Fabrice Condominas Email & Phone Number
@bioware.com
3 phones found area 514 and 780
LinkedIn matched
Who is Fabrice Condominas? Overview
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Fabrice Condominas is listed as Executive Producer, MMO | Senior Director, R and D at Riot Games, a with 7498 employees, based in San Francisco Bay Area, United States. AeroLeads shows a work email signal at bioware.com, phone signal with area code 514, 780, and a matched LinkedIn profile for Fabrice Condominas.
Fabrice Condominas previously worked as Executive Producer, MMO at Riot Games and Executive Producer | Director, R&D Game Lead at Riot Games. Fabrice Condominas holds European Bachelor Of Fine Arts, Cinematography & Digital Media from Esec - Ecole Supérieure D’Etudes Cinématographiques.
Email format at Riot Games
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About Fabrice Condominas
With over 20 years of professional experience and a diverse background spanning industries such as video games, cinematography, and computational ontologies, I bring a unique perspective to my work. My experience includes working on major franchises such as Mass Effect and Star Wars, and helping to establish studios like BioWare Montréal and Riot Singapore. I have a track record of building high-performing teams, driving product vision, and leading innovation.As a senior leader with a broad skill set and a passion for developing new ideas, I always seek exciting opportunities to collaborate and make a positive impact.
Listed skills include Game Development, Video Games, Game Design, Game Mechanics, and 27 others.
Fabrice Condominas's current company
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Fabrice Condominas work experience
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Executive Producer, Mmo
CurrentHonored to lead the development of Riot Games' ambitious MMO project, bringing together my passion for immersive gaming and my background in AAA title development. In this role, I oversee the game's vision and direction, ensuring that every aspect aligns with our commitment to quality, innovation, and community engagement. My responsibilities include:- Steering the overall creative vision and strategic planning of the MMO, working closely with a talented team of developers, artists, and designers to bring our shared vision to life.- Fostering a culture of excellence, collaboration, and continuous learning within the team, drawing on my experiences at Riot and other devs to cultivate a dynamic and inclusive development environment.- Managing cross-functional teams across different stages of game development, from concept to launch, while navigating the challenges and opportunities unique to creating a vast, engaging world.- Collaborating with key stakeholders within Riot to align project goals with the company's.
Executive Producer | Director, R&D Game Lead
Production Director
- Leading and growing all the game teams in Riot Singapore: VALORANT, League of Legends, TeamFight Tactics, Legends of Runeterra as well as RnD projects. Building the best game dev teams in Southeast Asia to allow Riot to continue the expansion of its portfolio.- Heading Riot's gaming portfolio and footprint in the region from a game dev perspective: evaluating game dev, co-dev, and content creation opportunities; establishing guidelines and priorities to decide where to invest and where not to. Accountable for the outcome of Riot's growing investment in expanding game development in the region and for ensuring that we focus on high-impact content and features
Advisor
Current
Founder & Cvo
Our mission is to build a mutually beneficial relationship between humans and AI agents.To do so we provide a training platform for them to collaborate, learn and grow together.Because our team is a mix of video game developers, machine learning specialists and semantic networks pioneers; our uniqueness in the busy field of AI is that we apply game design principles to create a full feedback loop between the human and AI agents so they can dynamically and constantly learn from and adapt to each other. With that ability we aim to build a complete dataset of complex, but genuine, custom interactions to further the collaboration between human and AI agents and attack the multidimensional challenges currently not manageable by the current machine and reinforcement learning platforms.This will allow us to tackle issues such as AI assistants for people with cognitive disorders like dyslexia, AI assisted crisis management, etc.
Lead Producer
Star Wars: Squadrons Built an unexpected pitch into a greenlit project. Developed the business case, evangelized the creative vision and unusual production methodologies accross EA, grew the team from scratch and made this homegrown game idea into a reality.[Unnanounced] Head of production on a major new IP
Lead Producer
Lead Producer on an Unannounced GameLead Producer, Gameplay on Mass Effect: Andromeda - Defined the vision and led the execution of everything combat, progression, and overall gameplay mechanics. Led a team of 70+ content creators, programmers and members of production under the following mission statement "Bring the combat at the quality level of the narrative in a BioWare game"Lead Producer of Mass Effect 3: Omega - Led a team of 40+ content creators to build ME3's biggest DLC when it was released, adding new enemies and squad membersProducer on Mass Effect 3 - Produced multiplayer content available at launch - Produced content built in Montreal including character art, cinematics, single and multiplayer levels, creatures and more
Game Design Manager
Oversaw the design of all the products developed on iOS platforms, including Tetris, Scrabble, Risk, RockBand Reloaded, Fight NightActed as a supervisor for the design team and the creative point of contact for product management, marketing, executives, etc.Enhanced the creative teams pipelines and methodologiesLed the effort of developing new Intellectual Properties on iOS
