Fernando Morante Pazmiño work email
- Valid
Fernando Morante Pazmiño personal email
3D Artist with 5+ years of experience in Optimized Environments for real-time platforms, mainly 3D Simulation and VR.
-
Ceo - Xr StrategistOmnixrealGuayaquil, Ec -
3D Environment ArtistGolf Daddy Feb 2024 - PresentCalifornia, Estados Unidos- Creation of concepts for Golf Courses to be used in the Golf Simulator- Environment creation of Golf Courses in Unity- Optimization of scenes for Mobile- 3D Modeling and Texturing of unique assets for each level- Low poly terrains and prefab painting -
Senior 3D ArtistWondah Studio Sep 2023 - PresentMain Tasks:- 3D modeling of different assets for Rendering and AR.- 3D animation for instructional videos.- Environment creation for VR simulation. -
Senior 3D ArtistInibuilds Ltd. May 2023 - Aug 2023Main Tasks:- Recreate Environments that were used on Microsoft Flight Simulator.- 3D Model Airport Buildings and optimizing them to import them on MSFS.- Texturing unique Buildings when required.- Test compatibility and bugs of each asset inside MSFS.- Troubleshooting different types of issues related to the integration and optimization of assets. -
Senior 3D ArtistLegion Network Jun 2021 - May 2023Abu Dabi, Abu Dabi, Emiratos Árabes UnidosMain Tasks:- Design 3D environments for the Metaverse, used for Meetings, Conferences, Events, etc.- 3D Modeling of environments and assets.- Optimize each environment to work on the web, considering that it was used for massive events.- Recreate environments that already exist and designing new environments. -
Senior 3D ArtistTechchange Mar 2020 - May 2021Washington, United StatesMain Tasks:- Create 3D virtual spaces for Online Training, Events, Exhibitions and Classes- Optimize the environments for mobile platforms.- Create appealing textures to help with a more realistic look.- Integrate these environments and make them run smoothly in Mozilla Hubs, for meetings of up to 50 users. -
Freelance 3D ArtistTheia Interactive Dec 2020 - Feb 2021Chico, California, United StatesMain Tasks:- Realistic 3D Asset creation for high-end VR Environments.- 3D Sculpting of high details.- High-Poly creation to bake maps on Low-Poly mesh.- UV Mapping and Atlas Creation for more efficient Texture Maps.- Texturing and Painting using a PBR Workflow. -
Freelance 3D ArtistInterplay Learning May 2020 - Sep 2020Austin, Texas, United StatesMain Tasks:- 3D Hard-Surface Modeling with optimizations for a Industrial Learning Simulation using VR Technologies.- High Res creation of Assets to bake maps on Low Res ones.- UV Mapping and Atlas Creation for more efficient Texture Maps.- Texturing and Painting Textures using PBR Workflow. -
Freelance 3D Artist10-8 Continuing Medical Education Apr 2020 - May 2020Edmonton, Alberta, CanadaMain Tasks:- Create multiple assets for a 3D Paramedic Learning Game.- Optimized these assets for a mobile platform.- Create stylized textures for each of the assets.
-
Freelance 3D ArtistTheia Interactive Sep 2019 - Apr 2020Chico, California, United StatesMain Tasks:- Realistic 3D Asset creation for high-end VR Environments.- 3D Sculpting of high details.- High-Poly creation to bake maps on Low-Poly mesh.- UV Mapping and Atlas Creation for more efficient Texture Maps.- Texturing and Painting using a PBR Workflow. -
3D ArtistGaya-Simulations Nov 2018 - Nov 2019IsraelMain tasks- 3D Modeling low-poly Buildings optimized for a Flight Simulation.- Creating UV Maps and Atlases with a Single Texture for each building.- Texturing, Painting and Baking Maps using PBR Workflow.- Recreate entire cities in US and Europe for OrbX Simulation Systems. -
Freelance 3D ArtistQuantified Design Solutions Aug 2019 - Sep 2019Orlando, Florida, United States- 3D Hard-Surface Modeling of internal parts of an Aircraft optimized for a VR learning simulation.- High-Poly creation to bake maps on Low-Poly mesh.- UV Mapping and Atlas Creation for more efficient Texture Maps.- Texturing and Painting using a PBR Workflow. -
Freelance 3D ArtistInterplay Learning Jan 2019 - Feb 2019Austin, Texas, United StatesMain Tasks:- 3D Hard-Surface Modeling of AC Systems with optimizations for a Learning Simulation using VR Technologies.- High-Poly creation to bake maps on Low-Poly mesh.- UV Mapping and Atlas Creation for more efficient Texture Maps.- Texturing and Painting Textures using PBR Workflow. -
3D ArtistPbm Specialties Nov 2015 - Jul 2016Kissimmee, FlMain Tasks:- Creating artwork and designs in 2D for awards and signage.- Recreate the designs in 3D, getting renders for final presentation to the clients. - 3D printing small prototypes and pieces for the awards.- Laser cutting and engraving materials for production of signage and awards.- Assembling the parts of the products. Programs Used:- Adobe Illustrator- Adobe Photoshop- Autodesk Maya- Cura
Fernando Morante Pazmiño Skills
Fernando Morante Pazmiño Education Details
-
Computer Graphics
Frequently Asked Questions about Fernando Morante Pazmiño
What company does Fernando Morante Pazmiño work for?
Fernando Morante Pazmiño works for Omnixreal
What is Fernando Morante Pazmiño's role at the current company?
Fernando Morante Pazmiño's current role is CEO - XR Strategist.
What is Fernando Morante Pazmiño's email address?
Fernando Morante Pazmiño's email address is fe****@****ies.com
What schools did Fernando Morante Pazmiño attend?
Fernando Morante Pazmiño attended Full Sail University.
What skills is Fernando Morante Pazmiño known for?
Fernando Morante Pazmiño has skills like 3d Modeling, Texturing, Environment Art, Unreal Engine 3, Traditional Art Skills, Tennis, Long Distance Running, Unreal Engine 4, Unity 5, Autodesk Maya, Photoshop, Maya.
Free Chrome Extension
Find emails, phones & company data instantly
Aero Online
Your AI prospecting assistant
Select data to include:
0 records × $0.02 per record
Download 750 million emails and 100 million phone numbers
Access emails and phone numbers of over 750 million business users. Instantly download verified profiles using 20+ filters, including location, job title, company, function, and industry.
Start your free trial