Fernando Olivera Schroder

Fernando Olivera Schroder Email and Phone Number

2D Artist / Game Artist & Digital sculptor | Artistic Versatility | 10 years of Experience.
Fernando Olivera Schroder's Location
Buenos Aires, Buenos Aires Province, Argentina, Argentina
Fernando Olivera Schroder's Contact Details

Fernando Olivera Schroder work email

Fernando Olivera Schroder personal email

About Fernando Olivera Schroder

I have over 10 years of experience as a 2D Artist | Concept Character | Game Artist in the video game industry, creating art for various games published on mobile devices. I have collaborated with many creative teams and worked under diverse art directions, always striving to achieve the highest visual standards. Additionally, my passion for bringing my creations to life has led me to develop my own projects, some of which were highlighted by Square Enix at the time.A significant part of a video game's success is based on the design of its characters and worlds, which begin as simple ideas or sketches and then take on a life of their own! I am passionate about contributing to the creation of these entertainment phenomena that can transcend different media and captivate MILLIONS of followers, fostering communities, fans, and products. It is a challenge I am always eager to embrace! My ability to adapt, learn new skills, and my meticulous attention to detail enable me to deliver work that enhances the quality and success of the final product.➤ How do I work? I collaborate with other artists to achieve an excellent visual result when creating a specific character or asset for the game. I also work closely with the artistic direction, listening carefully, respecting the guidelines and initial references of that vision, and always striving to contribute something extra for the benefit of the project.➤ Always growing as an artist In recent years, fueled by my passion for the 3D world in both video games and collectibles, I decided to expand my knowledge in this area. Today, I can confidently say that it is one of the tools that, combined with my expertise in 2D art, allows me to create more elaborate and complete visual concepts.I invite you to view my portfolio: https://www.ferolcreations.com/ Feel free to contact me at: ferolcreations@gmail.com

