Fabrice Condominas Email and Phone Number
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With over 20 years of professional experience and a diverse background spanning industries such as video games, cinematography, and computational ontologies, I bring a unique perspective to my work. My experience includes working on major franchises such as Mass Effect and Star Wars, and helping to establish studios like BioWare Montréal and Riot Singapore. I have a track record of building high-performing teams, driving product vision, and leading innovation.As a senior leader with a broad skill set and a passion for developing new ideas, I always seek exciting opportunities to collaborate and make a positive impact.
Riot Games
View- Website:
- riotgames.com
- Employees:
- 7498
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Executive Producer, Mmo | Senior Director, R And DRiot GamesCalifornia, United States -
Executive Producer, MmoRiot Games Jan 2024 - PresentLos Angeles, Ca, UsHonored to lead the development of Riot Games' ambitious MMO project, bringing together my passion for immersive gaming and my background in AAA title development. In this role, I oversee the game's vision and direction, ensuring that every aspect aligns with our commitment to quality, innovation, and community engagement. My responsibilities include:- Steering the overall creative vision and strategic planning of the MMO, working closely with a talented team of developers, artists, and designers to bring our shared vision to life.- Fostering a culture of excellence, collaboration, and continuous learning within the team, drawing on my experiences at Riot and other devs to cultivate a dynamic and inclusive development environment.- Managing cross-functional teams across different stages of game development, from concept to launch, while navigating the challenges and opportunities unique to creating a vast, engaging world.- Collaborating with key stakeholders within Riot to align project goals with the company's. -
Executive Producer | Director, R&D Game LeadRiot Games Jul 2023 - Jan 2024Los Angeles, Ca, Us -
Production DirectorRiot Games Jan 2021 - Jul 2023Los Angeles, Ca, Us- Leading and growing all the game teams in Riot Singapore: VALORANT, League of Legends, TeamFight Tactics, Legends of Runeterra as well as RnD projects. Building the best game dev teams in Southeast Asia to allow Riot to continue the expansion of its portfolio.- Heading Riot's gaming portfolio and footprint in the region from a game dev perspective: evaluating game dev, co-dev, and content creation opportunities; establishing guidelines and priorities to decide where to invest and where not to. Accountable for the outcome of Riot's growing investment in expanding game development in the region and for ensuring that we focus on high-impact content and features -
AdvisorAi Redefined (Air) Jan 2021 - PresentMontreal, Qc, Ca -
Founder & CvoAi Redefined (Air) Dec 2018 - Jan 2021Montreal, Qc, CaOur mission is to build a mutually beneficial relationship between humans and AI agents.To do so we provide a training platform for them to collaborate, learn and grow together.Because our team is a mix of video game developers, machine learning specialists and semantic networks pioneers; our uniqueness in the busy field of AI is that we apply game design principles to create a full feedback loop between the human and AI agents so they can dynamically and constantly learn from and adapt to each other. With that ability we aim to build a complete dataset of complex, but genuine, custom interactions to further the collaboration between human and AI agents and attack the multidimensional challenges currently not manageable by the current machine and reinforcement learning platforms.This will allow us to tackle issues such as AI assistants for people with cognitive disorders like dyslexia, AI assisted crisis management, etc. -
Lead ProducerElectronic Arts (Ea) Aug 2017 - Dec 2018Redwood City, Ca, UsStar Wars: Squadrons Built an unexpected pitch into a greenlit project. Developed the business case, evangelized the creative vision and unusual production methodologies accross EA, grew the team from scratch and made this homegrown game idea into a reality.[Unnanounced] Head of production on a major new IP -
Lead ProducerBioware May 2011 - Aug 2017Edmonton, Alberta, CaLead Producer on an Unannounced GameLead Producer, Gameplay on Mass Effect: Andromeda - Defined the vision and led the execution of everything combat, progression, and overall gameplay mechanics. Led a team of 70+ content creators, programmers and members of production under the following mission statement "Bring the combat at the quality level of the narrative in a BioWare game"Lead Producer of Mass Effect 3: Omega - Led a team of 40+ content creators to build ME3's biggest DLC when it was released, adding new enemies and squad membersProducer on Mass Effect 3 - Produced multiplayer content available at launch - Produced content built in Montreal including character art, cinematics, single and multiplayer levels, creatures and more -
