Matt M. Email & Phone Number
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Matt M. is listed as VR Sound Designer at Singer Studios, a with 17 employees, based in London, England, United Kingdom. AeroLeads shows a matched LinkedIn profile for Matt M..
Matt M. previously worked as Sound Designer at Payload Studios and Game Sound Designer at Freelance. Matt M. holds Bachelor Of Science (Bsc), Educational/Instructional Technology, Honours from Staffordshire University.
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About Matt M.
I'm a highly creative and technical Sound Designer with 5+ years of experience in game development and over 15 years in audio production. I specialise in crafting immersive audio experiences that enrich gameplay and storytelling. My passion for sound design began in my youth, experimenting with tape editing and Cool Edit Pro, leading to a degree in Music Technology and a career in sound design, where I've had the privilege of contributing to award-winning projects including BAFTA-nominated games, podcasts, and short films. I've collaborated with Grammy-nominated musicians on BAFTA-nominated games.I use Wwise, FMOD, Unreal Engine, and Reaper to design dynamic, parameter-driven audio systems that respond to player choices and environmental cues within scalable systems.. My recent work on the open-world game "Terratech Worlds" showcases my ability to deliver high-quality audio assets for complex and demanding projects with procedurally generated open-worlds and emergent gameplay.I'm a passionate educator and mentor, with experience as a Lecturer in Sound Design at both Royal Holloway and UWL. I hold a Postgraduate Certificate in Academic Practice in Teaching and Learning (CAPITAL) and enjoy empowering students to develop their creative and technical skills in audio.I'm excited to contribute my skills and experience to a studio that values innovation and is committed to crafting unforgettable gaming experiences.
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Matt M. work experience
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Sound Designer
Current• Full ownership of all sound design and integration in open world survival craft context throughout full release cycle• Adding meaning, realism, weight and character to scout-craft-combat game loop• Convey functionality in sound - communicate dynamics of biomes, day/night cycle, mitigators, harvesting, crafting and vehicle design, using a plethora of parameters to indicate progress• Complex gadget mechanics (eg snare&shield projectiles) as well as sci-fi weapon design• Modular (block-based) vehicle engine sfx blending combustion and synthesised elements, incorporating suspension and surface dynamics with material-specific impacts• Gradated physics sfx for blocks which are used to construct bases and vehicles to player specification• Organise, standardise, optimise, test, debug and collaborate with other departments daily• Work with Code team to maintain optimal version control strategy
Vr Sound Designer
Singer Studios craft VR games using escape room puzzle mechanics to tell epic stories of women who have shaped the course of history. I was sole sound designer on Mrs Benz and The Pirate Queen, which involved:• Recording, processing and integrating detailed, responsive sound for complex game mechanics, interactions and animations, including lever pulleys, hoists, typewriters, and the world's first car engine.• Rich environmental soundscapes encouraging wayfinding through sound - audio-driven storytelling• Use of adaptive music, motifs and one-off sounds to establish areas of interest (footsteps behind door ect)• 'Easter egg' moments to bring the world to life (the player can hear traditional Cantonese singing and walla near the window of the ship cabin if they look/listen carefully - all recorded with Cantonese voice actors)• Built with FMOD, UE4, Oculus Spatialiser, SmartGit, Perforce, Plastic
Game Sound Designer
Freelance work on Viking prototype game for PC (between Singer projects)• Interior and exterior convolution reverb• Character movement sounds update with costume items• Music composed specifically for project to enhance progression• Dynamic weather sfxMathildeThe goal of this project is to allow the player to explore the world of pioneering atonal composer Arthur Schoenberg as his estranged wife Mathilde, guided by audio (in particular music written by Schoenberg and letters written by Mathilde) during her love affair with artist Richard Gerstl which ended tragically. Role of sound in Mathilde:- focus and guide the player's attention through the narrative- trigger progression between rooms based on player's discovery of letters- permit the player to enjoy Schoenberg's music in a dynamic non-linear way- mirror the degradation of the character's mental state as the experience progresses
Lecturer In Post Production