Fernando Olivera Schroder's Current Company Details

2D Artist / Game Artist & Digital sculptor | Artistic Versatility | 10 years of Experience.
Fernando Olivera Schroder Work Experience Details
  • Dedalord Games
    2D Artist /3D Sculptor
    Dedalord Games Mar 2020 - Aug 2024
    Argentina
    ● I worked in the creation of multiple characters and setting the stage for several other pre-existing characters for the card game by Kongregate, Spellstone.● I collaborated with other artists in the creation of various assets, contributing to many concepts and final art pieces for different Big Run games, where the main character was Chelsea.● Alongside the art team, I worked on editing and visually refining several AI-generated pieces, preparing them for integration into a game based… Show more ● I worked in the creation of multiple characters and setting the stage for several other pre-existing characters for the card game by Kongregate, Spellstone.● I collaborated with other artists in the creation of various assets, contributing to many concepts and final art pieces for different Big Run games, where the main character was Chelsea.● Alongside the art team, I worked on editing and visually refining several AI-generated pieces, preparing them for integration into a game based on two Netflix reality shows. ●I began the wonderful creative task of working as an artist on Dedalord’s original IP, Running Fred, where I focused on character creation by combining my skills as a 2D artist and 3D sculptor.🔹Mobile Game: SpellstoneAño: 2020🔹Mobile BigRun GamesAño: 2021🔹Mobile Series AiAño: 2023🔹Mobile Running Fred Año: 2024 Show less
  • Digi Learnials
    2D Artist
    Digi Learnials Sep 2023 - Nov 2023
    Buenos Aires
    I worked on the creation and adaptation of historical characters for the game Liberators' Chronicles.
  • The Other Guys
    2D Artist
    The Other Guys Apr 2019 - Mar 2020
    Argentina
    ●I had the opportunity to work on the interactive series Linda Brown, along with other series of a similar aesthetic. I was in charge of editing characters and environments, as well as preparing assets for the animation department. ●I also worked on several covers for these games, as well as some promotional artwork.🔹Mobile Interactive Series: Linda BrownAño: 2019🔹Mobile Interactive Series: An Unexpected VisitAño: 2019🔹Mobile Interactive Series: Not So… Show more ●I had the opportunity to work on the interactive series Linda Brown, along with other series of a similar aesthetic. I was in charge of editing characters and environments, as well as preparing assets for the animation department. ●I also worked on several covers for these games, as well as some promotional artwork.🔹Mobile Interactive Series: Linda BrownAño: 2019🔹Mobile Interactive Series: An Unexpected VisitAño: 2019🔹Mobile Interactive Series: Not So InnocentAño: 2019🔹Mobile Interactive Series: Dj TrixieAño: 2019 Show less
  • Qb9 Entertainment
    2D Artist /3D Sculptor
    Qb9 Entertainment Mar 2015 - Dec 2019
    Buenos Aires Argentina
    ● I worked on the conceptualization of several cartoon-style characters and also redefined the aesthetic for one of Mattel's main characters, Barney. ● Under the prestigious Messi brand, major games were developed where I, along with other art teams, was involved in conceptualizing the character, focusing on a stylized aesthetic while also creating several secondary characters. We also experimented with other artistic styles, which resulted in visually rewarding outcomes. ● I… Show more ● I worked on the conceptualization of several cartoon-style characters and also redefined the aesthetic for one of Mattel's main characters, Barney. ● Under the prestigious Messi brand, major games were developed where I, along with other art teams, was involved in conceptualizing the character, focusing on a stylized aesthetic while also creating several secondary characters. We also experimented with other artistic styles, which resulted in visually rewarding outcomes. ● I participated in the creation of the original IP Cosmic Kittens, designing a wide variety of characters and cute outfits, along with a series of art pieces showcasing fun and entertaining situations involving these characters.🔹Mobile Game: Messi TapYear: 2018🔹Mobile Game: Messi Ultimate ChallengeYear: 2017🔹Mobile Game: Messi RunnerYear: 2016🔹Mobile Game: Match Box Adventures (License)Year: 2016🔹Mobile Game: Cosmic KittensYear: 2016🔹Mobile Game: Color with Barney (Licencia)Año: 2015🔹Mobile Game: Learning English with Barney (Licencia)Año: 2015 Show less
  • Cmd Clarin Global
    2D Artist
    Cmd Clarin Global Jan 2011 - Dec 2019
    Buenos Aires, Argentina
    ●I worked alongside other team artists to create the characters and environments for Rolling Ranch. I was also responsible for the visual intro of the game and for telling its fun story through images. ●I took charge of designing and creating the main character and several environments for the game Token Dancer. The search for its visual style was a lot of fun, as well as incorporating famous characters with that particular visual aesthetic.●For the Gaturro brand games, my task was to… Show more ●I worked alongside other team artists to create the characters and environments for Rolling Ranch. I was also responsible for the visual intro of the game and for telling its fun story through images. ●I took charge of designing and creating the main character and several environments for the game Token Dancer. The search for its visual style was a lot of fun, as well as incorporating famous characters with that particular visual aesthetic.●For the Gaturro brand games, my task was to give the main character a new aesthetic while keeping its essence, as well as creating secondary characters and the visual design for different game levels. ●I had the amazing opportunity to work on one of the games based on the Underdogs (Metegol) movie. I loved conceptualizing ideas based on those characters. ●I also worked on one of the games based on the popular and fun animated series Bondi Band, creating secondary characters and artwork for the different levels.🔹Mobile Game: Bondi Band (License)Year: 2014🔹Mobile Game: Barney Learning English (License)Year: 2014🔹Mobile Game: Metegol - Foosball - Goal Crusaders (License)Year: 2014🔹Mobile Game: Gaturro Pet OdysseyYear: 2013🔹Mobile Game: Gaturro Crossing DreamsYear: 2013🔹Mobile Game: Token DancerYear: 2013🔹Mobile Game: Rolling RanchYear: 2012 Show less
  • Digi Learnnials - The Science Of Gaming
    2D Artist
    Digi Learnnials - The Science Of Gaming Jul 2018 - Sep 2018
    Buenos Aires
    I worked on the creation and adaptation of historical characters for the game Liberators' Chronicles.
  • Alaparplay Games
    Art Direction
    Alaparplay Games Feb 2012 - Oct 2014
    Buenos Aires, Argentina
    ●Alaparplay Games was the dream founded in 2011 together with a great and unforgettable friend, Pablo Tonello. We managed to create several games and even became one of the five finalists in the Square Enix contest during their visit to Latin America in 2012. After the passing of my friend and business partner, I decided to cherish this time with him. ●I handled all the artistic aspects of each title we released.🔹Mobile Game: Squeeze the nosseYear: 2011🔹Mobile Game:… Show more ●Alaparplay Games was the dream founded in 2011 together with a great and unforgettable friend, Pablo Tonello. We managed to create several games and even became one of the five finalists in the Square Enix contest during their visit to Latin America in 2012. After the passing of my friend and business partner, I decided to cherish this time with him. ●I handled all the artistic aspects of each title we released.🔹Mobile Game: Squeeze the nosseYear: 2011🔹Mobile Game: Soul Savior (Square Enix Finalist)Year: 2012🔹Mobile Game: Car BreakersYear: 2013🔹Mobile Game: World Car SoccerYear: 2014🔹Mobile Game: Miau SquareYear: 2017If you want to see more:http://ferol24.wixsite.com/alaparplay Show less
  • Gameloft
    2D Artist
    Gameloft May 2009 - Jan 2011
    Buenos Aires, Argentina
    It was my entry into the video game industry, a great start. As a member of the creation department responsible for visual development, production of assets and final art for different projects.Some tasks that I performed:-Realization of concept art from various artistic directions.-Design, characterization and animation of 2D characters.-Development of textures for 3D models.●Mobile Game: Bridge OdysseyYear: 2009Role: Concept artist, character… Show more It was my entry into the video game industry, a great start. As a member of the creation department responsible for visual development, production of assets and final art for different projects.Some tasks that I performed:-Realization of concept art from various artistic directions.-Design, characterization and animation of 2D characters.-Development of textures for 3D models.●Mobile Game: Bridge OdysseyYear: 2009Role: Concept artist, character animationCompany: Gameloft Show less
  • Rocas Vivas
    Graphic Designe / Illustrator
    Rocas Vivas Jan 2008 - Nov 2008
    Puerto Iguazú, Misiones, Argentina
    A small studio that had a large portfolio of local clients in the tourism area. At that time I worked as an illustrator on tasks such as:●Brand development and graphic application for the first musical talent show of the local channel Sing Iguazu.● Creation of promotional graphic pieces for the main national and international tourism companies.● Design and adaptation of tourist content in relation to various hotel companies in the city.● Design and illustration of an… Show more A small studio that had a large portfolio of local clients in the tourism area. At that time I worked as an illustrator on tasks such as:●Brand development and graphic application for the first musical talent show of the local channel Sing Iguazu.● Creation of promotional graphic pieces for the main national and international tourism companies.● Design and adaptation of tourist content in relation to various hotel companies in the city.● Design and illustration of an eye-catching map with the main tourist attractions of the city of Puerto Iguazú to establish DutyShop. Show less
  • Soluty
    Graphic Designe / Illustrator
    Soluty Jun 2007 - Aug 2007
    Santa Rosa Brasil
    ●I worked as an illustrator, where I was given total freedom to create a character that would promote the studio, in a comic book style.I then participated in the creation of several promotional pieces for this important design studio in Brazil.

