Unity Developer
CurrentPorting hyper casual and hyper core games to Web platforms using Unity WebGL.Developing tools and Unity packages for porting games to WebGL.
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Bogdan Fedotov is listed as Unity Developer at EverPlay Games, based in St Petersburg, St Petersburg City, Russian Federation. AeroLeads shows a matched LinkedIn profile for Bogdan Fedotov.
Bogdan Fedotov previously worked as Unity Developer at Square Dino Llc and Unity Developer at Indie Gamedev Club. Bogdan Fedotov holds Master Of Science - Ms, Computer Games And Programming Skills from Itmo University.
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( •̀ ω •́ )✧ 3+ years Unity Android/iOS game development experience.(≧∀≦)ゞ 1+ year Unity experience of porting mobile games to WebGLProficient with Unity asset optimization techniques, Unity Addressables, LeoECS, and more. Have experience writing Unity packages, editor extensions, and ShaderLab shaders. -- Game Engine programming experience --+ Currently developing a LevEngine game engine in a small team, available at https://github.com/mrLegenius/LevEngine+ Implemented a simple graphics engine with DirectX 11 and C++, available at https://github.com/Fenrir7Asteron/ComputerGraphicsLabs-- Unreal Engine experience --Have two game vertical slices developed in UE5 available on itch.io:1. Foodborne is a Top Down Shooter. Developed this project in a team of 4 people. I took multiple roles in this team: Lead Game Designer, Gameplay C++ Programmer, and Sound Designer. I implemented part of game mechanics in Foodborne with C++ and created dynamic SFX with Meta Sounds. We demonstrated the vertical slice of our game on Playsar Fest 2023. Both judges and players warmly received the project.2. Light Eater is a 3D Beat 'em Up with classical 2.5D gameplay inspired by Streets of Rage. I implemented everything in this project with Blueprints.Eager to study something new: be it programming stuff, game/sound design, or human languages.
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Porting hyper casual and hyper core games to Web platforms using Unity WebGL.Developing tools and Unity packages for porting games to WebGL.
Innopolis, Russia
Programing hyper casual and hyper core games for Android/iOS.
Student of a game engine programming track. Personally developed rendering engine with Directx 11 and currently developing a LevEngine.
Activities and Societies: Right hand of the RAGe (Russian Ancient Games and tEa) student club. Prepared and conducted part of our.
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Bogdan Fedotov works for EverPlay Games.
Bogdan Fedotov is listed as Unity Developer at EverPlay Games.
Bogdan Fedotov is based in St Petersburg, St Petersburg City, Russian Federation while working with EverPlay Games.
Bogdan Fedotov has worked for Everplay Games, Square Dino Llc, Indie Gamedev Club, and Open Mobile Platform.
You can use AeroLeads to view verified contact signals for Bogdan Fedotov at EverPlay Games, including work email, phone, and LinkedIn data when available.
Bogdan Fedotov holds Master Of Science - Ms, Computer Games And Programming Skills from Itmo University.
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