Felipe Ruiz Reyes
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Felipe Ruiz Reyes Email & Phone Number

Lighting TD (Pipeline) at Blizzard Entertainment
Location: Blaine, Washington, United States 18 work roles 4 schools
1 work email found @blizzard.com 2 phones found area 604 LinkedIn matched
4 data sources Profile completeness 100%

Contact Signals · 1 work email · 2 phones

Work email f****@blizzard.com
Direct phone (604) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Lighting TD (Pipeline)
Location
Blaine, Washington, United States
Company size

Who is Felipe Ruiz Reyes? Overview

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Quick answer

Felipe Ruiz Reyes is listed as Lighting TD (Pipeline) at Blizzard Entertainment, a company with 5356 employees, based in Blaine, Washington, United States. AeroLeads shows a work email signal at blizzard.com, phone signal with area code 604, and a matched LinkedIn profile for Felipe Ruiz Reyes.

Felipe Ruiz Reyes previously worked as Lighting and Rendering TD at Blizzard Entertainment and Lighting Technical Director at Weta Digital. Felipe Ruiz Reyes holds Ma, Arts And Technology - Cg Lighting And Compositing from The University Of Texas At Dallas.

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Email format at Blizzard Entertainment

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*@blizzard.com
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Profile bio

About Felipe Ruiz Reyes

Lighting/Pipeline TD for digital animation and VFX-driven films.Specialties: Katana, Lua, Python, Maya, CG Lighting, Compositing, Rendering in Renderman and Arnold

Listed skills include Nuke, Compositing, Maya, Animation, and 45 others.

Current workplace

Felipe Ruiz Reyes's current company

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Blizzard Entertainment
Blizzard Entertainment
Lighting TD (Pipeline)
irvine, california, united states
Website
Employees
5356
AeroLeads page
18 roles

Felipe Ruiz Reyes work experience

A career timeline built from the work history available for this profile.

Lighting And Rendering Td

Current

Irvine, California, United States

Maintain the lighting and compositing codebase.Help debug rendering issues in Renderman and Redshift.Create Lua OpScripts in Katana.Work on add-ons for the Nuke pipeline.Setup new tools using python and PyQt.Act as liaison between the lighting department and pipeline.

Aug 2022 - Present

Lighting Technical Director

Wellington, Wellington Region, New Zealand

Light shots with Katana and Manuka

Dec 2021 - Jun 2022

Lighting Pipeline Td

Vancouver, British Columbia, Canada

Pipeline TD specializing in Lighting and FX and Comp.Led the Integration of Katana into the pipeline.Setup USD workflows within Katana.Created custom Katana nodes to read and organize upstream asset data.Created a system for publishing LookDev in Katana.Setup farm rendering for Houdini and Katana in Deadline.Maintained the lighting and compositing.

Feb 2021 - Dec 2021

Lead Lighting Pipeline Td

Vancouver, British Columbia, Canada

- Help integrate DCCs like Katana, Gaffer, Houdini and Nuke into the pipeline.- Create an asset management system for back end departments (using Shotgun Toolkit)- Developed workflows and tools for Lighting, Comp, EFX, DMP, and LookDev departments.- Help setup conventions for rendering in Renderman and Arnold- Manage a small group of developers.- Act as.

May 2016 - Feb 2021

Lighting Lead

Nitrogen Studios Canada Inc

Vancouver, Canada Area

Create light rigs for sequences. Develop tools for the studio's lighting pipeline. Develop lighting compositing workflows - Ex: deep renders > deep comp. Train Artists. Help lighting artists with shots. Debug rendering issues.

Apr 2015 - May 2016

Lighting/Compositing Artist

Nitrogen Studios Canada Inc

Vancouver, Canada Area

Light and composite shots for R-rated animation feature "Sausage Party"

May 2014 - May 2015

Lighting Td

Mpc

Vancouver, British Columbia

Light and composite shots for Godzilla, The Edge of Tomorrow, Game of Thrones

Oct 2013 - Apr 2014

Stereoscopic Associate

Burbank, CA

Set up muli-rig cameras for the 3D-stereoscopic version of Frozen.Finalize color renders for stereo using Nuke.Create tools for our pipeline using Maya's API, Python and Mel.

May 2013 - Oct 2013

Founder

Spintop Studios is a small company located in Houston, TX. We do all sorts of digital work including animation, motion graphics, rendering.

Jan 2010 - Oct 2012

Lighting Apprentice

Dallas, TX

Light and composite shots for Universal Studios' Dispicable Me Motion Ride

Jan 2012 - Mar 2012

3D Artist - Rigger//Lighter//Compositor

Orange County, California Area

Rigging, Lighting, Compositing, some layout, animation and texturing.-Crabs and Penguins: http://www.crabsandpenguins.com

Oct 2011 - Jan 2012

3D Artist

Van Nuys

Modeling, texturing, rigging, setting up lights for complex scenes, multi-pass renders, and stereo compositing for in-game cinematics.

Jun 2011 - Oct 2011

Nuke Compositor

Pasadena, CA

Compositing multi-pass/multi-view renders in Nuke. I worked on the "Build Your Own" Genaral Motors line up.

Feb 2011 - Jun 2011

Motion Graphics Artist

Motion graphics for Element X Creative. Worked on project for Buck Consultants / Consumerism 360

Sep 2009 - Oct 2009
Team & coworkers

Colleagues at Blizzard Entertainment

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4 education records

Felipe Ruiz Reyes education

High School Diploma

Cinco Ranch High School
FAQ

Frequently asked questions about Felipe Ruiz Reyes

Quick answers generated from the profile data available on this page.

What company does Felipe Ruiz Reyes work for?

Felipe Ruiz Reyes works for Blizzard Entertainment.

What is Felipe Ruiz Reyes's role at Blizzard Entertainment?

Felipe Ruiz Reyes is listed as Lighting TD (Pipeline) at Blizzard Entertainment.

What is Felipe Ruiz Reyes's email address?

AeroLeads has found 1 work email signal at @blizzard.com for Felipe Ruiz Reyes at Blizzard Entertainment.

What is Felipe Ruiz Reyes's phone number?

AeroLeads has found 2 phone signal(s) with area code 604 for Felipe Ruiz Reyes at Blizzard Entertainment.

Where is Felipe Ruiz Reyes based?

Felipe Ruiz Reyes is based in Blaine, Washington, United States while working with Blizzard Entertainment.

What companies has Felipe Ruiz Reyes worked for?

Felipe Ruiz Reyes has worked for Blizzard Entertainment, Weta Digital, Stellar Creative Lab, Cinesite, and Nitrogen Studios Canada Inc.

Who are Felipe Ruiz Reyes's colleagues at Blizzard Entertainment?

Felipe Ruiz Reyes's colleagues at Blizzard Entertainment include Barry Morales, Vaughn Garvin, Kim Hein, Sherissa Cheng, and Raven Fanning.

How can I contact Felipe Ruiz Reyes?

You can use AeroLeads to view verified contact signals for Felipe Ruiz Reyes at Blizzard Entertainment, including work email, phone, and LinkedIn data when available.

What schools did Felipe Ruiz Reyes attend?

Felipe Ruiz Reyes holds Ma, Arts And Technology - Cg Lighting And Compositing from The University Of Texas At Dallas.

What skills is Felipe Ruiz Reyes known for?

Felipe Ruiz Reyes is listed with skills including Nuke, Compositing, Maya, Animation, Computer Animation, Lighting, Texturing, and Rigging.

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