Fernando Olivera Schroder Skills

Videojuegos Illustrator Photoshop Arte Desarrollo De Videojuegos Concept Design Animation Zbrush Game Development Traditional Animation Video Games Illustration Character Animation Adobe Photoshop Textura Unity 3d Concept Art Ilustrador Digital Sculpt Concept Character Proactivo Iniciativa Creativa Enfocado Blender Spine Git

Fernando Olivera Schroder Education Details

Frequently Asked Questions about Fernando Olivera Schroder

What is Fernando Olivera Schroder's role at the current company?

Fernando Olivera Schroder's current role is 2D Artist / Game Artist & Digital sculptor | Artistic Versatility | 10 years of Experience..

What is Fernando Olivera Schroder's email address?

Fernando Olivera Schroder's email address is pa****@****ail.com

What schools did Fernando Olivera Schroder attend?

Fernando Olivera Schroder attended Universidad Nacional De Misiones, Image Campus.

What are some of Fernando Olivera Schroder's interests?

Fernando Olivera Schroder has interest in Science And Technology, Education, Arts And Culture, Environment.

What skills is Fernando Olivera Schroder known for?

Fernando Olivera Schroder has skills like Videojuegos, Illustrator, Photoshop, Arte, Desarrollo De Videojuegos, Concept Design, Animation, Zbrush, Game Development, Traditional Animation, Video Games, Illustration.

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