Modeler
Modeler on Rubble and Crew Season 1. Vehicles, props, terrain, set construction, and a bit of rigging tossed in for good measure.
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@jamfilled.com
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Max Brown is listed as Modeler/Rigger based in Greater Toronto Area, Canada. AeroLeads shows a work email signal at jamfilled.com and a matched LinkedIn profile for Max Brown.
Max Brown previously worked as Modeler at Jam Filled and Generalist/Final Layout at Jam Filled. Max Brown studied at George Brown College.
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AeroLeads found 1 current-domain work email signal for Max Brown. Compare company email patterns before reaching out.
Max Brown is a Modeler/Rigger.
Listed skills include 3D Animation, Character Rigging, Maya, Unity3D, and 11 others.
A career timeline built from the work history available for this profile.
Toronto, Ontario, Canada
Modeler on Rubble and Crew Season 1. Vehicles, props, terrain, set construction, and a bit of rigging tossed in for good measure.
Toronto, Ontario, Canada
Final Layout and Generalist asset fixes on Dino Ranch Season 1.
Toronto, Ontario, Canada
Lead Modeler for first half of Season 1. Helped raise those barns.
Toronto, Canada Area
Assets Lead for "Thomas and Friends" at Jam Filled Entertainment. Just call me Trackmaster Max.
Toronto, Canada Area
Model/Rig lead for the Thomas and Friends project, at Jam Filled Entertainment Inc. Sodor's Finest.
Toronto, Canada Area
Model/Rig lead for the Thomas and Friends project, at Arc Productions Ltd. Sodor's Finest.
Toronto, Canada Area
Assets Artist, Rigging and Modeling 3D assets.
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Max Brown is listed as Modeler/Rigger.
AeroLeads has found 1 work email signal at @jamfilled.com for Max Brown.
Max Brown is based in Greater Toronto Area, Canada.
Max Brown has worked for Jam Filled, Jam Filled Entertainment Inc., Arc Productions, and George Brown College.
You can use AeroLeads to view verified contact signals for Max Brown, including work email, phone, and LinkedIn data when available.
Max Brown studied at George Brown College.
Max Brown is listed with skills including 3D Animation, Character Rigging, Maya, Unity3D, Skinning, Facial Animation, Rigging, and Game Development.
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