ACADEMIC STUDIES:- Graduated at University of Milan, Master Degree in Computer Science, Game Design specialization, with a score of 110/110 cum laude. My master Thesis was: "Progressive evolution of a monster population in a videogame using genetic algorithms", in which I realized a Unity3d plug-in for Procedural Content Generation (PCG) in games. - Graduated at University of Catania in Computer Science, Department of Math and Informatics, with a score of 110/110 cum laude. My degree Thesis was: "A 3d solver for the Poisson equation based on finite difference schemes", in which I realized a software for physical calculations in Fortran. - Tutorship in Computer Graphics at the Academy of Fine Arts of Catania, teaching Blender3d.- English: BULATS B2WORKING EXPERIENCES- 1 year at TinyBullStudios s.r.l. as Lead Technical Game Designer.- 1 year at Raycast Innovation as Game Designer (gamification).- Professor for the "Videogame Laboratory 2018/2019" PON course, for the higher educational institute Torriani (Cremona), with the development of a videogame (using Unity) for the UNESCO cultural project.- Professor for the "VR/AR 2018/2019" course, for the ITS-ICT Piemonte, with game development using Unity.- 1 year at I-GLUE cooperative as web programmer (Java EE).- 1 year at Advancia Technology s.r.l. as web programmer (Java EE).SOFTWARE DEVELOPERAs a software developer, I can design and implement any kind of software (pc/web/mobile/AR/VR/Gamification) for any kind of company or cultural institution (like museums).TECHNICAL GAME DESIGNER- I make classic game design tasks, like GDD writing, Level Design, Teaching Mechanism or Gamification;- I make accurate game design choices, evaluating immediately feasability and implementation effort, comparing costs with the improvement of player's experience;- I communicate effectively with programmers and artists, reducing the effort of other team members and contributing to game optimization;- I build solid and balanced game design mechanics, carrying out physical or digital fast prototyping;- I deal with the mathematical aspects of the game, such as balancing, game theory analysis, or in-game economic systems, using spreadsheets and appropriate mathematical and statistical models;- I design complex systems, such as Procedural Content Generation (PCG), Artificial Intelligence (AI), matchmaking algorithms or ranking systems;- I have excellent analytical and problem solving skills;- I have excellent technical skills, script and create specific tools directly into the game engine.CV:
Lavoratore Autonomo
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Game DeveloperLavoratore Autonomo Jan 2022 - PresentTorino, ItaliaTECHNICAL GAME DESIGNER- I make classic game design tasks, like GDD writing, Level Design, Teaching Mechanism or Gamification;- I make accurate game design choices, evaluating immediately feasability and implementation effort, comparing costs with the improvement of player's experience;- I communicate effectively with programmers and artists, reducing the effort of other team members and contributing to game optimization;- I build solid and balanced game design mechanics, carrying out physical or digital fast prototyping;- I deal with the mathematical aspects of the game, such as balancing, game theory analysis, or in-game economic systems, using spreadsheets and appropriate mathematical and statistical models;- I design complex systems, such as Procedural Content Generation (PCG), Artificial Intelligence (AI), matchmaking algorithms or ranking systems;- I have excellent analytical and problem solving skills;- I have excellent technical skills, and I can interact directly with the game engine, scripting and create specific tools.
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Game DesignerDeep Monolith Jan 2020 - Dec 2021Torino, Piemonte, Italia- Lead game designerMARK & LARA PARTNERS IN JUSTICE:https://store.steampowered.com/app/1591670/Mark__Lara_Partners_In_Justice/TONY EPIC RUN:https://www.youtube.com/watch?v=RjcJn0jRAmo -
Technical Game DesignerTiny Bull Studios Jan 2019 - Oct 2019Torino, Italia- Lead Technical Game Designer for the mobile game "We Are Palio" (Google Play Store and Apple Store).- Tester for "Omen Exitio: Plague" (Steam and Switch).LINKS:We are palio:https://www.wearepalio.com/?fbclid=IwAR3jEX3qHx_AxUWmYb_i4IIYwE-pXUc9VG-XZDgnf9dFey2OCCRLPx2N3QIOmen Exitio: Plaguehttps://store.steampowered.com/app/668590/Omen_Exitio_Plague/ -
Game DesignerRaycast Jan 2019 - Oct 2019Torino, ItaliaGamification for museums.
Federico Distefano Education Details
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110 E Lode -
110 E Lode
Frequently Asked Questions about Federico Distefano
What company does Federico Distefano work for?
Federico Distefano works for Lavoratore Autonomo
What is Federico Distefano's role at the current company?
Federico Distefano's current role is Game Designer.
What schools did Federico Distefano attend?
Federico Distefano attended Università Degli Studi Di Milano, Università Di Catania.
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