Matt M.
AeroLeads people directory · profile

Matt M. Email & Phone Number

VR Sound Designer at Singer Studios
Location: London, England, United Kingdom 18 work roles 2 schools
LinkedIn matched
✓ Verified May 2026 3 data sources Profile completeness 86%

Contact Signals

LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
VR Sound Designer
Location
London, England, United Kingdom
Company size

Who is Matt M.? Overview

A concise factual answer block for searchers comparing this professional profile.

Quick answer

Matt M. is listed as VR Sound Designer at Singer Studios, a company with 17 employees, based in London, England, United Kingdom. AeroLeads shows a matched LinkedIn profile for Matt M..

Matt M. previously worked as Sound Designer at Payload Studios and Game Sound Designer at Freelance. Matt M. holds Bachelor Of Science (Bsc), Educational/Instructional Technology, Honours from Staffordshire University.

Company email context

Email format at Singer Studios

This section adds company-level context without repeating Matt M.'s masked contact details.

Singer Studios

Review company-level records connected to Matt M. before choosing the right outreach path.

Profile bio

About Matt M.

I'm a highly creative and technical Sound Designer with 5+ years of experience in game development and over 15 years in audio production. I specialise in crafting immersive audio experiences that enrich gameplay and storytelling. My passion for sound design began in my youth, experimenting with tape editing and Cool Edit Pro, leading to a degree in Music Technology and a career in sound design, where I've had the privilege of contributing to award-winning projects including BAFTA-nominated games, podcasts, and short films. I've collaborated with Grammy-nominated musicians on BAFTA-nominated games.I use Wwise, FMOD, Unreal Engine, and Reaper to design dynamic, parameter-driven audio systems that respond to player choices and environmental cues within scalable systems.. My recent work on the open-world game "Terratech Worlds" showcases my ability to deliver high-quality audio assets for complex and demanding projects with procedurally generated open-worlds and emergent gameplay.I'm a passionate educator and mentor, with experience as a Lecturer in Sound Design at both Royal Holloway and UWL. I hold a Postgraduate Certificate in Academic Practice in Teaching and Learning (CAPITAL) and enjoy empowering students to develop their creative and technical skills in audio.I'm excited to contribute my skills and experience to a studio that values innovation and is committed to crafting unforgettable gaming experiences.

Current workplace

Matt M.'s current company

Company context helps verify the profile and gives searchers a useful next step.

Singer Studios
Singer Studios
VR Sound Designer
London, GB
Employees
17
AeroLeads page
18 roles

Matt M. work experience

A career timeline built from the work history available for this profile.

Sound Designer

Current

London, England, United Kingdom

  • Full ownership of all sound design and integration in open world survival craft context throughout full release cycle
  • Adding meaning, realism, weight and character to scout-craft-combat game loop
  • Convey functionality in sound - communicate dynamics of biomes, day/night cycle, mitigators, harvesting, crafting and vehicle design, using a plethora of parameters to indicate progress
  • Complex gadget mechanics (eg snare&shield projectiles) as well as sci-fi weapon design
  • Modular (block-based) vehicle engine sfx blending combustion and synthesised elements, incorporating suspension and surface dynamics with material-specific impacts
  • Gradated physics sfx for blocks which are used to construct bases and vehicles to player specification
Sep 2022 - Present

Vr Sound Designer

London, England, United Kingdom

  • Singer Studios craft VR games using escape room puzzle mechanics to tell epic stories of women who have shaped the course of history. I was sole sound designer on Mrs Benz and The Pirate Queen, which involved:
  • Recording, processing and integrating detailed, responsive sound for complex game mechanics, interactions and animations, including lever pulleys, hoists, typewriters, and the world's first car engine.
  • Rich environmental soundscapes encouraging wayfinding through sound - audio-driven storytelling
  • Use of adaptive music, motifs and one-off sounds to establish areas of interest (footsteps behind door ect)
  • 'Easter egg' moments to bring the world to life (the player can hear traditional Cantonese singing and walla near the window of the ship cabin if they look/listen carefully - all recorded with Cantonese voice actors)
  • Built with FMOD, UE4, Oculus Spatialiser, SmartGit, Perforce, Plastic
Jun 2020 - Oct 2022