Director Of Knowledge Resources
Co-designed a semantic tool that analyses the sentiments expressed in consumer comments and automatically extract and categorize emotions and follow the e-reputation of a product/brand in real-timeDeveloped business, creative and tech partnerships in France and JapanManaged a team of knowledge specialists and translators who built a knowledge network that covered close to one million categoriesDesigned game mechanics based on semantic technologies semiotics
Lead Game Designer
Head of the Design team on Thrillville: Off the RailsManagement of the design TeamOverall team communication issues solving and buy-in increaseManagement of Publisher expectationResponsible of the RTS core balancing mechanics
Senior Ontologist
Management of the global ontological engineering localization team (Japan)Manager of the Facet Rules localization project (France, South America, Spain)Project management involving a lot of various industries such as Video Games,Health,Defense,...Development of ontologies and complex semantic structures for TrueKnowledge for Web and Excalibur Platforms
Producer
In charge of the Sleepless' Montreal office.Some production we've done:MUSIC VIDEOS (release on M6 Music, MTV2, MTV France, MCM)Regarde moi / Band : Aston Villa / Production : Program33 / Label : Naïve (http://www.dailymotion.com/video/x3hk2_regarde-moi_creation) Hot Girl / Band : Neïmo / Production : Program33 / Label : Naïve (http://www.youtube.com/watch?v=tZ19fnL_eZQ) Du cuir dans la tête / Band: Benjamin Sportès / Production : Sleepless Production / Label : XIII Bis (http://www.dailymotion.com/video/x3hk2_regarde-moi_creation) EPK for Aston Villa and a concert capture in Lausanne, SwitzerlandSHORT MOVIESL’Emmurement, director and scriptwriter, produced by YS Movies (http://www.youtube.com/watch?v=5JWWolxBk40) Confucius, à l’aube de l’humanisme chinois, director and scriptwriter, produced by YS Movies Script doctor and consultant for Sleepless Production and YS Movies (10 ans avant, Les Pirates de la Baie d’Along, Vacances au Soleil, etc.)
Game Designer
Game design Blue Dot (Polygon Studio, 4x, EDF)o A multi player online RTS game on sustainable developmento Java PlatformGame Design of Lucky Luke for PCo Puzzle/Enigma game on the 19th century inventionso Target Audience: 8-12 years oldQA on Plume et la Grande Ourse (Polygon Studio, EMME)o Puzzle/Adventure game based on Hans de Beer’s bookso Target Audience: 3-7 years oldQA on Zoombinies 2 Mission au sommet (Polygon Studio, Tlc Edusoft)o Education game to improve mathematical and logic skillso Target audience: 8+Design work on several educational games such as Plume or Zoombinies 2
Colleagues at Riot Games
Other employees you can reach at riotgames.com. View company contacts for 7498 employees →
Alex Kearsley
Colleague at Riot GamesLos Angeles Metropolitan Area, United States
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Druiber Zhou
Colleague at Riot GamesChangchun, Jilin, China
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MB
Muhammad Baqa
Colleague at Riot GamesGilgit-Baltistan, Pakistan
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MJ
Mayura Jain
Colleague at Riot GamesSanta Monica, California, United States
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Martin Ulloa Poblete
Colleague at Riot GamesSantiago, Santiago Metropolitan Region, Chile
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JC
Joie C.
Colleague at Riot GamesLos Angeles, California, United States
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MM
Man Madhan
Colleague at Riot GamesChennai, Tamil Nadu, India
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DC
Dustin Carey
Colleague at Riot GamesHenderson, Nevada, United States
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MM
Mariela Morales
Colleague at Riot GamesKulai, Johore, Malaysia
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DE
Douglas Eloy .Mieres Guerra
Colleague at Riot GamesVenezuela, Bolivarian Republic Of
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Fabrice Condominas education
European Bachelor Of Fine Arts, Cinematography & Digital Media
[Incomplete] Master'S Degree, Multimedia Project Management
Frequently asked questions about Fabrice Condominas
Quick answers generated from the profile data available on this page.
What company does Fabrice Condominas work for?
Fabrice Condominas works for Riot Games.
What is Fabrice Condominas's role at Riot Games?
Fabrice Condominas is listed as Executive Producer, MMO | Senior Director, R and D at Riot Games.
What is Fabrice Condominas's email address?
AeroLeads has found 2 work email signals at @bioware.com for Fabrice Condominas at Riot Games.
What is Fabrice Condominas's phone number?
AeroLeads has found 3 phone signal(s) with area code 514, 780 for Fabrice Condominas at Riot Games.
Where is Fabrice Condominas based?
Fabrice Condominas is based in San Francisco Bay Area, United States while working with Riot Games.
What companies has Fabrice Condominas worked for?
Fabrice Condominas has worked for Riot Games, Ai Redefined (Air), Electronic Arts (Ea), Bioware, and Ea Mobile.
Who are Fabrice Condominas's colleagues at Riot Games?
Fabrice Condominas's colleagues at Riot Games include Alex Kearsley, Druiber Zhou, Muhammad Baqa, Mayura Jain, and Martin Ulloa Poblete.
How can I contact Fabrice Condominas?
You can use AeroLeads to view verified contact signals for Fabrice Condominas at Riot Games, including work email, phone, and LinkedIn data when available.
What schools did Fabrice Condominas attend?
Fabrice Condominas holds European Bachelor Of Fine Arts, Cinematography & Digital Media from Esec - Ecole Supérieure D’Etudes Cinématographiques.
What skills is Fabrice Condominas known for?
Fabrice Condominas is listed with skills including Game Development, Video Games, Game Design, Game Mechanics, Computer Games, Gameplay, Casual Games, and Video Game Production.
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