Feng Li

Feng Li Email and Phone Number

UE Technical Director and Head of AI technology R and D @ 盛趣信息技术(上海)有限公司
Shanghai, China
Feng Li's Location
Jing'an District, Shanghai, China, China
About Feng Li

Experienced Technical Director with a demonstrated history of working in the computer games industry. Skilled in C++,UnrealEngine, DirectX and Scaleform. Strong media and communication professional with a BS focused in Computer Science from Yellow River college.

Feng Li's Current Company Details
盛趣信息技术(上海)有限公司

盛趣信息技术(上海)有限公司

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UE Technical Director and Head of AI technology R and D
Shanghai, China
Website:
shengqugames.com
Employees:
77
Feng Li Work Experience Details
  • 盛趣信息技术(上海)有限公司
    Ue Technical Director And Head Of Ai Technology R And D
    盛趣信息技术(上海)有限公司
    Shanghai, China
  • Xd
    Ue4 Technical Leader
    Xd Feb 2020 - Dec 2021
    中国 上海 静安区
    Management UE4 R&D team.Projects Optimization.Research game development technology.
  • 巨人网络集团有限公司
    Engine R&D
    巨人网络集团有限公司 Mar 2019 - Jan 2020
    UE4:1. Various toon shading pipeline2. Cascade shadow mapping scrolling 3. Physically based analytic sky model 4. Realistic sky lighting 5. Procedural volumetric clouds rendering 6. Researching cutting-edge rendering technical 7. Coaching Technique artist
  • Epic Games
    Technical Account Manager
    Epic Games Nov 2017 - Mar 2019
    Shanghai City, China
    Live Unreal Engine demonstrations, arranging evaluations, providing pre- and post-license technical support, evangelizing Unreal Engine at trade shows. Identifying bottlenecks and limitations in the pipeline and tools and document improvement recommendations. Drafting publications by working with the Marketing and PR team
  • 7Fgame
    Technical Director & Graphics Engineer
    7Fgame May 2015 - Jul 2017
    Shanghai City, China
    working on a MOBA 'Fantasy all star' (www.acmoba.com).Coaching team using UE3. Discovering new technology and design process.Special rendering effect implementation: Outline Actor, Fog of War, Cell Shading(Guilty Gear Xrd Style), SMAA, Dynamic Resolution Rendering and various shaders needed by game.Engine customization: Extending Cascade editor to support decal, skeleton mesh and dynamic point light. Adding new shader mode.Engine performance profiling.Manage developers. Recruitment and training of new talents.
  • Zhanshi Digital Technology Co., Ltd.
    Technical Director & Senior Graphics Engineer
    Zhanshi Digital Technology Co., Ltd. Aug 2013 - May 2015
    Shanghai City, China
    working on MOBA project:’Fantasy war’ made with Unreal Engine 3(www.huanzhan.cn).Engine rendering pipeline extensions:Fog Of War, Dynamic Resolution Rendering, Optimizing Particles Rendering, Dynamic Weather System.Rendering Effect Prototyping, guilding artists and programmers to use Unreal Engine 3.Performance profiling: Leading and guiding the artists and programmers looking for game logic bottlenecks and rendering bottlenecks.Editor extensions:Add SkeletalMeshModule in Cascade, Add DecalModule in Cascade, Add LightModule in Cascade, Export engine object data to files,etc.Manage Lead Programmers and Team Leaders.Communicate, Direct and Assist Art, Design and QA to ensure everyone involved works within the Technical Design managed by me.Recruitment and training of new talents;
  • Cyou(Shanghai)
    3D Engine/Senior Client Programmer
    Cyou(Shanghai) Jun 2012 - Aug 2013
    Shanghai City, China
    working on :1.’Tao Yuan’ made with Unreal Engine 3(http://ty.playcool.com/).2.’Steel Ocean’ made with Unreal Engine 3(http://hz.changyou.com/)Maintains Editor Tools intergrate with UE. Maintenance/extends/modify engine as needed.Profiling game, identify and resolve performance bottlenecks.Guiding the artist to achieve specific effects.Using PhysX in game play.Camera System.Modify editor to generator object with phys and export/import them into game.Programming UI with ScaleForm3,AS2.0,AS3.0.Programming Game Logic Code in C++ and UnrealScript.Implemented Game System:1.’Tao Yuan’: Master System, Pet Adventure System, Pet Fusion System, Auto Set Point System and so on.2.’Steel Ocean’: Camera System, Commander System, Occupied Area System, AI AA Gun System, Ship Status System, In Game Player List System, Score System and so on.
  • Hcgame
    Senior Software Development Engineer
    Hcgame May 2011 - May 2012
    Shanghai City, China
    Working on MMORPG ’Xiu Luo Dao’(www.hcgame.cn).1.Maintenance Game Engine, extends and modify engine as needed.2.Design and Implement game system such like:#1 Dungeon Team System: help players raid more efficient.#2 Master System: High-level player could be a master of low-level player, since master could help apprentice and all of them could benefit from this.#3 Order System: This system is derived from the ancient Chinese martial arts. When players cooperate standing in special position, the order could be active and player could get powerful buff.#4 Achievement System: Like WOW, Do Special things and get special record.#5 Salons System: player could use this system to change their appearance.#6 MicroBlog System: a game blog.3.Implement various UI.4.Modified game editor when artist need new features.
  • Beyondsoft
    Software Development Engineer
    Beyondsoft Feb 2011 - Apr 2011
    Shanghai City, China
    Worked in VB Content Group.1.Shipping the XNA Demo Code(c#) in VB.2.Testing XNA or Windows Phone 7 with TAO.
  • Star Hi-Tech
    Software Engineer
    Star Hi-Tech Jul 2009 - Jan 2011
    Zhengzhou, Henan, China
    Mainly responsible for System Inegration(in .NET, using C#) and Maintenance of existing code(using Delphi).Project: ST8206 Single-phase meter Test Assembly LineIn annual key projects"ST8206 Single-phase meter Test Assembly Line" was responsiable coding for "Monitoring Center".The function of monitoring center are:- A friendly UI for user.Users can control the entire line through the interface.- Communication with company's metering equipment.- Communication with PLC(Programmable Logic Controller).- The communication mainly use TCP/IP protocal with custom defined,supporting the use of MS SQL.- Scheduling the meter's movement in assembly line in Auto-Mode or Manual-Mode.- Get and maintenance the Experimental task.Project: Communication module for Jilin province, Liaoning province and Heilongjiang provinceThis module is used for communication between Client and Oracal database. using Delphi. Send and receive commands using the xml formatProject: Serial communication module for Elster – A1700This module using serial communication . The project related to confidential, so I need to analysis the serial port data and find the key command to achieve the control demand.

Feng Li Skills

C++ C# Xna Hlsl Directx Game Development Wpf Delphi Unreal Engine 4 Unreal Engine 3 Unity 电子游戏 游戏开发 Actionscript3.0 Physx Scaleform 游戏编程 Dx9 Dx11 Dx12

Feng Li Education Details

  • Yellow River College
    Yellow River College
    Computer Science

Frequently Asked Questions about Feng Li

What company does Feng Li work for?

Feng Li works for 盛趣信息技术(上海)有限公司

What is Feng Li's role at the current company?

Feng Li's current role is UE Technical Director and Head of AI technology R and D.

What schools did Feng Li attend?

Feng Li attended Yellow River College.

What skills is Feng Li known for?

Feng Li has skills like C++, C#, Xna, Hlsl, Directx, Game Development, Wpf, Delphi, Unreal Engine 4, Unreal Engine 3, Unity, 电子游戏.

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