Game Sound Designer

Freelance
  • Freelance work on Viking prototype game for PC (between Singer projects)
  • Interior and exterior convolution reverb
  • Character movement sounds update with costume items
  • Music composed specifically for project to enhance progression
  • Dynamic weather sfxMathildeThe goal of this project is to allow the player to explore the world of pioneering atonal composer Arthur Schoenberg as his estranged wife Mathilde, guided by audio (in particular music.
Oct 2020 - Sep 2022

Lecturer In Post Production

Egham

Lecturer in Editing. How to shape a narrative temporally, spatially and rhythmically.Fellowship of Advance HE (FHEA) with PGT in Postgraduate Certificate in Academic Practice in Teaching and Learning."The eye solicited alone makes the ear impatient, the ear solicited alone,makes the eye impatient. Use these impatiences. Power of the cinematographer who.

Sep 2021 - Aug 2022

Visiting Lecturer In Sound Design

Egham, England, United Kingdom

At Royal Holloway I have designed and implemented an undergraduate 'Sound-to-Picture' course which teaches young aspiring storytellers how to become sound designers using theoretical approaches from David Sonnenschein, Michel Chion and Robert Bresson. The course covers key concepts such as distinct informational, contextual, emotional and mechanical uses.

Jan 2020 - Aug 2022

Media Arts Technician

London, United Kingdom

In 2019 I led the design and installation of a 24.1 immersive ambisonic speaker array for the StoryFutures Derbyshire building named after the pioneering composer Delia Derbyshire. I chose Blue Ripple software to compute the array as plug-in blocks within Pro Tools, then sent the 25 encoded channels as outputs to a Ferrofish A32 using Dante Virtual.

Feb 2019 - Aug 2022

Glastonbury 360 Escape Room '1012101'

Glastonbury, England, United Kingdom

In June 2022 I was on site at Glastonbury festival (Shangri La area) showcasing a multidisciplinary cross-media installation allowing users to fly a time-travelling spaceship to a post-apocalyptic dystopian world.The format was similar to an escape room, where players in a shipping container had to reboot a spaceship's core power systems eventually leading.

Apr 2022 - Jun 2022

Audio Editor

Contracted role using Reaper DAW and Cleanfeed I am remotely recording, editing and mixing a series of podcasts focusing on immersive storytelling in partnership with StoryFutures and the NTFS. This series is designed to shed light onto the UK's growing 360 VR & AR industry featuring the original sounds used in these experiences alongside insight from.

May 2020 - Sep 2020

Tv Studio Manager

London

I provided high level specialist support and maintenance to the University's broadcast-standard multi-camera television studio. In addition to overseeing productions in the 1100m³ studio, I also managed and supervised usage of the Production Gallery and Sound Gallery for both internal undergraduate productions and external commercial hires.

Sep 2017 - Feb 2019

Technician, Audio Production

London, United Kingdom

This new role covered a wide range of responsibilities and technologies across the Media, Arts and Design disciplines including Music, Television, Film and Journalism. Initially tasked with in-house event support, I moved on to produce music festivals in challenging spaces such as P3 in Marylebone and Cargo in Shoreditch, as well as streaming 30 bands.

Apr 2016 - Sep 2017

Event Operations Technician

Facebook London

  • Joining Facebook as an Event Operations Technician as they expand into a state-of-the-art broadcast premises was an invaluable experience which has enriched my understanding of the key role of technology and.
  • ‘Stand Up Be Counted’ Live Stream featuring David Cameron and Ed Miliband in partnership with Sky (lead audio engineer)
  • Bill Gates ‘Global Citizen’ event (lead audio engineer)
  • Live fan Q&A with Nile Rodgers (camera, post production)
  • Live fan Q&A with Lee Westwood (camera, post production)
  • Abbey Road studios video production (DoP, camera, sound, gaffer, post production)
Jun 2014 - Dec 2015

Audio Events Technician

HFH, London

I freelanced for the company ahead of the expansion of their headquarters, leading up to the roll-out of the next stage of their digital strategy. In my contracted role as an Event Technician, I was able to achieve the highest standard of events, both from an interpersonal and technical perspective, while pioneering the implementation of their meeting room.

