Felix Ledóchowski

Felix Ledóchowski Email and Phone Number

Lead UI and UX developer @ ViewApp GmbH
Vienna, AT
Felix Ledóchowski's Location
Vienna, Vienna, Austria, Austria
About Felix Ledóchowski

Software engineer with 4 years of professional experience in Virtual Reality and mobile development in Unreal Engine. Developed and released multiple mobile and desktop applications created in Unreal Engine 4 and 5. Experienced in creating scalable applications from smart phones all the way to high end 4K multi touch table solutions. Created and tested multiple locomotion techniques for both virtual reality and mobile during studies at Vienna University of Technology.

Felix Ledóchowski's Current Company Details
ViewApp GmbH

Viewapp Gmbh

View
Lead UI and UX developer
Vienna, AT
Website:
viewapp.com
Employees:
10
Felix Ledóchowski Work Experience Details
  • Viewapp Gmbh
    Lead Ui And Ux Developer
    Viewapp Gmbh
    Vienna, At
  • Viewapp Gmbh
    Lead Ui/Ux Developer
    Viewapp Gmbh Jun 2024 - Present
    Tasks:- Implementation of new UI/UX in close collaboration with artists and game designers using Common UI. - Development of input configuration using Enhanced Input, input calibrator for joysticks, steering wheels, etc. - Implementation of certification requirements for Xbox Series and PlayStation 5. - Collaborating with test team. Debugging dumps from Xbox Series and PlayStation 5. - Developing on Xbox and PlayStation development kits. - Implementation of C++ game logic and save system. - Collaboration with internal and external team. - Communication with publisher.- Revision Control using Perforce.
  • Vrisch
    Software Engineer
    Vrisch Apr 2024 - Jun 2024
    Vienna, Austria
    Tasks:- Development of room scale AR/VR hybrid experience in Unreal Engine 5 for Meta Quest Pro. Implementation and design of hand tracking interaction system, UI and game logic. - Implementation of sound effects and music. - Searching and reviewing marketplace assets for use in the application. - Designing and implementing attractive Niagara effects such as spline following particles and electricity arcs. - Implementing performant and stunning materials such as scrolling light beam effects arching around the player, fake lighting, fake reflections, fake liquid simulation and appearance effects. - Designing and developing portal effect allowing for a smooth and uninterrupted transition between AR and VR space. - Integration of 3rd party payment plugin. - Working in close collaboration with sound designers, 3D artists and game designers.
  • Squarebytes Gmbh
    Software Developer
    Squarebytes Gmbh May 2019 - Sep 2023
    Vienna, Austria
    Tasks:- Planning, architectural design and development of multiple immersive real estate applications built with Unreal Engine 4 and 5. Negotiating the scope and discuss features with the leadership team. - Collaborating with designers, artists and backend developers in a highly cross functional team. Mentoring and coaching junior developers. - Implementing augmented reality mobile applications, using ARKit on iOS and ARCore on Android, for mobile, tablets, and high-end multi touch table display PC setups, integrated with backend services. Integration of third-party solutions via modular plugins. - Developing responsive UI / UX, scalable from mobile to tablet and 4K touchscreen tables, in strict collaboration with designers, transforming Adobe XD prototypes into 2D UMG/Slate widgets. Implementation of backend configurable UI / UX, allowing entire applications to be reconfigured after release. - Expanding and managed DLC system allowing for new content to be pushed to already published applications. - Implementation of immersive multi-player Virtual Reality application featuring motion controller based diegetic UI, such as teleportation points and mini-maps. - Publishing multiple applications on Google Play Store and Apple Appstore. Handling Appstore reviews.- Implementing custom editor tools that improved productivity for developers and artists, such as minimap creation, building setup and traffic generation tools. - Exploring and developing an entirely hand tracking based VR experience, featuring an innovative and intuitive drag and drop teleportation system, and gesture-based functionality, such as drawing in a 3D space, viewing a minimap, viewing a compass, placing emojis in 3D space, remotely interacting with objects and UI and a pinging system. - Developing multiple plugins allowing for easy modular setup of new projects. - Implementing a lightweight traffic simulation system. - Revision control using git, git lfs and git submodules.

Felix Ledóchowski Education Details

Frequently Asked Questions about Felix Ledóchowski

What company does Felix Ledóchowski work for?

Felix Ledóchowski works for Viewapp Gmbh

What is Felix Ledóchowski's role at the current company?

Felix Ledóchowski's current role is Lead UI and UX developer.

What schools did Felix Ledóchowski attend?

Felix Ledóchowski attended Technische Universität Wien / Tu Wien.

Who are Felix Ledóchowski's colleagues?

Felix Ledóchowski's colleagues are Gil Salvado, Daniel Markovic, Ralph Fromwald, Sonja Kucharczyk, Panagiotis Kamperidis, Bernhard Stöger, Martin Wolf.

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