the MENA region. Co-authored 9 best selling comic books. Notable games: Happy Oasis, Music Sultan, Special forces: Element Zero and Tribe Wars. -
Lead Game DesignerNassons Entertainment Studios Nov 2005 - Apr 2009Lead the design and direction of multiple titles on PC and Xbox 360; creating initial concept, narrative, main systems as well as help scheduling for a 50 person team. Pitched the projects to publishers and did demos and product presentations in conferences and trade shows. Notable games: Project Crossroads (Unreleased), Lemurian (concept)
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Music Composer / Game DesignerElements Team Feb 2003 - Sep 2005Core member of a 10 person indie game development team, worked on music production, sampling, programming and game design for several Game Boy Advance games.
Fawzi Mesmar Skills
Fawzi Mesmar Education Details
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Durham University Business SchoolMaster Of Business Administration - Mba -
University Of JordanComputer Science
Frequently Asked Questions about Fawzi Mesmar
What company does Fawzi Mesmar work for?
Fawzi Mesmar works for Ubisoft
What is Fawzi Mesmar's role at the current company?
Fawzi Mesmar's current role is Creative Director at Ubisoft.
What is Fawzi Mesmar's email address?
Fawzi Mesmar's email address is fa****@****ail.com
What schools did Fawzi Mesmar attend?
Fawzi Mesmar attended Durham University Business School, University Of Jordan.
What are some of Fawzi Mesmar's interests?
Fawzi Mesmar has interest in Manga, Basket Ball, Comics, Film Making, 3d Animation, 科学技術, 環境自然, Anime, Music, Books.
What skills is Fawzi Mesmar known for?
Fawzi Mesmar has skills like Game Design, Game Development, Video Games, Level Design, Unity3d, Character Animation, Xbox 360, Mobile Games, Graphic Design, Game Mechanics, Management, 3d Studio Max.
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