Dec 2013 - Jun 2014

Audio Visual Support Analyst

Piccadilly Circus

  • In my role as an Audio Visual Support Analyst, I provided executive support across the site’s meeting room and exposition facilities in a state of the art building which houses leading app developers and multimedia.
  • Pairing R.F microphones for isolated and reliable usage in integrated systems
  • Pre-emptive and routine maintenance, fault finding and problem-solving across all hardware.
  • Setup and operation of AMX/Crestron panels
  • Setup (both physical and remote) and monitoring of Polycom/Cisco video conferencing systems
  • Maintaining video walls using an array of DVI/CAT5 transmitters/receivers
Dec 2012 - Dec 2013

Av Technician

London, United Kingdom

  • In my role as an Audio Visual Technician, I delivered technical assistance within the principal building of UBS in the UK. As the bank’s conference areas vary in capability, it was essential to uphold consistency with.
  • Setup and operation of AMX/Crestron panels, Polycom/Cisco video conferencing systems, projectors, Behringer/Soundcraft/Yamaha sound desks, telephone hybrids, rack gear and other AV related equipment
  • Overseeing every aspect of a meeting or event to the highest professional standard
  • Presentation assistance (Powerpoint/Keynote), advising end users on best practices
  • Listening to the needs of the customer and actioning a solution that is best for them
  • Training new starters and freelance staff
Feb 2012 - Dec 2012

Event Technology Specialist

London, United Kingdom

  • As an Event Technology Specialist, I produced five star events at London’s most prestigious hotels incorporating cutting edge technology and solid expertise to ensure maximum impact. My clients included:
  • American Airlines
  • Warner Brothers
  • Blackstone Group
  • Celebrities such as, Dara O’Briain, Ruby Wax, Director Steven SpielbergA broad understanding of technology was fundamental to this role, in addition to a flexible working style which could adapt to the needs of each.
Aug 2011 - Feb 2012

Technical Producer

London, United Kingdom

  • Ubiqus UK provides professional meeting and document services to both public and private sector companies such as:
  • Houses of Parliament (under the subsidiary of Westminster Sonus)
  • Deutsche Bank
  • The Foreign & Commonwealth Office
  • The Financial Services Authority
  • The Serious Fraud OfficeIn my role as a Technical Producer, I was required to travel to various venues, both in the UK, Europe and the Middle and Far East to support small and large scale meeting and conferencing.
Feb 2010 - Aug 2011

Pr Intern

London, United Kingdom

  • Projects:
  • Multiple Grammy award winning Ladysmith Black Mambazo's UK Tour coverage
  • Andrea Bocelli – Regional Coverage for the world's best selling classical singer
  • Ludovico Einaudi's UK and Northern Ireland Tour coverage
  • London Jazz Festival press coverageMain responsibilities:
  • Contacting and developing links with regional press (eg Manchester Evening News) and radio (eg BBC)
Jul 2009 - Dec 2009
2 education records

Matt M. education

Bachelor Of Science (Bsc), Educational/Instructional Technology, Honours

Activities and Societies: Music production and performance BSc Music Technology Modules included MIDI, DAWs.

Pgc In Academic Practice In Teaching And Learning, Game And Interactive Media Design, Pass With Commendation

CAPITAL is accredited by Advance HE. This accreditation indicates that the standards on CAPITAL are comparable with those on similar.

FAQ

Frequently asked questions about Matt M.

Quick answers generated from the profile data available on this page.

What company does Matt M. work for?

Matt M. works for Singer Studios.

What is Matt M.'s role at Singer Studios?

Matt M. is listed as VR Sound Designer at Singer Studios.

Where is Matt M. based?

Matt M. is based in London, England, United Kingdom while working with Singer Studios.

What companies has Matt M. worked for?

Matt M. has worked for Singer Studios, Payload Studios, Freelance, Royal Holloway, University Of London, and Glastonbury Festival Events Limited.

How can I contact Matt M.?

You can use AeroLeads to view verified contact signals for Matt M. at Singer Studios, including work email, phone, and LinkedIn data when available.

What schools did Matt M. attend?

Matt M. holds Bachelor Of Science (Bsc), Educational/Instructional Technology, Honours from Staffordshire University.

Find 750M verified contacts

Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.

People with similar names

Check these profiles if this is not the Matt M. you were looking for.

View similar profiles