Fernando Briones
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Fernando Briones Email & Phone Number

Game Designer at Topgolf Media
Location: San Francisco, California, United States 9 work roles 2 schools
1 work email found @topgolf.com 2 phones found area 669 LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 2 phones

Work email f****@topgolf.com
Direct phone (669) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Game Designer
Location
San Francisco, California, United States
Company size

Who is Fernando Briones? Overview

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Quick answer

Fernando Briones is listed as Game Designer at Topgolf Media, a with 5080 employees, based in San Francisco, California, United States. AeroLeads shows a work email signal at topgolf.com, phone signal with area code 669, and a matched LinkedIn profile for Fernando Briones.

Fernando Briones previously worked as Level Designer at Topgolf Media and Level Designer at "Unity, Level Design learning tool " at Ucsc Master In Games And Playble Media. Fernando Briones holds Master'S Degree, Game And Interactive Media Design from University Of California, Santa Cruz.

Company email context

Email format at Topgolf Media

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{first}.{last}@topgolf.com
89% confidence

AeroLeads found 1 current-domain work email signal for Fernando Briones. Compare company email patterns before reaching out.

Profile bio

About Fernando Briones

“Let’s bring out our inner child with proud“

Listed skills include Game Designer, Digital Illustration, 2D Animation, Photoshop, and 14 others.

Current workplace

Fernando Briones's current company

Company context helps verify the profile and gives searchers a useful next step.

Topgolf Media
Topgolf Media
Game Designer
dallas, texas, united states
Website
Employees
5080
AeroLeads page
9 roles

Fernando Briones work experience

A career timeline built from the work history available for this profile.

Level Designer

Current

San Francisco Bay Area

• Using Unity 3D terrain tool, created hundreds of high quality levels from scratch. Keeping the progression balanced and set apart a lage pool of characters with different stats and abilities.• Refine gameplay based on data and playtesting feedback.• Communicated with art, production and programming efficiently to design innovativegame elements and optimize quality for better player experiences.

Dec 2018 - Present

Level Designer At "Unity, Level Design Learning Tool "

Current
Ucsc Master In Games And Playble Media

Santa Clara, Ca

The project aims to generate a level design curriculum which is tightly integrated with Unity, and which includes significant “template” assets and exemplars for users to modify and build upon. Suitable for delivery via an online training course.• Level Designer: Creation and detailed documentation of the levels for the template project, including top down view maps, event location, 3d modeling, Character metrics, storytelling, etc. (Using Probuilder)

Jun 2018 - Present

Creative Director / Lead Artist In "Hall Of Fame"

Current
Ucsc

Santa Clara Ca

Currently developing “Hall of Fame” with some Classmates UCSC. • Creative Director: Creator of the original idea and most of the features.• Lead Artist: 2D Illustration, animation, UI artist.

Dec 2017 - Present

Lead Artist / Level Design At "Unstable Selection"

Current
Ucsc

Santa Clara Ca

Currently developing "Unstable Selection" for the Master in "Games and Playable Media" in UCSC. • Development Director: Trello Management, Assigning Tasks, checking long and short term goal status. • Lead Artist: 2D Illustration, animation and concept artist.• Level Design: Using house tools to create procedurally generated levels

Jan 2018 - Present

Game And Level Designer "Discordia, Guardians Of The Domain"

Movimiento Épico

Santiago, Chile

• Game Designer: GDD, Core mechanics, Unit balance, Prototyping and Playtesting (Excel - Unity) • Level Designer: Top view plan, Unit metrics, 3d model, Level Design Doc, preliminary level art. • 2D Animation: 2D animation (Using Photoshop - Spine 2D)

Jan 2012 - Aug 2017

Producer/Game Director/Kickstarter

Movimiento Épico

Santiago, Chile

• Game Director: Led 11 people team during 3 years of preproduction. (Using Trello)• CEO: Giving interviews, attending meetings and representing the company in events.• Producer: Contacting external, organizing the attendance to events like FestiGame and GDC.• Kickstarter manager (2016): Coordinating the whole internal and external campaign process.Kickstarter campaing link: https://www.kickstarter.com/projects/580070481/discordia-guardians-of-the-domain?ref=user_menu

Jan 2012 - Aug 2017

Lead Designer Of "Filtro Vivo"

Hidrosym Ltda.

Santiago, Chile

Development, study, prototyping and install of "Filtro Vivo" system for the decontamination of combustion fumes in residential and industrial heaters. Supervision and execution of Filtro Vivo in Santiago, Temuco, Coyhaique, Concepción. Development of 3D views, models and videos for advertising, photomontages and exhibitions on Parks, Green Walls and Filtros Vivos.

Jan 2014 - Jun 2017

Arquitect , Project Managment

Hidrosym Ltda.

Santiago,Chile

Working as Architect/Designer in the Department of Sustainable Architecture of Hidrosym creating blueprints , graphics, 3d models, promotional videos. In charge of the Development, supervision and execution of green walls in different areas of Santiago and other cities of Chile.

Jan 2013 - Jun 2017
Team & coworkers

Colleagues at Topgolf Media

Other employees you can reach at topgolf.com. View company contacts for 5080 employees →

2 education records

Fernando Briones education

Master'S Degree, Game And Interactive Media Design

Among the top-ranked programs in the world, the UCSC MS in Games & Playable media is a 5 quarter, intensive program in which students are.

FAQ

Frequently asked questions about Fernando Briones

Quick answers generated from the profile data available on this page.

What company does Fernando Briones work for?

Fernando Briones works for Topgolf Media.

What is Fernando Briones's role at Topgolf Media?

Fernando Briones is listed as Game Designer at Topgolf Media.

What is Fernando Briones's email address?

AeroLeads has found 1 work email signal at @topgolf.com for Fernando Briones at Topgolf Media.

What is Fernando Briones's phone number?

AeroLeads has found 2 phone signal(s) with area code 669 for Fernando Briones at Topgolf Media.

Where is Fernando Briones based?

Fernando Briones is based in San Francisco, California, United States while working with Topgolf Media.

What companies has Fernando Briones worked for?

Fernando Briones has worked for Topgolf Media, Ucsc Master In Games And Playble Media, Ucsc, Reckless Cowboys, and Movimiento Épico.

Who are Fernando Briones's colleagues at Topgolf Media?

Fernando Briones's colleagues at Topgolf Media include Dominick Franklin, Matthew Kinney, Brendan Johnson, Mia Kealey, and Rebekah Cluley.

How can I contact Fernando Briones?

You can use AeroLeads to view verified contact signals for Fernando Briones at Topgolf Media, including work email, phone, and LinkedIn data when available.

What schools did Fernando Briones attend?

Fernando Briones holds Master'S Degree, Game And Interactive Media Design from University Of California, Santa Cruz.

What skills is Fernando Briones known for?

Fernando Briones is listed with skills including Game Designer, Digital Illustration, 2D Animation, Photoshop, Microsoft Office, 3D Modeling, Autocad, and Indesign.

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