Lecturer in Editing. How to shape a narrative temporally, spatially and rhythmically.Fellowship of Advance HE (FHEA) with PGT in Postgraduate Certificate in Academic Practice in Teaching and Learning."The eye solicited alone makes the ear impatient, the ear solicited alone ,makes the eye impatient. Use these impatiences. Power of the cinematographer who appeals to the senses in governable way. Against the tactics of speed, of noise, set tactics of slowness, of silence" - Bresson“Above all, I feel that the sounds of this world are so beautiful in themselves that if only we could listen to them properly, cinema would have no need for music at all" - Tarkovski
Visiting Lecturer In Sound Design
At Royal Holloway I have designed and implemented an undergraduate 'Sound-to-Picture' course which teaches young aspiring storytellers how to become sound designers using theoretical approaches from David Sonnenschein, Michel Chion and Robert Bresson. The course covers key concepts such as distinct informational, contextual, emotional and mechanical uses of sound to drive narrative. I use Pro Tools and Reaper DAW to demonstrate industry practices with a wide array of plug-ins and editing techniques, including tricks such as generating rooms tones with wavetable synthesis. I also use FMOD to demonstrate dynamic audio techniques and explore open-world approaches to sound design.David Lynch states: 'If you have a golf ball sized consciousness, when you read a book, you’ll have a golf ball sized understanding. There's an ocean of pure vibrant consciousness inside each one of us'.
Media Arts Technician
In 2019 I led the design and installation of a 24.1 immersive ambisonic speaker array for the StoryFutures Derbyshire building named after the pioneering composer Delia Derbyshire. I chose Blue Ripple software to compute the array as plug-in blocks within Pro Tools, then sent the 25 encoded channels as outputs to a Ferrofish A32 using Dante Virtual Soundcard running ASIO as the bridge within Dante Controller. In the control room there's a stereo decoder set up for monitoring what's happening in the 360 degree listening room.Daily duties involve camera, lighting and audio workshops as well as Avid Media Composer, Adobe and Da Vinci Resolve post production classes. I also produce online content to supplement the workshops:
Glastonbury 360 Escape Room '1012101'
In June 2022 I was on site at Glastonbury festival (Shangri La area) showcasing a multidisciplinary cross-media installation allowing users to fly a time-travelling spaceship to a post-apocalyptic dystopian world.The format was similar to an escape room, where players in a shipping container had to reboot a spaceship's core power systems eventually leading to flying a spaceship with surround sound and visuals. The installation showcased an array of networked software including Unreal, Reaper, Dante, TouchDesigner, OBS, Focusrite, Resolume, Ferrofish and Blue Ripple 3D Advanced.
Audio Editor
Contracted role using Reaper DAW and Cleanfeed I am remotely recording, editing and mixing a series of podcasts focusing on immersive storytelling in partnership with StoryFutures and the NTFS. This series is designed to shed light onto the UK's growing 360 VR & AR industry featuring the original sounds used in these experiences alongside insight from leading content creators.
Tv Studio Manager
I provided high level specialist support and maintenance to the University's broadcast-standard multi-camera television studio. In addition to overseeing productions in the 1100m³ studio, I also managed and supervised usage of the Production Gallery and Sound Gallery for both internal undergraduate productions and external commercial hires.
Technician, Audio Production
This new role covered a wide range of responsibilities and technologies across the Media, Arts and Design disciplines including Music, Television, Film and Journalism. Initially tasked with in-house event support, I moved on to produce music festivals in challenging spaces such as P3 in Marylebone and Cargo in Shoreditch, as well as streaming 30 bands across 5 days during final year BMus shows. As the University's strategy emphasises industry collaboration, my work focused on emerging areas such as building partnerships through documentary filmmaking in collaboration with the Arts Council. In addition, by partnering with visionary academics, my role established a wider industry network and enhanced learning experience through Music Masterclass video production as well as technical production of a series of Journalism awards in the prestigious Regent Street Cinema. As Technical Director, I lead the 'Innovation in Music 2017' event formerly hosted by the University of Cambridge which is hosted by the UoW's new cutting-edge music research group exploring innovation in music and sound featuring Grammy-winning musicians, music producers and industry specialists from Abbey Road studios, Warner Music Group and iZotope (sponsored by Focusrite and PMC).