Game Design ManagerEa Mobile Jul 2010 - May 2011Oversaw the design of all the products developed on iOS platforms, including Tetris, Scrabble, Risk, RockBand Reloaded, Fight NightActed as a supervisor for the design team and the creative point of contact for product management, marketing, executives, etc.Enhanced the creative teams pipelines and methodologiesLed the effort of developing new Intellectual Properties on iOS
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Director Of Knowledge ResourcesHotgrinds, Inc. Sep 2007 - May 2010Co-designed a semantic tool that analyses the sentiments expressed in consumer comments and automatically extract and categorize emotions and follow the e-reputation of a product/brand in real-timeDeveloped business, creative and tech partnerships in France and JapanManaged a team of knowledge specialists and translators who built a knowledge network that covered close to one million categoriesDesigned game mechanics based on semantic technologies semiotics
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Lead Game DesignerDc Studios Apr 2007 - Sep 2007GbHead of the Design team on Thrillville: Off the RailsManagement of the design TeamOverall team communication issues solving and buy-in increaseManagement of Publisher expectationResponsible of the RTS core balancing mechanics -
Senior OntologistConvera Mar 2005 - Apr 2007Management of the global ontological engineering localization team (Japan)Manager of the Facet Rules localization project (France, South America, Spain)Project management involving a lot of various industries such as Video Games,Health,Defense,...Development of ontologies and complex semantic structures for TrueKnowledge for Web and Excalibur Platforms
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ProducerSleepless Production Sep 2003 - Sep 2006Île-De-Bréhat, Brittany, FrIn charge of the Sleepless' Montreal office.Some production we've done:MUSIC VIDEOS (release on M6 Music, MTV2, MTV France, MCM)Regarde moi / Band : Aston Villa / Production : Program33 / Label : Naïve (http://www.dailymotion.com/video/x3hk2_regarde-moi_creation) Hot Girl / Band : Neïmo / Production : Program33 / Label : Naïve (http://www.youtube.com/watch?v=tZ19fnL_eZQ) Du cuir dans la tête / Band: Benjamin Sportès / Production : Sleepless Production / Label : XIII Bis (http://www.dailymotion.com/video/x3hk2_regarde-moi_creation) EPK for Aston Villa and a concert capture in Lausanne, SwitzerlandSHORT MOVIESL’Emmurement, director and scriptwriter, produced by YS Movies (http://www.youtube.com/watch?v=5JWWolxBk40) Confucius, à l’aube de l’humanisme chinois, director and scriptwriter, produced by YS Movies Script doctor and consultant for Sleepless Production and YS Movies (10 ans avant, Les Pirates de la Baie d’Along, Vacances au Soleil, etc.) -
Game DesignerPolygon Studio 2000 - 2001Warsaw, Mazowieckie, PlGame design Blue Dot (Polygon Studio, 4x, EDF)o A multi player online RTS game on sustainable developmento Java PlatformGame Design of Lucky Luke for PCo Puzzle/Enigma game on the 19th century inventionso Target Audience: 8-12 years oldQA on Plume et la Grande Ourse (Polygon Studio, EMME)o Puzzle/Adventure game based on Hans de Beer’s bookso Target Audience: 3-7 years oldQA on Zoombinies 2 Mission au sommet (Polygon Studio, Tlc Edusoft)o Education game to improve mathematical and logic skillso Target audience: 8+Design work on several educational games such as Plume or Zoombinies 2
Fabrice Condominas Skills
Fabrice Condominas Education Details
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Esec - Ecole Supérieure D’Etudes CinématographiquesCinematography & Digital Media -
International Institute Of MultimédiaMultimedia Project Management
Frequently Asked Questions about Fabrice Condominas
What company does Fabrice Condominas work for?
Fabrice Condominas works for Riot Games
What is Fabrice Condominas's role at the current company?
Fabrice Condominas's current role is Executive Producer, MMO | Senior Director, R and D.
What is Fabrice Condominas's email address?
Fabrice Condominas's email address is fc****@****are.com
What is Fabrice Condominas's direct phone number?
Fabrice Condominas's direct phone number is +151444*****
What schools did Fabrice Condominas attend?
Fabrice Condominas attended Esec - Ecole Supérieure D’etudes Cinématographiques, International Institute Of Multimédia.
What skills is Fabrice Condominas known for?
Fabrice Condominas has skills like Game Development, Video Games, Game Design, Game Mechanics, Computer Games, Gameplay, Casual Games, Video Game Production, Mobile Games, Multiplayer, Level Design, Console.
Who are Fabrice Condominas's colleagues?
Fabrice Condominas's colleagues are Jakub Łakomiec, Forrest Keppler, Lee Eunhye, William Cohen, Alex San, Irem Sanda, Jerrit Dugas.
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