Feng Li
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Feng Li Email & Phone Number

UE Technical Director and Head of AI technology R and D at 盛趣信息技术(上海)有限公司
Location: Jing'an District, Shanghai, China 10 work roles 1 school
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Role
UE Technical Director and Head of AI technology R and D
Location
Jing'an District, Shanghai, China
Company size

Who is Feng Li? Overview

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Quick answer

Feng Li is listed as UE Technical Director and Head of AI technology R and D at 盛趣信息技术(上海)有限公司, a company with 77 employees, based in Jing'an District, Shanghai, China. AeroLeads shows a matched LinkedIn profile for Feng Li.

Feng Li previously worked as UE4 Technical Leader at Xd and Engine R&D at 巨人网络集团有限公司. Feng Li holds Bs, Computer Science from Yellow River College.

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盛趣信息技术(上海)有限公司

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Profile bio

About Feng Li

Experienced Technical Director with a demonstrated history of working in the computer games industry. Skilled in C++,UnrealEngine, DirectX and Scaleform. Strong media and communication professional with a BS focused in Computer Science from Yellow River college.

Listed skills include C++, C#, Xna, Hlsl, and 16 others.

Current workplace

Feng Li's current company

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盛趣信息技术(上海)有限公司
盛趣信息技术(上海)有限公司
UE Technical Director and Head of AI technology R and D
Shanghai, China
Employees
77
AeroLeads page
10 roles

Feng Li work experience

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Ue4 Technical Leader

Xd

中国 上海 静安区

Management UE4 R&D team.Projects Optimization.Research game development technology.

Feb 2020 - Dec 2021

Engine R&D

UE4:1. Various toon shading pipeline2. Cascade shadow mapping scrolling 3. Physically based analytic sky model 4. Realistic sky lighting 5. Procedural volumetric clouds rendering 6. Researching cutting-edge rendering technical 7. Coaching Technique artist

Mar 2019 - Jan 2020

Technical Account Manager

Shanghai City, China

Live Unreal Engine demonstrations, arranging evaluations, providing pre- and post-license technical support, evangelizing Unreal Engine at trade shows. Identifying bottlenecks and limitations in the pipeline and tools and document improvement recommendations. Drafting publications by working with the Marketing and PR team

Nov 2017 - Mar 2019

Technical Director & Graphics Engineer

Shanghai City, China

working on a MOBA 'Fantasy all star' (www.acmoba.com).Coaching team using UE3. Discovering new technology and design process.Special rendering effect implementation: Outline Actor, Fog of War, Cell Shading(Guilty Gear Xrd Style), SMAA, Dynamic Resolution Rendering and various shaders needed by game.Engine customization: Extending Cascade editor to support.

May 2015 - Jul 2017

Technical Director & Senior Graphics Engineer

Zhanshi Digital Technology Co., Ltd.

Shanghai City, China

working on MOBA project:’Fantasy war’ made with Unreal Engine 3(www.huanzhan.cn).Engine rendering pipeline extensions:Fog Of War, Dynamic Resolution Rendering, Optimizing Particles Rendering, Dynamic Weather System.Rendering Effect Prototyping, guilding artists and programmers to use Unreal Engine 3.Performance profiling: Leading and guiding the artists.

Aug 2013 - May 2015

3D Engine/Senior Client Programmer

Cyou(Shanghai)

Shanghai City, China

working on:1.’Tao Yuan’ made with Unreal Engine 3(http://ty.playcool.com/).2.’Steel Ocean’ made with Unreal Engine 3(http://hz.changyou.com/)Maintains Editor Tools intergrate with UE. Maintenance/extends/modify engine as needed.Profiling game, identify and resolve performance bottlenecks.Guiding the artist to achieve specific effects.Using PhysX in game.

Jun 2012 - Aug 2013

Senior Software Development Engineer

Hcgame

Shanghai City, China

Working on MMORPG ’Xiu Luo Dao’(www.hcgame.cn).1.Maintenance Game Engine, extends and modify engine as needed.2.Design and Implement game system such like:#1 Dungeon Team System: help players raid more efficient.#2 Master System: High-level player could be a master of low-level player, since master could help apprentice and all of them could benefit from.

May 2011 - May 2012

Software Development Engineer

Shanghai City, China

Worked in VB Content Group.1.Shipping the XNA Demo Code(c#) in VB.2.Testing XNA or Windows Phone 7 with TAO.

Feb 2011 - Apr 2011

Software Engineer

Star Hi-Tech

Zhengzhou, Henan, China

Mainly responsible for System Inegration(in.NET, using C#) and Maintenance of existing code(using Delphi).Project: ST8206 Single-phase meter Test Assembly LineIn annual key projects"ST8206 Single-phase meter Test Assembly Line" was responsiable coding for "Monitoring Center".The function of monitoring center are:- A friendly UI for user.Users can control.

Jul 2009 - Jan 2011
1 education record

Feng Li education

  • Yellow River College
    Yellow River College
    Computer Science
FAQ

Frequently asked questions about Feng Li

Quick answers generated from the profile data available on this page.

What company does Feng Li work for?

Feng Li works for 盛趣信息技术(上海)有限公司.

What is Feng Li's role at 盛趣信息技术(上海)有限公司?

Feng Li is listed as UE Technical Director and Head of AI technology R and D at 盛趣信息技术(上海)有限公司.

Where is Feng Li based?

Feng Li is based in Jing'an District, Shanghai, China while working with 盛趣信息技术(上海)有限公司.

What companies has Feng Li worked for?

Feng Li has worked for 盛趣信息技术(上海)有限公司, Xd, 巨人网络集团有限公司, Epic Games, and 7Fgame.

How can I contact Feng Li?

You can use AeroLeads to view verified contact signals for Feng Li at 盛趣信息技术(上海)有限公司, including work email, phone, and LinkedIn data when available.

What schools did Feng Li attend?

Feng Li holds Bs, Computer Science from Yellow River College.

What skills is Feng Li known for?

Feng Li is listed with skills including C++, C#, Xna, Hlsl, Directx, Game Development, Wpf, and Delphi.

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