Event Operations Technician
Joining Facebook as an Event Operations Technician as they expand into a state-of-the-art broadcast premises was an invaluable experience which has enriched my understanding of the key role of technology and communications in a digital age. Since joining, I have supported 5x national expansion while becoming studio manager in the process, supporting events such as:• ‘Stand Up Be Counted’ Live Stream featuring David Cameron and Ed Miliband in partnership with Sky (lead audio engineer)• Bill Gates ‘Global Citizen’ event (lead audio engineer)• Live fan Q&A with Nile Rodgers (camera, post production)• Live fan Q&A with Lee Westwood (camera, post production)• Abbey Road studios video production (DoP, camera, sound, gaffer, post production)
Audio Events Technician
I freelanced for the company ahead of the expansion of their headquarters, leading up to the roll-out of the next stage of their digital strategy. In my contracted role as an Event Technician, I was able to achieve the highest standard of events, both from an interpersonal and technical perspective, while pioneering the implementation of their meeting room audio visual strategy. I was also responsible for AV/IT support for external events such as runway fashion shows and in-store events globally. This role requires a solid technical competency and the ability to deal with demanding last-minute requests in a calm and focused manner, while maintaining the professionalism expected from a luxury brand. Problem-solving and troubleshooting skills are vital as the company continues to push their technical remit into new territory.
Audio Visual Support Analyst
In my role as an Audio Visual Support Analyst, I provided executive support across the site’s meeting room and exposition facilities in a state of the art building which houses leading app developers and multimedia experts. Main responsibilities:• Pairing R.F microphones for isolated and reliable usage in integrated systems• Pre-emptive and routine maintenance, fault finding and problem-solving across all hardware.• Setup and operation of AMX/Crestron panels• Setup (both physical and remote) and monitoring of Polycom/Cisco video conferencing systems• Maintaining video walls using an array of DVI/CAT5 transmitters/receivers• Troubleshooting cable runs and fixed installation issues• Training new starters and freelance staff • Liaising with third party engineers to carry out hardware servicing, repairs and installationsI led the change needed for this site to transform from a freshly-installed, technically volatile location to a more reliable and practical site, better suited to the user’s needs. I am driving the progression towards a better video conferencing system and proposing other hardware improvements which will help the subsidiary thrive in the long term.
Av Technician
In my role as an Audio Visual Technician, I delivered technical assistance within the principal building of UBS in the UK. As the bank’s conference areas vary in capability, it was essential to uphold consistency with thorough pre-emptive maintenance, sound duration support and effective response service.Main responsibilities:• Setup and operation of AMX/Crestron panels, Polycom/Cisco video conferencing systems, projectors, Behringer/Soundcraft/Yamaha sound desks, telephone hybrids, rack gear and other AV related equipment• Overseeing every aspect of a meeting or event to the highest professional standard• Presentation assistance (Powerpoint/Keynote), advising end users on best practices• Listening to the needs of the customer and actioning a solution that is best for them• Training new starters and freelance staff • Liaising with third party engineers to carry out hardware servicing, repairs and installationsFurthering the combined experience of my previous posts has enabled me to excel as a solid front line technician in this fast paced environment. In understanding the client’s needs I have built strong relationships which have produced exceptional work and documented acclaim. Always looking to develop and do more for customers was my core approach to the role, along with the drive to push myself beyond the comfort zone towards new challenges and opportunities. Highlights include working as a company ambassador at the annual LSBC event in the Houses of Parliament.
