Fernando Barroso Email and Phone Number
Either sketching labyrinths on a piece of paper or coming up with escape room ideas, creating playable spaces is something I’ve always found joy in doing. On the other hand, video games have been in my life for as long as I can remember, and the potential of the medium has never ceased to amaze me. Discovering they weren’t made with some sort of magic and the role of the level designer actually existed was a turning point for me, where I knew I had found my true passion.I wholeheartedly believe in the power of level design to tell stories and evoke emotions. Having grown up with the values of co-operation and teamwork, I love helping to bring game visions to life and creating memorable experiences through the medium of level design.I'm always looking for ways to become a better professional. What I don’t know yet, I try to learn it by talking to people, studying and experimenting. I value creative environments comitted with meaningful and passionate work.
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Level Design LecturerCentre De La Imatge I La Tecnologia Multimèdia | Citm (Upc)Barcelona, Ct, Es -
Level Design LecturerCentre De La Imatge I La Tecnologia Multimèdia | Citm (Upc) Feb 2024 - PresentTerrassa, Cataluña, EspañaI was professor of Level Design at the Universitat Politécnica de Catalunya, where I gave class to 20+ final year students. I was in charge of creating and preparing the syllabus, in which we covered the very basics of Level Design theory and developed practical applications in different videogames genres (puzzle, platforming, open-world, action adventure…). I was also responsible of teaching Unreal Engine 5, for it was the engine required for the final practice. -
Level DesignerFactory Of Dreams Jul 2024 - Aug 2024Madrid, Comunidad De Madrid, EspañaLuzia: Rainbow in the Dark is an arcade, musical runner based in the work of the multidisciplinary artist Okuda San Miguel. I was contacted to help in the final stretch before Gamescom 2024, where the demo was first showcased. My job mainly consisted in tweaking the existing level circuit, rework the pacing, setting up railed cameras, and overall reorganize the obstacles and objectives to make them engaging to avoid and collect. -
Level DesignerBaby Robot Games Oct 2021 - Aug 2024Barcelona, SpainShipped Ereban: Shadow Legacy, a fast-paced stealth platformer game where you become Ayana, the last descendant of a forgotten race. My main duties were:- Principal Level Design- Layout and blockout creation- Encounter design and AI high-level settings- Quest design and prototyping- Gameplay and Dialogue Scripting- Polish and bug-fixing -
Front-End DeveloperMydance Jan 2020 - Apr 2020Madrid, Spain
Fernando Barroso Education Details
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Game And Interactive Media Design -
Game And Interactive Media Design -
Diseño De Niveles Con Unreal Engine
Frequently Asked Questions about Fernando Barroso
What company does Fernando Barroso work for?
Fernando Barroso works for Centre De La Imatge I La Tecnologia Multimèdia | Citm (Upc)
What is Fernando Barroso's role at the current company?
Fernando Barroso's current role is Level Design Lecturer.
What schools did Fernando Barroso attend?
Fernando Barroso attended Universidad Rey Juan Carlos, High Point University, Level Up [ Game Dev Hub ] - Formación.
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FERNANDO BARROSO
Cio - Responsable Área De Mercados En Insignium Iberia EafGreater Madrid Metropolitan Area1insigniumgroup.com -
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Fernando Barroso
A Coruña -
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