Event Technology Specialist
As an Event Technology Specialist, I produced five star events at London’s most prestigious hotels incorporating cutting edge technology and solid expertise to ensure maximum impact. My clients included:• American Airlines• Warner Brothers• Blackstone Group• Celebrities such as, Dara O’Briain, Ruby Wax, Director Steven SpielbergA broad understanding of technology was fundamental to this role, in addition to a flexible working style which could adapt to the needs of each individual client. Our clients, who included prestige hotels such as Claridge’s and The Savoy as well as their hosted audiences, expect nothing short of a first-rate, expert service every time; this required meticulous attention to detail in the planning, consultation and preparation stages of each event, maintaining a warm, yet professional approach throughout.I have developed competency in the use of state-of-the-art equipment including Shure microphones, 6000 lumen projectors, Polycom conference phones &HDX units for videoconferencing, and also Bosch push-to-talk units. Having executed an array of numerous audio, lighting, IT and video set-ups for new and repeat clients, “See you next year” is a phrase I have come to hear often.
Technical Producer
Ubiqus UK provides professional meeting and document services to both public and private sector companies such as:• Houses of Parliament (under the subsidiary of Westminster Sonus)• Deutsche Bank• The Foreign & Commonwealth Office• The Financial Services Authority• The Serious Fraud OfficeIn my role as a Technical Producer, I was required to travel to various venues, both in the UK, Europe and the Middle and Far East to support small and large scale meeting and conferencing events. This required meticulous project-planning and implementation to ensure that all technical aspects of the client requirements are met; such as AV systems, electronic voting and other client-user technology. The job required not only the necessary technical competencies, but also the desired client-facing and interpersonal skills to meet and exceed customer expectations. I was also responsible for the execution and digitization of all transcription audio at Ubiqus, which spans from customized recording solutions for businesses to our legal workload provided to Her Majesty’s Court Services. This work required a good understanding of how to process various audio and video formats, as recordings are submitted by legal and corporate sector clients of vastly different backgrounds and technical skill levels. I maintained the stock of equipment used for extrapolation and duplication functions and utilised the required software for recording, editing and subtitling duties in addition to other VT operator tasks as required.I also administered IT support for the London office and further afield, providing specialist assistance for client events inside the UK and around the world. Recent events included the Royal Wedding and The Premier Business Leadership Series featuring leading futurologist Michio Kaku.
Pr Intern
Projects:• Multiple Grammy award winning Ladysmith Black Mambazo's UK Tour coverage• Andrea Bocelli – Regional Coverage for the world's best selling classical singer• Ludovico Einaudi's UK and Northern Ireland Tour coverage• London Jazz Festival press coverageMain responsibilities:• Contacting and developing links with regional press (eg Manchester Evening News) and radio (eg BBC)• Arranging artist interviews and studio performances• Proposing and recording published articlesAs an Intern in the PR Department, I worked in a busy multi-division environment and provided a wide range of skills, from managing resources which enabled successful performances of distinguished musicians, to media and marketing which created awareness and demand for artistic output. This involved developing my PR and networking competence, using excellent organisational and team working aptitude to ensure that communications were accurately recorded and understood by the team. This role equipped me with an awareness of the changing presence of multimedia companies and shed light on the individual ways in which editors and journalists collate content for publication. My successful internship was underpinned by my IT skills and musical background, which provided me with the technical knowledge to be a proficient and well-respected member of the team.
Matt M. education
Bachelor Of Science (Bsc), Educational/Instructional Technology, Honours
Pgc In Academic Practice In Teaching And Learning, Game And Interactive Media Design, Pass With Commendation
Frequently asked questions about Matt M.
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What company does Matt M. work for?
Matt M. works for Singer Studios.
What is Matt M.'s role at Singer Studios?
Matt M. is listed as VR Sound Designer at Singer Studios.
Where is Matt M. based?
Matt M. is based in London, England, United Kingdom while working with Singer Studios.
What companies has Matt M. worked for?
Matt M. has worked for Singer Studios, Payload Studios, Freelance, Royal Holloway, University Of London, and Glastonbury Festival Events Limited.
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What schools did Matt M. attend?
Matt M. holds Bachelor Of Science (Bsc), Educational/Instructional Technology, Honours from Staffordshire University.
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